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177 lines
4.9 KiB
C++
177 lines
4.9 KiB
C++
/*
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* CList.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/CIntObject.h"
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#include "../widgets/ObjectLists.h"
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#include "../../lib/FunctionList.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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class CGTownInstance;
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VCMI_LIB_NAMESPACE_END
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class CButton;
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/// Base UI Element for hero\town lists
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class CList : public CIntObject
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{
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protected:
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class CListItem : public CIntObject, public std::enable_shared_from_this<CListItem>
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{
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CList * parent;
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std::shared_ptr<CIntObject> selection;
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public:
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CListItem(CList * parent);
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~CListItem();
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void clickRight(tribool down, bool previousState) override;
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void clickLeft(tribool down, bool previousState) override;
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void hover(bool on) override;
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void onSelect(bool on);
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/// create object with selection rectangle
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virtual std::shared_ptr<CIntObject> genSelection()=0;
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/// reaction on item selection (e.g. enable selection border)
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/// NOTE: item may be deleted in selected state
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virtual void select(bool on)=0;
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/// open item (town or hero screen)
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virtual void open()=0;
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/// show right-click tooltip
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virtual void showTooltip()=0;
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/// get hover text for status bar
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virtual std::string getHoverText()=0;
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};
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std::shared_ptr<CListBox> listBox;
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const size_t size;
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/**
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* @brief CList - protected constructor
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* @param size - maximal amount of visible at once items
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* @param position - cordinates
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* @param btnUp - path to image to use as top button
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* @param btnDown - path to image to use as bottom button
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* @param listAmount - amount of items in the list
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* @param helpUp - index in zelp.txt for button help tooltip
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* @param helpDown - index in zelp.txt for button help tooltip
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* @param create - function for creating items in listbox
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* @param destroy - function for deleting items in listbox
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*/
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CList(int size, Point position, std::string btnUp, std::string btnDown, size_t listAmount, int helpUp, int helpDown, CListBox::CreateFunc create);
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//for selection\deselection
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std::shared_ptr<CListItem> selected;
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void select(std::shared_ptr<CListItem> which);
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friend class CListItem;
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std::shared_ptr<CButton> scrollUp;
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std::shared_ptr<CButton> scrollDown;
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/// should be called when list is invalidated
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void update();
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public:
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/// functions that will be called when selection changes
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CFunctionList<void()> onSelect;
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/// return index of currently selected element
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int getSelectedIndex();
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/// set of methods to switch selection
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void selectIndex(int which);
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void selectNext();
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void selectPrev();
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};
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/// List of heroes which is shown at the right of the adventure map screen
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class CHeroList : public CList
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{
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/// Empty hero item used as placeholder for unused entries in list
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class CEmptyHeroItem : public CIntObject
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{
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std::shared_ptr<CAnimImage> movement;
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std::shared_ptr<CAnimImage> mana;
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std::shared_ptr<CPicture> portrait;
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public:
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CEmptyHeroItem();
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};
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class CHeroItem : public CListItem
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{
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std::shared_ptr<CAnimImage> movement;
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std::shared_ptr<CAnimImage> mana;
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std::shared_ptr<CAnimImage> portrait;
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public:
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const CGHeroInstance * const hero;
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CHeroItem(CHeroList * parent, const CGHeroInstance * hero);
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std::shared_ptr<CIntObject> genSelection() override;
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void update();
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void select(bool on) override;
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void open() override;
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void showTooltip() override;
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std::string getHoverText() override;
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};
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std::shared_ptr<CIntObject> createHeroItem(size_t index);
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public:
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/**
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* @brief CHeroList
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* @param size, position, btnUp, btnDown @see CList::CList
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*/
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CHeroList(int size, Point position, std::string btnUp, std::string btnDown);
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/// Select specific hero and scroll if needed
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void select(const CGHeroInstance * hero = nullptr);
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/// Update hero. Will add or remove it from the list if needed
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void update(const CGHeroInstance * hero = nullptr);
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};
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/// List of towns which is shown at the right of the adventure map screen or in the town screen
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class CTownList : public CList
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{
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class CTownItem : public CListItem
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{
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std::shared_ptr<CAnimImage> picture;
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public:
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const CGTownInstance * const town;
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CTownItem(CTownList *parent, const CGTownInstance * town);
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std::shared_ptr<CIntObject> genSelection() override;
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void update();
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void select(bool on) override;
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void open() override;
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void showTooltip() override;
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std::string getHoverText() override;
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};
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std::shared_ptr<CIntObject> createTownItem(size_t index);
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public:
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/**
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* @brief CTownList
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* @param size, position, btnUp, btnDown @see CList::CList
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*/
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CTownList(int size, Point position, std::string btnUp, std::string btnDown);
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/// Select specific town and scroll if needed
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void select(const CGTownInstance * town = nullptr);
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/// Update town. Will add or remove it from the list if needed
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void update(const CGTownInstance * town = nullptr);
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};
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