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58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
/*
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* DangerHitMapAnalyzer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../AIUtility.h"
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struct HitMapInfo
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{
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uint64_t danger;
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uint8_t turn;
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HeroPtr hero;
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void reset()
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{
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danger = 0;
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turn = 255;
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hero = HeroPtr();
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}
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};
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struct HitMapNode
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{
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HitMapInfo maximumDanger;
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HitMapInfo fastestDanger;
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void reset()
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{
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maximumDanger.reset();
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fastestDanger.reset();
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}
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};
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class DangerHitMapAnalyzer
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{
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private:
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boost::multi_array<HitMapNode, 3> hitMap;
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std::map<const CGHeroInstance *, std::set<const CGObjectInstance *>> enemyHeroAccessibleObjects;
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bool upToDate;
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const Nullkiller * ai;
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public:
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DangerHitMapAnalyzer(const Nullkiller * ai) :ai(ai) {}
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void updateHitMap();
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uint64_t enemyCanKillOurHeroesAlongThePath(const AIPath & path) const;
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const HitMapNode & getObjectTreat(const CGObjectInstance * obj) const;
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const HitMapNode & getTileTreat(const int3 & tile) const;
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const std::set<const CGObjectInstance *> & getOneTurnAccessibleObjects(const CGHeroInstance * enemy) const;
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void reset();
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};
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