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102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
/*
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* CResDataBar.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CResDataBar.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../render/Colors.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/Images.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#define ADVOPT (conf.go()->ac)
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CResDataBar::CResDataBar(const std::string & defname, int x, int y, int offx, int offy, int resdist, int datedist)
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{
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pos.x += x;
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pos.y += y;
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>(defname, 0, 0);
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background->colorize(LOCPLINT->playerID);
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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txtpos.resize(8);
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for (int i = 0; i < 8 ; i++)
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{
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txtpos[i].first = pos.x + offx + resdist*i;
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txtpos[i].second = pos.y + offy;
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}
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txtpos[7].first = txtpos[6].first + datedist;
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addUsedEvents(RCLICK);
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}
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CResDataBar::CResDataBar()
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{
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pos.x += ADVOPT.resdatabarX;
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pos.y += ADVOPT.resdatabarY;
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>(ADVOPT.resdatabarG, 0, 0);
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background->colorize(LOCPLINT->playerID);
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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txtpos.resize(8);
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for (int i = 0; i < 8 ; i++)
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{
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txtpos[i].first = pos.x + ADVOPT.resOffsetX + ADVOPT.resDist*i;
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txtpos[i].second = pos.y + ADVOPT.resOffsetY;
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}
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txtpos[7].first = txtpos[6].first + ADVOPT.resDateDist;
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}
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std::string CResDataBar::buildDateString()
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{
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std::string pattern = "%s: %d, %s: %d, %s: %d";
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auto formatted = boost::format(pattern)
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% CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH)
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% CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK)
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% CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK);
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return boost::str(formatted);
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}
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void CResDataBar::draw(SDL_Surface * to)
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{
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//TODO: all this should be labels, but they require proper text update on change
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for (auto i=GameResID(EGameResID::WOOD); i <= GameResID(EGameResID::GOLD); vstd::advance(i, 1))
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{
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std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
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graphics->fonts[FONT_SMALL]->renderTextLeft(to, text, Colors::WHITE, Point(txtpos[i].first, txtpos[i].second));
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}
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graphics->fonts[FONT_SMALL]->renderTextLeft(to, buildDateString(), Colors::WHITE, Point(txtpos[7].first, txtpos[7].second));
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}
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void CResDataBar::showAll(SDL_Surface * to)
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{
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CIntObject::showAll(to);
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draw(to);
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}
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void CResDataBar::colorize(PlayerColor player)
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{
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background->colorize(player);
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}
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