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96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
/*
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* MapRendererContext.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapRendererContextState.h"
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#include "IMapRendererContext.h"
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#include "mapHandler.h"
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#include "../../CCallback.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../adventureMap/AdventureMapInterface.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapping/CMap.h"
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static bool compareObjectBlitOrder(ObjectInstanceID left, ObjectInstanceID right)
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{
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//FIXME: remove mh access
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return CGI->mh->compareObjectBlitOrder(CGI->mh->getMap()->objects[left.getNum()], CGI->mh->getMap()->objects[right.getNum()]);
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}
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MapRendererContextState::MapRendererContextState()
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{
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auto mapSize = LOCPLINT->cb->getMapSize();
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objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
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logGlobal->debug("Loading map objects");
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for(const auto & obj : CGI->mh->getMap()->objects)
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addObject(obj);
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logGlobal->debug("Done loading map objects");
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}
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void MapRendererContextState::addObject(const CGObjectInstance * obj)
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{
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if(!obj)
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return;
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for(int fx = 0; fx < obj->getWidth(); ++fx)
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{
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for(int fy = 0; fy < obj->getHeight(); ++fy)
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{
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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if(LOCPLINT->cb->isInTheMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
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{
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auto & container = objects[currTile.z][currTile.x][currTile.y];
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container.push_back(obj->id);
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boost::range::sort(container, compareObjectBlitOrder);
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}
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}
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}
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}
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void MapRendererContextState::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
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{
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int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
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int xDest = std::max(tileFrom.x, tileDest.x);
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int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
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int yDest = std::max(tileFrom.y, tileDest.y);
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for(int x = xFrom; x <= xDest; ++x)
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{
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for(int y = yFrom; y <= yDest; ++y)
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{
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int3 currTile(x, y, object->pos.z);
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if(LOCPLINT->cb->isInTheMap(currTile))
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{
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auto & container = objects[currTile.z][currTile.x][currTile.y];
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container.push_back(object->id);
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boost::range::sort(container, compareObjectBlitOrder);
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}
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}
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}
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}
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void MapRendererContextState::removeObject(const CGObjectInstance * object)
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{
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for(int z = 0; z < LOCPLINT->cb->getMapSize().z; z++)
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for(int x = 0; x < LOCPLINT->cb->getMapSize().x; x++)
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for(int y = 0; y < LOCPLINT->cb->getMapSize().y; y++)
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vstd::erase(objects[z][x][y], object->id);
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}
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