..
battle
Added space between both text entries;
2015-01-26 17:16:39 +01:00
gui
Compilation fixes - allow SDL1.
2015-02-18 15:31:55 +01:00
icons
Changes related to Debian packaging, based on josch patch
2014-03-20 18:17:40 +00:00
widgets
Fix "reorder" warnings
2015-02-21 12:39:10 +03:00
windows
Check input destination position when moving using arrow keys
2015-02-22 10:05:24 +03:00
CBitmapHandler.cpp
More ColorKey cleanup
2014-07-02 22:41:11 +04:00
CBitmapHandler.h
Made speed of most of battle animations time-based
2013-07-06 16:10:20 +00:00
CDefHandler.cpp
Refactoring towards backward compatibility (WiP)
2014-06-13 07:55:41 +04:00
CDefHandler.h
Made speed of most of battle animations time-based
2013-07-06 16:10:20 +00:00
CGameInfo.cpp
Finalization of object type handler interface
2014-05-16 23:50:02 +03:00
CGameInfo.h
Object class handler is now a proper "handler"
2014-05-24 01:56:51 +03:00
Client.cpp
get rid of global debug macros.
2015-02-14 22:43:16 +03:00
Client.h
MoveHero: add transit movement option
2015-03-08 17:04:09 +03:00
CMakeLists.txt
don't use separate .rc files for MSVC and MinGW
2014-10-12 16:32:02 +03:00
CMessage.cpp
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
2014-07-15 10:14:49 +03:00
CMessage.h
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
2013-04-07 11:52:07 +00:00
CMT.cpp
Fix android build.
2014-11-02 16:19:14 +03:00
CMT.h
restore some SDL1 code in CMT.XXX
2014-06-13 07:55:41 +04:00
CMusicHandler.cpp
CSoundHandler: fix memory leak and implement cache
2015-02-15 22:51:33 +03:00
CMusicHandler.h
CSoundHandler: fix memory leak and implement cache
2015-02-15 22:51:33 +03:00
CPlayerInterface.cpp
Fixed crashes due to invalid ptrs during advmap objects fadeout;
2015-02-20 23:19:16 +01:00
CPlayerInterface.h
Add showTeleportDialog everywhere except actual code for AI and player
2015-03-08 16:52:50 +03:00
CPreGame.cpp
Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect
2015-02-15 04:53:01 +03:00
CPreGame.h
Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect
2015-02-15 04:53:01 +03:00
CVideoHandler.cpp
Possibly fixes looping videos;
2015-01-25 14:28:11 +01:00
CVideoHandler.h
Fix compilation with some versions of libavutil
2015-01-28 22:46:28 +03:00
DPIaware.manifest
Fixed issue with Windows 7 DPI upscaling.
2009-12-12 03:26:09 +00:00
Graphics.cpp
initializer lists part1
2014-10-02 19:43:46 +04:00
Graphics.h
[Spells] Added basic support for icons and sounds
2014-03-10 16:00:58 +00:00
Info.plist
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
mapHandler.cpp
Fixed crashes due to invalid ptrs during advmap objects fadeout;
2015-02-20 23:19:16 +01:00
mapHandler.h
Compilation fixes - allow SDL1.
2015-02-18 15:31:55 +01:00
NetPacksClient.cpp
Add TeleportDialog and CTeleportDialogQuery
2015-03-08 16:37:33 +03:00
OSX.mm
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
resource.h
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
SDLMain.h
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
SDLMain.m
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
Implemented SDL2 unicode input. Hotkeys are sill broken.
2014-06-13 07:55:42 +04:00
VCMI_client.cbp
[c::b] update prejects, fix build
2014-09-11 17:53:25 +04:00
VCMI_client.rc
don't use separate .rc files for MSVC and MinGW
2014-10-12 16:32:02 +03:00
VCMI_client.vcxproj
[MVS] Added /LTCG option to improve linker performance.
2014-12-22 19:44:15 +01:00
VCMI_client.vcxproj.filters
Compile fixes for Visual.
2014-09-05 20:13:58 +02:00
vcmi.icns
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
vcmi.ico
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00