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vcmi/lib/CMakeLists.txt

321 lines
7.9 KiB
CMake

include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
set(lib_SRCS
StdInc.cpp
${CMAKE_BINARY_DIR}/Version.cpp
battle/AccessibilityInfo.cpp
battle/BattleAction.cpp
battle/BattleAttackInfo.cpp
battle/BattleHex.cpp
battle/BattleInfo.cpp
battle/CBattleInfoCallback.cpp
battle/CBattleInfoEssentials.cpp
battle/CCallbackBase.cpp
battle/CObstacleInstance.cpp
battle/CPlayerBattleCallback.cpp
battle/ReachabilityInfo.cpp
battle/SideInBattle.cpp
battle/SiegeInfo.cpp
filesystem/AdapterLoaders.cpp
filesystem/CArchiveLoader.cpp
filesystem/CBinaryReader.cpp
filesystem/CCompressedStream.cpp
filesystem/CFileInputStream.cpp
filesystem/CFilesystemLoader.cpp
filesystem/CMemoryBuffer.cpp
filesystem/CMemoryStream.cpp
filesystem/CZipLoader.cpp
filesystem/CZipSaver.cpp
filesystem/FileInfo.cpp
filesystem/FileStream.cpp
filesystem/Filesystem.cpp
filesystem/MinizipExtensions.cpp
filesystem/ResourceID.cpp
logging/CBasicLogConfigurator.cpp
logging/CLogger.cpp
mapObjects/CArmedInstance.cpp
mapObjects/CBank.cpp
mapObjects/CGHeroInstance.cpp
mapObjects/CGMarket.cpp
mapObjects/CGPandoraBox.cpp
mapObjects/CGTownInstance.cpp
mapObjects/CObjectClassesHandler.cpp
mapObjects/CObjectHandler.cpp
mapObjects/CommonConstructors.cpp
mapObjects/CQuest.cpp
mapObjects/CRewardableConstructor.cpp
mapObjects/CRewardableObject.cpp
mapObjects/JsonRandom.cpp
mapObjects/MiscObjects.cpp
mapObjects/ObjectTemplate.cpp
mapping/CCampaignHandler.cpp
mapping/CDrawRoadsOperation.cpp
mapping/CMap.cpp
mapping/CMapEditManager.cpp
mapping/CMapInfo.cpp
mapping/CMapService.cpp
mapping/MapFormatH3M.cpp
mapping/MapFormatJson.cpp
registerTypes/RegisterTypes.cpp
registerTypes/TypesClientPacks1.cpp
registerTypes/TypesClientPacks2.cpp
registerTypes/TypesMapObjects1.cpp
registerTypes/TypesMapObjects2.cpp
registerTypes/TypesMapObjects3.cpp
registerTypes/TypesPregamePacks.cpp
registerTypes/TypesServerPacks.cpp
rmg/CMapGenerator.cpp
rmg/CMapGenOptions.cpp
rmg/CRmgTemplate.cpp
rmg/CRmgTemplateStorage.cpp
rmg/CRmgTemplateZone.cpp
rmg/CZoneGraphGenerator.cpp
rmg/CZonePlacer.cpp
serializer/BinaryDeserializer.cpp
serializer/BinarySerializer.cpp
serializer/CLoadIntegrityValidator.cpp
serializer/CMemorySerializer.cpp
serializer/Connection.cpp
serializer/CSerializer.cpp
serializer/CTypeList.cpp
serializer/JsonDeserializer.cpp
serializer/JsonSerializeFormat.cpp
serializer/JsonSerializer.cpp
spells/AdventureSpellMechanics.cpp
spells/BattleSpellMechanics.cpp
spells/CDefaultSpellMechanics.cpp
spells/CreatureSpellMechanics.cpp
spells/CSpellHandler.cpp
spells/ISpellMechanics.cpp
spells/ViewSpellInt.cpp
CAndroidVMHelper.cpp
CArtHandler.cpp
CBonusTypeHandler.cpp
CBuildingHandler.cpp
CConfigHandler.cpp
CConsoleHandler.cpp
CCreatureHandler.cpp
CCreatureSet.cpp
CGameInfoCallback.cpp
CGameInterface.cpp
CGameState.cpp
CGeneralTextHandler.cpp
CHeroHandler.cpp
CModHandler.cpp
CPathfinder.cpp
CRandomGenerator.cpp
CSkillHandler.cpp
CStack.cpp
CThreadHelper.cpp
CTownHandler.cpp
GameConstants.cpp
HeroBonus.cpp
IGameCallback.cpp
IHandlerBase.cpp
JsonDetail.cpp
JsonNode.cpp
LogicalExpression.cpp
NetPacksLib.cpp
ResourceSet.cpp
VCMIDirs.cpp
VCMI_Lib.cpp
${VCMILIB_ADDITIONAL_SOURCES}
)
set(lib_HEADERS
StdInc.h
../Global.h
battle/AccessibilityInfo.h
battle/BattleAction.h
battle/BattleAttackInfo.h
battle/BattleHex.h
battle/BattleInfo.h
battle/CBattleInfoCallback.h
battle/CBattleInfoEssentials.h
battle/CCallbackBase.h
battle/CObstacleInstance.h
battle/CPlayerBattleCallback.h
battle/ReachabilityInfo.h
