mirror of
https://github.com/vcmi/vcmi.git
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338 lines
10 KiB
C++
338 lines
10 KiB
C++
/*
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* CModHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CModHandler.h"
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#include "ContentTypeHandler.h"
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#include "IdentifierStorage.h"
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#include "ModDescription.h"
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#include "ModManager.h"
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#include "ModScope.h"
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#include "../CConfigHandler.h"
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#include "../CCreatureHandler.h"
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#include "../GameSettings.h"
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#include "../ScriptHandler.h"
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#include "../VCMI_Lib.h"
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#include "../filesystem/Filesystem.h"
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#include "../json/JsonUtils.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../texts/Languages.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CModHandler::CModHandler()
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: content(std::make_shared<CContentHandler>())
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, modManager(std::make_unique<ModManager>())
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{
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}
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CModHandler::~CModHandler() = default;
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std::vector<std::string> CModHandler::getAllMods() const
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{
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return modManager->getAllMods();
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}
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const std::vector<std::string> & CModHandler::getActiveMods() const
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{
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return modManager->getActiveMods();
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}
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const ModDescription & CModHandler::getModInfo(const TModID & modId) const
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{
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return modManager->getModDescription(modId);
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}
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static JsonNode genDefaultFS()
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{
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// default FS config for mods: directory "Content" that acts as H3 root directory
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JsonNode defaultFS;
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defaultFS[""].Vector().resize(2);
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defaultFS[""].Vector()[0]["type"].String() = "zip";
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defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
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defaultFS[""].Vector()[1]["type"].String() = "dir";
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defaultFS[""].Vector()[1]["path"].String() = "/Content";
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return defaultFS;
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}
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static std::string getModDirectory(const TModID & modName)
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{
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std::string result = modName;
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boost::to_upper(result);
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boost::algorithm::replace_all(result, ".", "/MODS/");
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return "MODS/" + result;
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}
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static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
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{
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static const JsonNode defaultFS = genDefaultFS();
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if (!conf.isNull())
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return CResourceHandler::createFileSystem(getModDirectory(modName), conf);
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else
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return CResourceHandler::createFileSystem(getModDirectory(modName), defaultFS);
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}
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void CModHandler::loadModFilesystems()
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{
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CGeneralTextHandler::detectInstallParameters();
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const auto & activeMods = modManager->getActiveMods();
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std::map<TModID, ISimpleResourceLoader *> modFilesystems;
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for(const TModID & modName : activeMods)
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modFilesystems[modName] = genModFilesystem(modName, getModInfo(modName).getFilesystemConfig());
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for(const TModID & modName : activeMods)
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CResourceHandler::addFilesystem("data", modName, modFilesystems[modName]);
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if (settings["mods"]["validation"].String() == "full")
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checkModFilesystemsConflicts(modFilesystems);
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}
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void CModHandler::checkModFilesystemsConflicts(const std::map<TModID, ISimpleResourceLoader *> & modFilesystems)
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{
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for(const auto & [leftName, leftFilesystem] : modFilesystems)
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{
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for(const auto & [rightName, rightFilesystem] : modFilesystems)
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{
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if (leftName == rightName)
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continue;
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if (getModDependencies(leftName).count(rightName) || getModDependencies(rightName).count(leftName))
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continue;
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if (getModSoftDependencies(leftName).count(rightName) || getModSoftDependencies(rightName).count(leftName))
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continue;
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const auto & filter = [](const ResourcePath &path){return path.getType() != EResType::DIRECTORY && path.getType() != EResType::JSON;};
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std::unordered_set<ResourcePath> leftResources = leftFilesystem->getFilteredFiles(filter);
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std::unordered_set<ResourcePath> rightResources = rightFilesystem->getFilteredFiles(filter);
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for (auto const & leftFile : leftResources)
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{
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if (rightResources.count(leftFile))
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logMod->warn("Potential confict detected between '%s' and '%s': both mods add file '%s'", leftName, rightName, leftFile.getOriginalName());
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}
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}
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}
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}
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TModID CModHandler::findResourceOrigin(const ResourcePath & name) const
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{
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try
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{
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auto activeMode = modManager->getActiveMods();
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for(const auto & modID : boost::adaptors::reverse(activeMode))
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{
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if(CResourceHandler::get(modID)->existsResource(name))
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return modID;
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}
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if(CResourceHandler::get("core")->existsResource(name))
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return "core";
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if(CResourceHandler::get("mapEditor")->existsResource(name))
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return "core"; // Workaround for loading maps via map editor
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}
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catch( const std::out_of_range & e)
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{
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// no-op
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}
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throw std::runtime_error("Resource with name " + name.getName() + " and type " + EResTypeHelper::getEResTypeAsString(name.getType()) + " wasn't found.");
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}
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std::string CModHandler::findResourceLanguage(const ResourcePath & name) const
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{
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std::string modName = findResourceOrigin(name);
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std::string modLanguage = getModLanguage(modName);
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return modLanguage;
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}
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std::string CModHandler::findResourceEncoding(const ResourcePath & resource) const
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{
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std::string modName = findResourceOrigin(resource);
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std::string modLanguage = findResourceLanguage(resource);
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bool potentiallyUserMadeContent = resource.getType() == EResType::MAP || resource.getType() == EResType::CAMPAIGN;
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if (potentiallyUserMadeContent && modName == ModScope::scopeBuiltin() && modLanguage == "english")
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{
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// this might be a map or campaign that player downloaded manually and placed in Maps/ directory
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// in this case, this file may be in user-preferred language, and not in same language as the rest of H3 data
