mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-10 09:50:17 +02:00
335 lines
8.1 KiB
C++
335 lines
8.1 KiB
C++
/*
|
|
* CList.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "CList.h"
|
|
|
|
#include "CAdvMapInt.h"
|
|
|
|
#include "../widgets/Images.h"
|
|
#include "../widgets/Buttons.h"
|
|
#include "../windows/InfoWindows.h"
|
|
#include "../CGameInfo.h"
|
|
#include "../CPlayerInterface.h"
|
|
#include "../gui/CGuiHandler.h"
|
|
|
|
#include "../../lib/CGeneralTextHandler.h"
|
|
#include "../../lib/CHeroHandler.h"
|
|
#include "../../lib/CModHandler.h"
|
|
#include "../../lib/GameSettings.h"
|
|
#include "../../lib/mapObjects/CGHeroInstance.h"
|
|
#include "../../lib/mapObjects/CGTownInstance.h"
|
|
|
|
CList::CListItem::CListItem(CList * Parent)
|
|
: CIntObject(LCLICK | RCLICK | HOVER),
|
|
parent(Parent),
|
|
selection()
|
|
{
|
|
defActions = 255-DISPOSE;
|
|
}
|
|
|
|
CList::CListItem::~CListItem()
|
|
{
|
|
}
|
|
|
|
void CList::CListItem::clickRight(tribool down, bool previousState)
|
|
{
|
|
if (down == true)
|
|
showTooltip();
|
|
}
|
|
|
|
void CList::CListItem::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(down == true)
|
|
{
|
|
//second click on already selected item
|
|
if(parent->selected == this->shared_from_this())
|
|
{
|
|
open();
|
|
}
|
|
else
|
|
{
|
|
//first click - switch selection
|
|
parent->select(this->shared_from_this());
|
|
}
|
|
}
|
|
}
|
|
|
|
void CList::CListItem::hover(bool on)
|
|
{
|
|
if (on)
|
|
GH.statusbar->write(getHoverText());
|
|
else
|
|
GH.statusbar->clear();
|
|
}
|
|
|
|
void CList::CListItem::onSelect(bool on)
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
selection.reset();
|
|
if(on)
|
|
selection = genSelection();
|
|
select(on);
|
|
redraw();
|
|
}
|
|
|
|
CList::CList(int Size, Point position, std::string btnUp, std::string btnDown, size_t listAmount, int helpUp, int helpDown, CListBox::CreateFunc create)
|
|
: CIntObject(0, position),
|
|
size(Size),
|
|
selected(nullptr)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
scrollUp = std::make_shared<CButton>(Point(0, 0), btnUp, CGI->generaltexth->zelp[helpUp]);
|
|
scrollDown = std::make_shared<CButton>(Point(0, scrollUp->pos.h + 32*(int)size), btnDown, CGI->generaltexth->zelp[helpDown]);
|
|
|
|
listBox = std::make_shared<CListBox>(create, Point(1,scrollUp->pos.h), Point(0, 32), size, listAmount);
|
|
|
|
//assign callback only after list was created
|
|
scrollUp->addCallback(std::bind(&CListBox::moveToPrev, listBox));
|
|
scrollDown->addCallback(std::bind(&CListBox::moveToNext, listBox));
|
|
|
|
scrollUp->addCallback(std::bind(&CList::update, this));
|
|
scrollDown->addCallback(std::bind(&CList::update, this));
|
|
|
|
update();
|
|
}
|
|
|
|
void CList::update()
|
|
{
|
|
bool onTop = listBox->getPos() == 0;
|
|
bool onBottom = listBox->getPos() + size >= listBox->size();
|
|
|
|
scrollUp->block(onTop);
|
|
scrollDown->block(onBottom);
|
|
}
|
|
|
|
void CList::select(std::shared_ptr<CListItem> which)
|
|
{
|
|
if(selected == which)
|
|
return;
|
|
|
|
if(selected)
|
|
selected->onSelect(false);
|
|
|
|
selected = which;
|
|
if(which)
|
|
{
|
|
which->onSelect(true);
|
|
onSelect();
|
|
}
|
|
}
|
|
|
|
int CList::getSelectedIndex()
|
|
{
|
|
return static_cast<int>(listBox->getIndexOf(selected));
|
|
}
|
|
|
|
void CList::selectIndex(int which)
|
|
{
|
|
if(which < 0)
|
|
{
|
|
if(selected)
|
|
select(nullptr);
|
|
}
|
|
else
|
|
{
|
|
listBox->scrollTo(which);
|
|
update();
|
|
select(std::dynamic_pointer_cast<CListItem>(listBox->getItem(which)));
|
|
}
|
|
}
|
|
|
|
void CList::selectNext()
|
|
{
|
|
int index = getSelectedIndex() + 1;
|
|
if(index >= listBox->size())
|
|
index = 0;
|
|
selectIndex(index);
|
|
}
|
|
|
|
void CList::selectPrev()
|
|
{
|
|
int index = getSelectedIndex();
|
|
if(index <= 0)
|
|
selectIndex(0);
|
|
else
|
|
selectIndex(index-1);
|
|
}
|
|
|
|
CHeroList::CEmptyHeroItem::CEmptyHeroItem()
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
|
|
portrait = std::make_shared<CPicture>("HPSXXX", movement->pos.w + 1, 0);
|
|
mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
|
|
|
|
pos.w = mana->pos.w + mana->pos.x - pos.x;
|
|
pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
|
|
}
|
|
|
|
CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
|
|
