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74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
/*
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* CMinimap.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/CIntObject.h"
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#include "../../lib/GameConstants.h"
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#include "../render/Canvas.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class ColorRGBA;
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VCMI_LIB_NAMESPACE_END
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class CMinimap;
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class CMinimapInstance : public CIntObject
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{
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CMinimap * parent;
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std::unique_ptr<Canvas> minimap;
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int level;
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//get color of selected tile on minimap
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ColorRGBA getTileColor(const int3 & pos) const;
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void redrawMinimap();
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public:
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CMinimapInstance(CMinimap * parent, int level);
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void showAll(SDL_Surface * to) override;
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void refreshTile(const int3 & pos);
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};
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/// Minimap which is displayed at the right upper corner of adventure map
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class CMinimap : public CIntObject
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{
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std::shared_ptr<CPicture> aiShield; //the graphic displayed during AI turn
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std::shared_ptr<CMinimapInstance> minimap;
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Rect screenArea;
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int level;
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void clickLeft(tribool down, bool previousState) override;
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void clickRight(tribool down, bool previousState) override;
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void hover (bool on) override;
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void mouseMoved (const Point & cursorPosition) override;
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/// relocates center of adventure map screen to currently hovered tile
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void moveAdvMapSelection();
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protected:
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/// computes coordinates of tile below cursor pos
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int3 pixelToTile(const Point & cursorPos) const;
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/// computes position of tile within minimap instance
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Point tileToPixels(const int3 & position) const;
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public:
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explicit CMinimap(const Rect & position);
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void onMapViewMoved(const Rect & visibleArea, int mapLevel);
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void update();
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void setAIRadar(bool on);
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void showAll(SDL_Surface * to) override;
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void updateTile(const int3 &pos);
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};
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