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// however at the moment we have no way to detect that for sure - file can be either in English or in user-preferred language
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// but since all known H3 encodings (Win125X or GBK) are supersets of ASCII, we can safely load English data using encoding of user-preferred language
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std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
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std::string fileEncoding = Languages::getLanguageOptions(preferredLanguage).encoding;
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return fileEncoding;
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}
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else
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{
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std::string fileEncoding = Languages::getLanguageOptions(modLanguage).encoding;
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return fileEncoding;
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}
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}
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std::string CModHandler::getModLanguage(const TModID& modId) const
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{
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if(modId == "core")
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return VLC->generaltexth->getInstalledLanguage();
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if(modId == "map")
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return VLC->generaltexth->getPreferredLanguage();
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return getModInfo(modId).getBaseLanguage();
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}
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std::set<TModID> CModHandler::getModDependencies(const TModID & modId) const
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{
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bool isModFound;
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return getModDependencies(modId, isModFound);
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}
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std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const
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{
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isModFound = modManager->isModActive(modId);
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if (isModFound)
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return modManager->getModDescription(modId).getDependencies();
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logMod->error("Mod not found: '%s'", modId);
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return {};
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}
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std::set<TModID> CModHandler::getModSoftDependencies(const TModID & modId) const
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{
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return modManager->getModDescription(modId).getSoftDependencies();
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}
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std::set<TModID> CModHandler::getModEnabledSoftDependencies(const TModID & modId) const
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{
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std::set<TModID> softDependencies = getModSoftDependencies(modId);
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vstd::erase_if(softDependencies, [this](const TModID & dependency){ return !modManager->isModActive(dependency);});
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return softDependencies;
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}
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void CModHandler::initializeConfig()
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{
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for(const TModID & modName : getActiveMods())
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{
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const auto & mod = getModInfo(modName);
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if (!mod.getLocalConfig()["settings"].isNull())
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VLC->settingsHandler->loadBase(mod.getLocalConfig()["settings"]);
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}
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}
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void CModHandler::loadTranslation(const TModID & modName)
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{
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const auto & mod = getModInfo(modName);
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std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
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std::string modBaseLanguage = getModInfo(modName).getBaseLanguage();
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JsonNode baseTranslation = JsonUtils::assembleFromFiles(mod.getLocalConfig()["translations"]);
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JsonNode extraTranslation = JsonUtils::assembleFromFiles(mod.getLocalConfig()[preferredLanguage]["translations"]);
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VLC->generaltexth->loadTranslationOverrides(modName, modBaseLanguage, baseTranslation);
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VLC->generaltexth->loadTranslationOverrides(modName, preferredLanguage, extraTranslation);
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}
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void CModHandler::load()
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{
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logMod->info("\tInitializing content handler");
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content->init();
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const auto & activeMods = getActiveMods();
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validationPassed.insert(activeMods.begin(), activeMods.end());
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for(const TModID & modName : activeMods)
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{
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modChecksums[modName] = this->modManager->computeChecksum(modName);
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}
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for(const TModID & modName : activeMods)
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{
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const auto & modInfo = getModInfo(modName);
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bool isValid = content->preloadData(modInfo, isModValidationNeeded(modInfo));
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if (isValid)
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logGlobal->info("\t\tParsing mod: OK (%s)", modInfo.getName());
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else
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logGlobal->warn("\t\tParsing mod: Issues found! (%s)", modInfo.getName());
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if (!isValid)
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validationPassed.erase(modName);
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}
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logMod->info("\tParsing mod data");
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for(const TModID & modName : activeMods)
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{
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const auto & modInfo = getModInfo(modName);
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bool isValid = content->load(getModInfo(modName), isModValidationNeeded(getModInfo(modName)));
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if (isValid)
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logGlobal->info("\t\tLoading mod: OK (%s)", modInfo.getName());
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else
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logGlobal->warn("\t\tLoading mod: Issues found! (%s)", modInfo.getName());
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if (!isValid)
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validationPassed.erase(modName);
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}
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#if SCRIPTING_ENABLED
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VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
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#endif
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content->loadCustom();
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for(const TModID & modName : activeMods)
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loadTranslation(modName);
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logMod->info("\tLoading mod data");
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VLC->creh->loadCrExpMod();
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VLC->identifiersHandler->finalize();
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logMod->info("\tResolving identifiers");
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content->afterLoadFinalization();
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logMod->info("\tHandlers post-load finalization");
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logMod->info("\tAll game content loaded");
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}
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void CModHandler::afterLoad(bool onlyEssential)
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{
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JsonNode modSettings;
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for (const auto & modEntry : getActiveMods())
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{
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if (validationPassed.count(modEntry))
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modManager->setValidatedChecksum(modEntry, modChecksums.at(modEntry));
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else
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modManager->setValidatedChecksum(modEntry, std::nullopt);
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}
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modManager->saveConfigurationState();
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}
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bool CModHandler::isModValidationNeeded(const ModDescription & mod) const
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{
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if (settings["mods"]["validation"].String() == "full")
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return true;
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if (modManager->getValidatedChecksum(mod.getID()) == modChecksums.at(mod.getID()))
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return false;
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if (settings["mods"]["validation"].String() == "off")
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return false;
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return true;
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}
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VCMI_LIB_NAMESPACE_END
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