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vcmi/lib/CLodHandler.cpp

402 lines
9.6 KiB
C++

#include "StdInc.h"
#include "CLodHandler.h"
#include "zlib.h"
#include "vcmi_endian.h"
#include "VCMIDirs.h"
#ifdef max
#undef max
#endif
extern VCMIDirs GVCMIDirs;
/*
* CLodHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
std::string readString(const ui8 * bufor, int &i)
{
int len = read_le_u32(bufor + i); i+=4;
assert(len >= 0 && len <= 500000); //not too long
std::string ret; ret.reserve(len);
for(int gg=0; gg<len; ++gg)
{
ret += bufor[i++];
}
return ret;
}
void CLodHandler::convertName(std::string &filename, std::string *extension)
{
std::transform(filename.begin(), filename.end(), filename.begin(), toupper);
size_t dotPos = filename.find_last_of("/.");
if ( dotPos != std::string::npos && filename[dotPos] == '.')
{
if (extension)
*extension = filename.substr(dotPos);
filename.erase(dotPos);
}
}
ui8 * CLodHandler::giveFile(std::string fname, LodFileType type, int * length)
{
convertName(fname);
boost::unordered_set<Entry>::const_iterator en_it = entries.find(Entry(fname, type));
if(en_it == entries.end()) //nothing's been found
{
tlog1 << "Cannot find file: " << fname << std::endl;
return NULL;
}
Entry ourEntry = *en_it;
if(length) *length = ourEntry.realSize;
boost::unique_lock<boost::mutex> lock(*mutex);
ui8 * outp;
if (ourEntry.offset<0) //file is in the sprites/ folder; no compression
{
int result;
outp = new ui8[ourEntry.realSize];
FILE * f = fopen((myDir + "/" + ourEntry.realName).c_str(), "rb");
if (f)
{
result = fread(outp,1,ourEntry.realSize,f);
fclose(f);
}
else
result = -1;
if(result<0)
{
tlog1<<"Error in file reading: " << ourEntry.realName << std::endl;
perror("Last error was: ");//print system error message
delete[] outp;
return NULL;
}
else
return outp;
}
else if (ourEntry.size==0) //file is not compressed
{
outp = new ui8[ourEntry.realSize];
LOD.seekg(ourEntry.offset, std::ios::beg);
LOD.read((char*)outp, ourEntry.realSize);
return outp;
}
else //we will decompress file
{
outp = new ui8[ourEntry.size];
LOD.seekg(ourEntry.offset, std::ios::beg);
LOD.read((char*)outp, ourEntry.size);
ui8 * decomp = NULL;
infs2(outp, ourEntry.size, ourEntry.realSize, decomp);
delete[] outp;
return decomp;
}
return NULL;
}
std::string CLodHandler::getFileName(std::string lodFile, LodFileType type)
{
convertName(lodFile);
boost::unordered_set<Entry>::const_iterator it = entries.find(Entry(lodFile, type));
if (it != entries.end())
return it->realName;
return "";
}
bool CLodHandler::haveFile(std::string name, LodFileType type)
{
convertName(name);
return vstd::contains(entries, Entry(name, type));
}
DLL_LINKAGE int CLodHandler::infs2(ui8 * in, int size, int realSize, ui8 *& out, int wBits)
{
int ret;
unsigned have;
z_stream strm;
out = new ui8 [realSize];
int latPosOut = 0;
/* allocate inflate state */
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.avail_in = 0;
strm.next_in = Z_NULL;
ret = inflateInit2(&strm, wBits);
if (ret != Z_OK)
return ret;
int chunkNumber = 0;
do
{
if(size < chunkNumber * NLoadHandlerHelp::fCHUNK)
break;
strm.avail_in = std::min(NLoadHandlerHelp::fCHUNK, size - chunkNumber * NLoadHandlerHelp::fCHUNK);
if (strm.avail_in == 0)
break;
strm.next_in = in + chunkNumber * NLoadHandlerHelp::fCHUNK;
/* run inflate() on input until output buffer not full */
do
{
strm.avail_out = realSize - latPosOut;
strm.next_out = out + latPosOut;
ret = inflate(&strm, Z_NO_FLUSH);
//assert(ret != Z_STREAM_ERROR); /* state not clobbered */
bool breakLoop = false;
switch (ret)
{
case Z_STREAM_END:
breakLoop = true;
break;
case Z_NEED_DICT:
ret = Z_DATA_ERROR; /* and fall through */
case Z_DATA_ERROR:
case Z_MEM_ERROR:
(void)inflateEnd(&strm);
return ret;
}
if(breakLoop)
break;
have = realSize - latPosOut - strm.avail_out;
latPosOut += have;
} while (strm.avail_out == 0);
++chunkNumber;
/* done when inflate() says it's done */
} while (ret != Z_STREAM_END);
/* clean up and return */
(void)inflateEnd(&strm);
return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR;
}
void CLodHandler::extractFile(const std::string FName, const std::string name, LodFileType type)
{
int len; //length of file to write
ui8 * outp = giveFile(name, type, &len);
std::ofstream out;
out.open(FName.c_str(), std::ios::binary);
if(!out.is_open())
{
tlog1<<"Unable to create "<<FName<<std::endl;
}
else
{
out.write(reinterpret_cast<char*>(outp), len);
