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vcmi/CGameInfo.h
Michał W. Urbańczyk 90fd75e66c * Removed trailing newline from settings.txt (caused warning)
* Sprite/Bitmap handlers moved to VCMI_Lib
* Moved volume sliders 1px down for better look
2009-05-09 16:18:27 +00:00

75 lines
1.5 KiB
C++

#ifndef __CGAMEINFO_H__
#define __CGAMEINFO_H__
#include "global.h"
#include <vector>
/*
* CGameInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CMapHandler;
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CAbilityHandler;
class CSpellHandler;
class CAmbarCendamo;
class CPreGameTextHandler;
class CBuildingHandler;
class CObjectHandler;
class CAudioHandler;
class CSemiLodHandler;
class CDefObjInfoHandler;
class CTownHandler;
class CLodHandler;
class CGeneralTextHandler;
class CConsoleHandler;
class CPathfinder;
class CCursorHandler;
class CScreenHandler;
class CGameState;
class CMapHandler;
class CGameInterface;
class CPreGame;
class CDefHandler;
/*
CGameInfo class
for allowing different functions for modifying game informations
*/
class CGameInfo
{
public:
CGameState * state;
CArtHandler * arth;
CHeroHandler * heroh;
CCreatureHandler * creh;
CSpellHandler * spellh;
CMapHandler * mh;
CBuildingHandler * buildh;
CObjectHandler * objh;
CAudioHandler * audioh;
CSemiLodHandler * sspriteh;
CDefObjInfoHandler * dobjinfo;
CTownHandler * townh;
//CLodHandler * spriteh;
//CLodHandler * bitmaph;
CGeneralTextHandler * generaltexth;
CConsoleHandler * consoleh;
CCursorHandler * curh;
CScreenHandler * screenh;
CGameInfo();
void setFromLib();
};
#endif // __CGAMEINFO_H__