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vcmi/AI/VCAI
Arseniy Shestakov 39fe9472b6 CGameHandler::moveArtifact: check lock status by slot instead of id
This one fix issue 2455. We still need to do something with ArtifactID::ART_LOCK or ids for artifact from mods since they might conflict with each other.
2016-08-18 06:35:29 +03:00
..
AIUtility.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
AIUtility.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CMakeLists.txt define FL_CPP11 outside Fuzzylite source 2014-11-03 01:00:22 +03:00
Fuzzy.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
Fuzzy.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
Goals.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
Goals.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
main.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp revert some project changes 2016-01-27 15:21:29 +03:00
VCAI.cpp CGameHandler::moveArtifact: check lock status by slot instead of id 2016-08-18 06:35:29 +03:00
VCAI.h VCAI::wander: only use nearby objects from SectorMap when possible 2016-08-12 09:08:53 +03:00
VCAI.vcxproj Updated build for MSVS. Some compile fixes to FuzzyLite source. 2014-10-26 12:32:19 +01:00