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40 lines
903 B
C++
40 lines
903 B
C++
/*
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* AIMovementToDestinationRule.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../AINodeStorage.h"
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#include "../../AIGateway.h"
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#include "../../../../CCallback.h"
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#include "../../../../lib/mapping/CMap.h"
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#include "../../../../lib/mapObjects/MapObjects.h"
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namespace NKAI
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{
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namespace AIPathfinding
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{
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class AIMovementToDestinationRule : public MovementToDestinationRule
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{
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private:
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std::shared_ptr<AINodeStorage> nodeStorage;
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public:
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AIMovementToDestinationRule(std::shared_ptr<AINodeStorage> nodeStorage);
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virtual void process(
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const PathNodeInfo & source,
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CDestinationNodeInfo & destination,
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const PathfinderConfig * pathfinderConfig,
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CPathfinderHelper * pathfinderHelper) const override;
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};
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}
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}
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