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vcmi/client/CVideoHandler.h
Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446)
* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
2018-07-25 01:36:48 +03:00

144 lines
4.3 KiB
C++

/*
* CVideoHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
struct SDL_Surface;
class IVideoPlayer
{
public:
virtual bool open(std::string name, bool scale = false)=0; //true - succes
virtual void close()=0;
virtual bool nextFrame()=0;
virtual void show(int x, int y, SDL_Surface *dst, bool update = true)=0;
virtual void redraw(int x, int y, SDL_Surface *dst, bool update = true)=0; //reblits buffer
virtual bool wait()=0;
virtual int curFrame() const =0;
virtual int frameCount() const =0;
};
class IMainVideoPlayer : public IVideoPlayer
{
public:
std::string fname; //name of current video file (empty if idle)
virtual void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true){}
virtual bool openAndPlayVideo(std::string name, int x, int y, bool stopOnKey = false, bool scale = false)
{
return false;
}
};
class CEmptyVideoPlayer : public IMainVideoPlayer
{
public:
int curFrame() const override {return -1;};
int frameCount() const override {return -1;};
void redraw( int x, int y, SDL_Surface *dst, bool update = true ) override {};
void show( int x, int y, SDL_Surface *dst, bool update = true ) override {};
bool nextFrame() override {return false;};
void close() override {};
bool wait() override {return false;};
bool open(std::string name, bool scale = false) override {return false;};
};
#ifndef DISABLE_VIDEO
#include "../lib/filesystem/CInputStream.h"
#include <SDL.h>
#include <SDL_video.h>
extern "C" {
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
}
//compatibility for libav 9.18 in ubuntu 14.04, 52.66.100 is ffmpeg 2.2.3
#if (LIBAVUTIL_VERSION_INT < AV_VERSION_INT(52, 66, 100))
inline AVFrame * av_frame_alloc()
{
return avcodec_alloc_frame();
}
inline void av_frame_free(AVFrame ** frame)
{
av_free(*frame);
*frame = nullptr;
}
#endif // VCMI_USE_OLD_AVUTIL
//fix for travis-ci
#if (LIBAVUTIL_VERSION_INT < AV_VERSION_INT(52, 0, 0))
#define AVPixelFormat PixelFormat
#define AV_PIX_FMT_NONE PIX_FMT_NONE
#define AV_PIX_FMT_YUV420P PIX_FMT_YUV420P
#define AV_PIX_FMT_BGR565 PIX_FMT_BGR565
#define AV_PIX_FMT_BGR24 PIX_FMT_BGR24
#define AV_PIX_FMT_BGR32 PIX_FMT_BGR32
#define AV_PIX_FMT_RGB565 PIX_FMT_RGB565
#define AV_PIX_FMT_RGB24 PIX_FMT_RGB24
#define AV_PIX_FMT_RGB32 PIX_FMT_RGB32
#endif
class CVideoPlayer : public IMainVideoPlayer
{
int stream; // stream index in video
AVFormatContext *format;
AVCodecContext *codecContext; // codec context for stream
AVCodec *codec;
AVFrame *frame;
struct SwsContext *sws;
AVIOContext * context;
// Destination. Either overlay or dest.
SDL_Texture *texture;
SDL_Surface *dest;
SDL_Rect destRect; // valid when dest is used
SDL_Rect pos; // destination on screen
int refreshWait; // Wait several refresh before updating the image
int refreshCount;
bool doLoop; // loop through video
bool playVideo(int x, int y, bool stopOnKey);
bool open(std::string fname, bool loop, bool useOverlay = false, bool scale = false);
public:
CVideoPlayer();
~CVideoPlayer();
bool init();
bool open(std::string fname, bool scale = false) override;
void close() override;
bool nextFrame() override; // display next frame
void show(int x, int y, SDL_Surface *dst, bool update = true) override; //blit current frame
void redraw(int x, int y, SDL_Surface *dst, bool update = true) override; //reblits buffer
void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true) override; //moves to next frame if appropriate, and blits it or blits only if redraw parameter is set true
// Opens video, calls playVideo, closes video; returns playVideo result (if whole video has been played)
bool openAndPlayVideo(std::string name, int x, int y, bool stopOnKey = false, bool scale = false) override;
//TODO:
bool wait() override {return false;};
int curFrame() const override {return -1;};
int frameCount() const override {return -1;};
// public to allow access from ffmpeg IO functions
std::unique_ptr<CInputStream> data;
};
#endif