mirror of
https://github.com/vcmi/vcmi.git
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ade4b46edd
(vcmi_sounds.diff)
444 lines
8.5 KiB
XML
444 lines
8.5 KiB
XML
<?xml version="1.0" encoding="windows-1250"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="VCMI_lib"
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ProjectGUID="{B952FFC5-3039-4DE1-9F08-90ACDA483D8F}"
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RootNamespace="VCMI_lib"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP2"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\include"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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WarningLevel="2"
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DebugInformationFormat="4"
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DisableSpecificWarnings="4251"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib zdll.lib SDL_image.lib SDL_ttf.lib"
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AdditionalLibraryDirectories="../../libs;"
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GenerateDebugInformation="true"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="2"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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EnableFiberSafeOptimizations="true"
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WholeProgramOptimization="true"
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AdditionalIncludeDirectories="..\..\include"
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StringPooling="true"
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MinimalRebuild="false"
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BasicRuntimeChecks="0"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="false"
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WarningLevel="3"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="zdll.lib"
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Version=""
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AdditionalLibraryDirectories="../../libs;"
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GenerateDebugInformation="false"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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LinkTimeCodeGeneration="0"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="RD|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)\bin"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="2"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/Oy-"
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Optimization="3"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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OmitFramePointers="false"
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EnableFiberSafeOptimizations="true"
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WholeProgramOptimization="true"
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AdditionalIncludeDirectories="..\..\include"
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StringPooling="true"
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MinimalRebuild="false"
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BasicRuntimeChecks="0"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="false"
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AssemblerOutput="2"
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AssemblerListingLocation="$(SolutionDir)$(ConfigurationName)\"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="zdll.lib"
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Version=""
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AdditionalLibraryDirectories="../../libs;"
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GenerateDebugInformation="true"
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GenerateMapFile="true"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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LinkTimeCodeGeneration="0"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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>
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<File
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RelativePath="..\hch\CArtHandler.cpp"
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>
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</File>
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<File
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RelativePath="..\hch\CBuildingHandler.cpp"
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>
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</File>
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<File
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RelativePath="..\CConsoleHandler.cpp"
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>
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</File>
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<File
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RelativePath="..\hch\CCreatureHandler.cpp"
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>
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</File>
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<File
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RelativePath="..\hch\CDefObjInfoHandler.cpp"
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>
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</File>
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<File
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RelativePath="..\CGameState.cpp"
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>
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</File>
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<File
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RelativePath="..\hch\CGeneralTextHandler.cpp"
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>
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</File>
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<File
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RelativePath="..\hch\CHeroHandler.cpp"
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</File>
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<File
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RelativePath="..\hch\CLodHandler.cpp"
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</File>
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<File
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RelativePath="..\hch\CObjectHandler.cpp"
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</File>
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<File
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RelativePath=".\Connection.cpp"
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</File>
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<File
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RelativePath="..\hch\CSpellHandler.cpp"
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</File>
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<File
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RelativePath="..\hch\CTownHandler.cpp"
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</File>
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<File
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RelativePath=".\IGameCallback.cpp"
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</File>
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<File
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RelativePath="..\map.cpp"
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</File>
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<File
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RelativePath=".\NetPacksLib.cpp"
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</File>
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<File
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RelativePath=".\RegisterTypes.cpp"
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</File>
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<File
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RelativePath="..\stdafx.cpp"
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</File>
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<File
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RelativePath=".\VCMI_Lib.cpp"
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath=".\BattleAction.h"
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<File
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RelativePath="..\hch\CArtHandler.h"
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</File>
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<File
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RelativePath="..\hch\CBuildingHandler.h"
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<File
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RelativePath="..\CConsoleHandler.h"
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<File
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RelativePath="..\hch\CCreatureHandler.h"
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<File
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RelativePath="..\hch\CDefObjInfoHandler.h"
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<File
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RelativePath="..\CGameState.h"
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<File
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RelativePath="..\hch\CGeneralTextHandler.h"
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RelativePath="..\hch\CHeroHandler.h"
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<File
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RelativePath="..\hch\CLodHandler.h"
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RelativePath="..\hch\CObjectHandler.h"
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RelativePath=".\Connection.h"
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RelativePath="..\hch\CSoundBase.h"
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RelativePath="..\hch\CSpellHandler.h"
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RelativePath="..\hch\CTownHandler.h"
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RelativePath=".\HeroBonus.h"
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RelativePath=".\IGameCallback.h"
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RelativePath=".\NetPacks.h"
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RelativePath=".\RegisterTypes.h"
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RelativePath=".\VCMI_Lib.h"
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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