: CListItem(parent),
|
|
hero(Hero)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
|
|
portrait = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait, 0, movement->pos.w + 1);
|
|
mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
|
|
|
|
pos.w = mana->pos.w + mana->pos.x - pos.x;
|
|
pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
|
|
|
|
update();
|
|
}
|
|
|
|
void CHeroList::CHeroItem::update()
|
|
{
|
|
movement->setFrame(std::min<size_t>(movement->size()-1, hero->movement / 100));
|
|
mana->setFrame(std::min<size_t>(mana->size()-1, hero->mana / 5));
|
|
redraw();
|
|
}
|
|
|
|
std::shared_ptr<CIntObject> CHeroList::CHeroItem::genSelection()
|
|
{
|
|
return std::make_shared<CPicture>("HPSYYY", movement->pos.w + 1, 0);
|
|
}
|
|
|
|
void CHeroList::CHeroItem::select(bool on)
|
|
{
|
|
if(on && adventureInt->curHero() != hero)
|
|
adventureInt->select(hero);
|
|
}
|
|
|
|
void CHeroList::CHeroItem::open()
|
|
{
|
|
LOCPLINT->openHeroWindow(hero);
|
|
}
|
|
|
|
void CHeroList::CHeroItem::showTooltip()
|
|
{
|
|
CRClickPopup::createAndPush(hero, GH.getCursorPosition());
|
|
}
|
|
|
|
std::string CHeroList::CHeroItem::getHoverText()
|
|
{
|
|
return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->type->heroClass->getNameTranslated());
|
|
}
|
|
|
|
std::shared_ptr<CIntObject> CHeroList::createHeroItem(size_t index)
|
|
{
|
|
if (LOCPLINT->wanderingHeroes.size() > index)
|
|
return std::make_shared<CHeroItem>(this, LOCPLINT->wanderingHeroes[index]);
|
|
return std::make_shared<CEmptyHeroItem>();
|
|
}
|
|
|
|
CHeroList::CHeroList(int size, Point position, std::string btnUp, std::string btnDown):
|
|
CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
|
|
{
|
|
}
|
|
|
|
void CHeroList::select(const CGHeroInstance * hero)
|
|
{
|
|
selectIndex(vstd::find_pos(LOCPLINT->wanderingHeroes, hero));
|
|
}
|
|
|
|
void CHeroList::update(const CGHeroInstance * hero)
|
|
{
|
|
//this hero is already present, update its status
|
|
for(auto & elem : listBox->getItems())
|
|
{
|
|
auto item = std::dynamic_pointer_cast<CHeroItem>(elem);
|
|
if(item && item->hero == hero && vstd::contains(LOCPLINT->wanderingHeroes, hero))
|
|
{
|
|
item->update();
|
|
return;
|
|
}
|
|
}
|
|
//simplest solution for now: reset list and restore selection
|
|
|
|
listBox->resize(LOCPLINT->wanderingHeroes.size());
|
|
if (adventureInt->curHero())
|
|
select(adventureInt->curHero());
|
|
|
|
CList::update();
|
|
}
|
|
|
|
std::shared_ptr<CIntObject> CTownList::createTownItem(size_t index)
|
|
{
|
|
if (LOCPLINT->towns.size() > index)
|
|
return std::make_shared<CTownItem>(this, LOCPLINT->towns[index]);
|
|
return std::make_shared<CAnimImage>("ITPA", 0);
|
|
}
|
|
|
|
CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
|
|
CListItem(parent),
|
|
town(Town)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
picture = std::make_shared<CAnimImage>("ITPA", 0);
|
|
pos = picture->pos;
|
|
update();
|
|
}
|
|
|
|
std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
|
|
{
|
|
return std::make_shared<CAnimImage>("ITPA", 1);
|
|
}
|
|
|
|
void CTownList::CTownItem::update()
|
|
{
|
|
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
|
|
|
|
picture->setFrame(iconIndex + 2);
|
|
redraw();
|
|
}
|
|
|
|
void CTownList::CTownItem::select(bool on)
|
|
{
|
|
if (on && adventureInt->curTown() != town)
|
|
adventureInt->select(town);
|
|
}
|
|
|
|
void CTownList::CTownItem::open()
|
|
{
|
|
LOCPLINT->openTownWindow(town);
|
|
}
|
|
|
|
void CTownList::CTownItem::showTooltip()
|
|
{
|
|
CRClickPopup::createAndPush(town, GH.getCursorPosition());
|
|
}
|
|
|
|
std::string CTownList::CTownItem::getHoverText()
|
|
{
|
|
return town->getObjectName();
|
|
}
|
|
|
|
CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):
|
|
CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(), 306, 307, std::bind(&CTownList::createTownItem, this, _1))
|
|
{
|
|
}
|
|
|
|
void CTownList::select(const CGTownInstance * town)
|
|
{
|
|
selectIndex(vstd::find_pos(LOCPLINT->towns, town));
|
|
}
|
|
|
|
void CTownList::update(const CGTownInstance *)
|
|
{
|
|
//simplest solution for now: reset list and restore selection
|
|
|
|
listBox->resize(LOCPLINT->towns.size());
|
|
if (adventureInt->curTown())
|
|
select(adventureInt->curTown());
|
|
|
|
CList::update();
|
|
}
|
|
|