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vcmi/CThreadHelper.h
Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project
* fixed console on Windows (restored old code)
 * GeniusAI won't get blocked when it has a hero with tactics in battle
 * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
 * suppressed bonus system console output: it goes only to the logfile
 * [win32] setting thread names (debug purposes)
 * minor fixes
2011-02-24 13:57:47 +00:00

58 lines
1.6 KiB
C++

#ifndef __CTHREADHELPER_H__
#define __CTHREADHELPER_H__
#include "global.h"
#include <boost/function.hpp>
#include <boost/thread.hpp>
/*
* CThreadHelper.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
typedef boost::function<void()> Task;
/// Can assign CPU work to other threads/cores
class DLL_EXPORT CThreadHelper
{
boost::mutex rtinm;
int currentTask, amount, threads;
std::vector<Task> *tasks;
void processTasks();
public:
CThreadHelper(std::vector<boost::function<void()> > *Tasks, int Threads);
void run();
};
template <typename T> inline void setData(T * data, boost::function<T()> func)
{
*data = func();
}
void DLL_EXPORT setThreadName(long threadID, const std::string &name);
#define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \
(boost::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET))
#define GET_SURFACE(SUR_DESTINATION, SUR_NAME) \
(GET_DATA \
(SDL_Surface*,SUR_DESTINATION,\
boost::function<SDL_Surface*()>(boost::bind(&BitmapHandler::loadBitmap,SUR_NAME,true))))
#define GET_DEF(DESTINATION, DEF_NAME) \
(GET_DATA \
(CDefHandler*,DESTINATION,\
boost::function<CDefHandler*()>(boost::bind(CDefHandler::giveDef,DEF_NAME))))
#define GET_DEF_ESS(DESTINATION, DEF_NAME) \
(GET_DATA \
(CDefEssential*,DESTINATION,\
boost::function<CDefEssential*()>(boost::bind(CDefHandler::giveDefEss,DEF_NAME))))
#endif // __CTHREADHELPER_H__