mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
||
---|---|---|
.. | ||
AIMemory.cpp | ||
AIMemory.h | ||
DeepDecomposer.cpp | ||
DeepDecomposer.h | ||
FuzzyEngines.cpp | ||
FuzzyEngines.h | ||
FuzzyHelper.cpp | ||
FuzzyHelper.h | ||
Nullkiller.cpp | ||
Nullkiller.h | ||
PriorityEvaluator.cpp | ||
PriorityEvaluator.h | ||
Settings.cpp | ||
Settings.h |