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88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
/*
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* NetPacksBase.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../constants/EntityIdentifiers.h"
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#include "../serializer/Serializeable.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGameState;
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class CConnection;
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class ICPackVisitor;
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struct DLL_LINKAGE CPack : public Serializeable
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{
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/// Pointer to connection that pack received from
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/// Only set & used on server
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std::shared_ptr<CConnection> c;
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CPack() = default;
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virtual ~CPack() = default;
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template <typename Handler> void serialize(Handler &h)
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{
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logNetwork->error("CPack serialized... this should not happen!");
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throw std::runtime_error("CPack serialized... this should not happen!");
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}
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void visit(ICPackVisitor & cpackVisitor);
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protected:
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/// <summary>
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/// For basic types of netpacks hierarchy like CPackForClient. Called first.
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/// </summary>
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virtual void visitBasic(ICPackVisitor & cpackVisitor);
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/// <summary>
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/// For leaf types of netpacks hierarchy. Called after visitBasic.
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/// </summary>
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virtual void visitTyped(ICPackVisitor & cpackVisitor);
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};
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struct DLL_LINKAGE CPackForClient : public CPack
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{
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virtual void applyGs(CGameState * gs) = 0;
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protected:
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void visitBasic(ICPackVisitor & cpackVisitor) override;
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};
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struct DLL_LINKAGE Query : public CPackForClient
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{
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QueryID queryID; // equals to -1 if it is not an actual query (and should not be answered)
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};
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struct DLL_LINKAGE CPackForServer : public CPack
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{
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mutable PlayerColor player = PlayerColor::NEUTRAL;
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mutable uint32_t requestID = 0;
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template <typename Handler> void serialize(Handler &h)
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{
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h & player;
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h & requestID;
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}
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protected:
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void visitBasic(ICPackVisitor & cpackVisitor) override;
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};
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struct DLL_LINKAGE CPackForLobby : public CPack
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{
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virtual bool isForServer() const;
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protected:
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void visitBasic(ICPackVisitor & cpackVisitor) override;
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};
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VCMI_LIB_NAMESPACE_END
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