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36c1ed670f
Removed most of hardcoded checks for fort level or for presence of fort/ citadel/castle buildings. It is now possible to define which parts of town fortifications are provided by town buildings Configuration for H3-like fortifications is provided in buildingsLibrary.json and will be used automatically by mods as long as mods have buidings named "fort", "citadel" and "castle". Alternatively, mods can separately define: - hitpoints of walls (shared value for all sections) - hitpoints of central, upper and lower towers (separate values) - presence of moat - shooters for each tower (separate values) |
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.. | ||
ArtifactLocation.h | ||
BattleChanges.h | ||
Component.h | ||
EInfoWindowMode.h | ||
EntityChanges.h | ||
EOpenWindowMode.h | ||
NetPacksBase.h | ||
NetPacksLib.cpp | ||
NetPackVisitor.h | ||
ObjProperty.h | ||
PacksForClient.h | ||
PacksForClientBattle.h | ||
PacksForLobby.h | ||
PacksForServer.h | ||
SetRewardableConfiguration.h | ||
SetStackEffect.h | ||
StackLocation.h | ||
TradeItem.h |