battle/SideInBattle.h
battle/SiegeInfo.h
filesystem/AdapterLoaders.h
filesystem/CArchiveLoader.h
filesystem/CBinaryReader.h
filesystem/CCompressedStream.h
filesystem/CFileInputStream.h
filesystem/CFilesystemLoader.h
filesystem/CInputOutputStream.h
filesystem/CInputStream.h
filesystem/CMemoryBuffer.h
filesystem/CMemoryStream.h
filesystem/COutputStream.h
filesystem/CStream.h
filesystem/CZipLoader.h
filesystem/CZipSaver.h
filesystem/FileInfo.h
filesystem/FileStream.h
filesystem/Filesystem.h
filesystem/ISimpleResourceLoader.h
filesystem/MinizipExtensions.h
filesystem/ResourceID.h
logging/CBasicLogConfigurator.h
logging/CLogger.h
mapObjects/CArmedInstance.h
mapObjects/CBank.h
mapObjects/CGHeroInstance.h
mapObjects/CGMarket.h
mapObjects/CGPandoraBox.h
mapObjects/CGTownInstance.h
mapObjects/CObjectClassesHandler.h
mapObjects/CObjectHandler.h
mapObjects/CommonConstructors.h
mapObjects/CQuest.h
mapObjects/CRewardableConstructor.h
mapObjects/CRewardableObject.h
mapObjects/JsonRandom.h
mapObjects/MapObjects.h
mapObjects/MiscObjects.h
mapObjects/ObjectTemplate.h
mapping/CCampaignHandler.h
mapping/CDrawRoadsOperation.h
mapping/CMapDefines.h
mapping/CMapEditManager.h
mapping/CMap.h
mapping/CMapInfo.h
mapping/CMapService.h
mapping/MapFormatH3M.h
mapping/MapFormatJson.h
registerTypes/RegisterTypes.h
rmg/CMapGenerator.h
rmg/CMapGenOptions.h
rmg/CRmgTemplate.h
rmg/CRmgTemplateStorage.h
rmg/CRmgTemplateZone.h
rmg/CZoneGraphGenerator.h
rmg/CZonePlacer.h
rmg/float3.h
serializer/BinaryDeserializer.h
serializer/BinarySerializer.h
serializer/CLoadIntegrityValidator.h
serializer/CMemorySerializer.h
serializer/Connection.h
serializer/CSerializer.h
serializer/CTypeList.h
serializer/JsonDeserializer.h
serializer/JsonSerializeFormat.h
serializer/JsonSerializer.h
spells/AdventureSpellMechanics.h
spells/BattleSpellMechanics.h
spells/CDefaultSpellMechanics.h
spells/CreatureSpellMechanics.h
spells/CSpellHandler.h
spells/ISpellMechanics.h
spells/Magic.h
spells/SpellMechanics.h
spells/ViewSpellInt.h
AI_Base.h
CAndroidVMHelper.h
CArtHandler.h
CBonusTypeHandler.h
CBuildingHandler.h
CConfigHandler.h
CConsoleHandler.h
CCreatureHandler.h
CCreatureSet.h
CGameInfoCallback.h
CGameInterface.h
CGameStateFwd.h
CGameState.h
CGeneralTextHandler.h
CHeroHandler.h
CModHandler.h
CondSh.h
ConstTransitivePtr.h
CPathfinder.h
CPlayerState.h
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStack.h
CStopWatch.h
CThreadHelper.h
CTownHandler.h
FunctionList.h
GameConstants.h
HeroBonus.h
IBonusTypeHandler.h
IGameCallback.h
IGameEventsReceiver.h
IHandlerBase.h
int3.h
Interprocess.h
JsonDetail.h
JsonNode.h
LogicalExpression.h
NetPacksBase.h
NetPacks.h
ResourceSet.h
ScopeGuard.h
StartInfo.h
StringConstants.h
UnlockGuard.h
VCMIDirs.h
vcmi_endian.h
VCMI_Lib.h
)
assign_source_group(${lib_SRCS} ${lib_HEADERS})
add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
target_link_libraries(vcmi ${MINIZIP_LIBRARIES} ${Boost_LIBRARIES} ${SDL2_LIBRARY} ${ZLIB_LIBRARIES} ${SYSTEM_LIBS})
if(WIN32)
set_target_properties(vcmi
PROPERTIES
OUTPUT_NAME "VCMI_lib"
PROJECT_LABEL "VCMI_lib"
)
endif()
if(ANDROID)
return()
endif()
vcmi_set_output_dir(vcmi "")
set_target_properties(vcmi PROPERTIES ${PCH_PROPERTIES})
cotire(vcmi)
# We want to deploy assets into build directory for easier debugging without install
add_custom_command(TARGET vcmi POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/config ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Mods ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
)
install(TARGETS vcmi RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR})