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			204 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			204 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "StdInc.h"
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| #include "CQuestLog.h"
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| 
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| #include "CGameInfo.h"
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| #include "../lib/CGeneralTextHandler.h"
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| #include "../CCallback.h"
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| 
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| #include <SDL.h>
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| #include "UIFramework/SDL_Extensions.h"
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| #include "CBitmapHandler.h"
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| #include "CDefHandler.h"
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| #include "Graphics.h"
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| #include "CPlayerInterface.h"
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| #include "CConfigHandler.h"
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| 
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| #include "../lib/CGameState.h"
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| #include "../lib/CArtHandler.h"
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| #include "../lib/NetPacks.h"
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| #include "../lib/CObjectHandler.h"
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| 
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| #include "UIFramework/CGuiHandler.h"
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| #include "UIFramework/CIntObjectClasses.h"
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| 
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| /*
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|  * CQuestLog.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| struct QuestInfo;
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| class CAdvmapInterface;
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| 
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| void CQuestLabel::clickLeft(tribool down, bool previousState)
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| {
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| 	if (down)
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| 		callback();
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| }
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| 
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| void CQuestLabel::showAll(SDL_Surface * to)
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| {
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| 	if (active)
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| 		CBoundedLabel::showAll (to);
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| }
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| 
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| CQuestIcon::CQuestIcon (const std::string &defname, int index, int x, int y) :
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| 	CAnimImage(defname, index, 0, x, y)
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| {
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| 	addUsedEvents(LCLICK);
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| }
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| 
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| void CQuestIcon::clickLeft(tribool down, bool previousState)
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| {
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| 	if (down)
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| 		callback();
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| }
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| 
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| void CQuestIcon::showAll(SDL_Surface * to)
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| {
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| 	CSDL_Ext::CClipRectGuard guard(to, parent->pos);
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| 	CAnimImage::showAll(to);
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| }
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| 
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| CQuestMinimap::CQuestMinimap (const Rect & position) :
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| CMinimap (position),
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| 	currentQuest (NULL)
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| {
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| }
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| 
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| void CQuestMinimap::addQuestMarks (const QuestInfo * q)
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| {
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| 	OBJ_CONSTRUCTION_CAPTURING_ALL;
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| 	icons.clear();
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| 
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| 	int3 tile;
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| 	if (q->obj)
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| 	{
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| 		tile = q->obj->pos;
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| 	}
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| 	else
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| 	{
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| 		tile = q->tile;
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| 	}
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| 	int x,y;
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| 	minimap->tileToPixels (tile, x, y);
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| 
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| 	CQuestIcon * pic = new CQuestIcon ("VwSymbol.def", 3, x, y);
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| 
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| 	pic->moveBy (Point ( -pic->pos.w/2, -pic->pos.h/2));
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| 	pic->callback = boost::bind (&CQuestMinimap::iconClicked, this);
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| 
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| 	icons.push_back(pic);
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| }
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| 
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| void CQuestMinimap::update()
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| {
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| 	CMinimap::update();
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| 	if (currentQuest)
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| 		addQuestMarks (currentQuest);
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| }
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| 
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| void CQuestMinimap::iconClicked()
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| {
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| 	if (currentQuest->obj)
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| 		adventureInt->centerOn (currentQuest->obj->pos);
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| 	moveAdvMapSelection();
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| }
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| 
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| void CQuestMinimap::showAll(SDL_Surface * to)
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| {
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| 	CIntObject::showAll(to); // blitting IntObject directly to hide radar
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| 	BOOST_FOREACH (auto pic, icons)
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| 		pic->showAll(to);
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| }
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| 
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| CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
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| 	CWindowObject(PLAYER_COLORED, "QuestLog.pcx"),
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| 	questIndex(0),
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| 	currentQuest(NULL),
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| 	quests (Quests),
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| 	slider(NULL)
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| {
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| 	OBJ_CONSTRUCTION_CAPTURING_ALL;
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| 	init();
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| }
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| 
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| void CQuestLog::init()
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| {
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| 	minimap = new CQuestMinimap (Rect (47, 33, 144, 144));
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| 	description = new CTextBox ("", Rect(245, 33, 350, 355), 1, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk);
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| 	ok = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second, boost::bind(&CQuestLog::close,this), 547, 401, "IOKAY.DEF", SDLK_RETURN);
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| 
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| 	if (quests.size() > QUEST_COUNT)
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| 		slider = new CSlider(203, 199, 230, boost::bind (&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, quests.size(), false, 0);
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| 
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| 	for (int i = 0; i < quests.size(); ++i)
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| 	{
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| 		MetaString text;
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| 		quests[i].quest->getRolloverText (text, false);
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| 		if (quests[i].obj)
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| 			text.addReplacement (quests[i].obj->getHoverText()); //get name of the object
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| 		CQuestLabel * label = new CQuestLabel (28, 199 + i * 24, FONT_SMALL, TOPLEFT, Colors::Cornsilk, text.toString());
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| 		label->callback = boost::bind(&CQuestLog::selectQuest, this, i);
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| 		label->setBounds (172, 30);
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| 		labels.push_back(label);
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| 	}
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| 
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| 	recreateQuestList (0);
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| }
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| 
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| void CQuestLog::showAll(SDL_Surface * to)
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| {
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| 	CIntObject::showAll (to);
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| 	BOOST_FOREACH (auto label, labels)
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| 	{
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| 		label->show(to); //shows only if active
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| 	}
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| 	if (labels.size() && labels[questIndex]->active)
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| 	{
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| 		CSDL_Ext::drawBorder(to, Rect::around(labels[questIndex]->pos), int3(Colors::MetallicGold.r, Colors::MetallicGold.g, Colors::MetallicGold.b));
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| 	}
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| 	description->show(to);
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| 	minimap->update();
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| 	minimap->show(to);
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| }
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| 
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| void CQuestLog::recreateQuestList (int newpos)
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| {
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| 	for (int i = 0; i < labels.size(); ++i)
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| 	{
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| 		labels[i]->pos = Rect (pos.x + 28, pos.y + 207 + (i-newpos) * 25, 173, 23);
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| 		if (i >= newpos && i < newpos + QUEST_COUNT)
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| 		{
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| 			labels[i]->activate();
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| 		}
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| 		else
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| 		{
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| 			labels[i]->deactivate();
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| 		}
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| 	}
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| }
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| 
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| void CQuestLog::selectQuest (int which)
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| {
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| 	questIndex = which;
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| 	currentQuest = &quests[which];
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| 	minimap->currentQuest = currentQuest;
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| 
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| 	MetaString text;
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| 	std::vector<Component> components; //TODO: display them
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| 	currentQuest->quest->getVisitText (text, components , currentQuest->quest->isCustomFirst, true);
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| 	description->setTxt (text.toString()); //TODO: use special log entry text
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| 	redraw();
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| }
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| 
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| void CQuestLog::sliderMoved (int newpos)
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| {
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| 	recreateQuestList (newpos); //move components
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| 	redraw();
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| }
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