out.close();
}
}
void CLodHandler::initEntry(Entry &e, std::string name)
{
std::string ext;
convertName(name, &ext);
e.name = name;
std::map<std::string, LodFileType>::iterator it = extMap.find(ext);
if (it == extMap.end())
e.type = FILE_OTHER;
else
e.type = it->second;
}
void CLodHandler::init(const std::string lodFile, const std::string dirName)
{
#define EXT(NAME, TYPE) extMap.insert(std::pair<std::string, LodFileType>(NAME, TYPE));
EXT(".TXT", FILE_TEXT);
EXT(".JSON",FILE_TEXT);
EXT(".DEF", FILE_ANIMATION);
EXT(".MSK", FILE_MASK);
EXT(".MSG", FILE_MASK);
EXT(".H3C", FILE_CAMPAIGN);
EXT(".H3M", FILE_MAP);
EXT(".FNT", FILE_FONT);
EXT(".BMP", FILE_GRAPHICS);
EXT(".JPG", FILE_GRAPHICS);
EXT(".PCX", FILE_GRAPHICS);
EXT(".PNG", FILE_GRAPHICS);
EXT(".TGA", FILE_GRAPHICS);
#undef EXT
myDir = dirName;
LOD.open(lodFile.c_str(), std::ios::in | std::ios::binary);
if (!LOD.is_open())
{
tlog1 << "Cannot open " << lodFile << std::endl;
return;
}
Uint32 temp;
LOD.seekg(8);
LOD.read((char *)&temp, 4);
totalFiles = SDL_SwapLE32(temp);
LOD.seekg(0x5c, std::ios::beg);
if(!LOD)
{
tlog2 << lodFile << " doesn't store anything!\n";
return;
}
struct LodEntry *lodEntries = new struct LodEntry[totalFiles];
LOD.read((char *)lodEntries, sizeof(struct LodEntry) * totalFiles);
for (ui32 i=0; i<totalFiles; i++)
{
Entry entry;
initEntry(entry, lodEntries[i].filename);
entry.offset= SDL_SwapLE32(lodEntries[i].offset);
entry.realSize = SDL_SwapLE32(lodEntries[i].uncompressedSize);
entry.size = SDL_SwapLE32(lodEntries[i].size);
entries.insert(entry);
}
delete [] lodEntries;
boost::filesystem::recursive_directory_iterator enddir;
if(boost::filesystem::exists(dirName))
{
std::vector<std::string> path;
for (boost::filesystem::recursive_directory_iterator dir(dirName); dir!=enddir; dir++)
{
//If a directory was found - add name to vector to recreate full path later
if (boost::filesystem::is_directory(dir->status()))
{
path.resize(dir.level()+1);
path.back() = dir->path().leaf().string();
}
if(boost::filesystem::is_regular(dir->status()))
{
Entry e;
//we can't get relative path with boost at the moment - need to create path to file manually
for (size_t i=0; i<dir.level() && i<path.size(); i++)
e.realName += path[i] + '/';
e.realName += dir->path().leaf().string();
initEntry(e, e.realName);
if(vstd::contains(entries, e)) //file present in .lod - overwrite its entry
entries.erase(e);
e.offset = -1;
e.realSize = e.size = boost::filesystem::file_size(dir->path());
entries.insert(e);
}
}
}
else
{
if (!dirName.empty())
tlog1<<"Warning: No "+dirName+"/ folder!"<<std::endl;
}
}
std::string CLodHandler::getTextFile(std::string name, LodFileType type)
{
int length=-1;
ui8* data = giveFile(name, type, &length);
if (!data) {
tlog1<<"Fatal error. Missing game file: " << name << ". Aborting!"<<std::endl;
exit(1);
}
std::string ret(data, data+length);
delete [] data;
return ret;
}
CLodHandler::CLodHandler()
{
mutex = new boost::mutex;
totalFiles = 0;
}
CLodHandler::~CLodHandler()
{
delete mutex;
}
//It is possible to use uncompress function from zlib but we need to know decompressed size (not present in compressed data)
ui8 * CLodHandler::getUnpackedData(ui8 *data, size_t inputSize, int * outputSize)
{
std::string filename = GVCMIDirs.UserPath + "/tmp_gzip";
FILE * file = fopen(filename.c_str(), "wb");
fwrite(data, 1, inputSize, file);
fclose(file);
ui8 * ret = getUnpackedFile(filename, outputSize);
remove(filename.c_str());
delete [] data;
return ret;
}
ui8 * CLodHandler::getUnpackedFile( const std::string & path, int * sizeOut )
{
const int bufsize = 65536;
int mapsize = 0;
gzFile map = gzopen(path.c_str(), "rb");
assert(map);
std::vector<ui8 *> mapstr;
// Read a map by chunks
// We could try to read the map size directly (cf RFC 1952) and then read
// directly the whole map, but that would create more problems.
do {
ui8 *buf = new ui8[bufsize];
int ret = gzread(map, buf, bufsize);
if (ret == 0 || ret == -1) {
delete [] buf;
break;
}
mapstr.push_back(buf);
mapsize += ret;
} while(1);
gzclose(map);
// Now that we know the uncompressed size, reassemble the chunks
ui8 *initTable = new ui8[mapsize];
std::vector<ui8 *>::iterator it;
int offset;
int tocopy = mapsize;
for (it = mapstr.begin(), offset = 0;
it != mapstr.end();
it++, offset+=bufsize ) {
memcpy(&initTable[offset], *it, tocopy > bufsize ? bufsize : tocopy);
tocopy -= bufsize;
delete [] *it;
}
*sizeOut = mapsize;
return initTable;
}