mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
bca18a31c3
* for screen is updated after buying creatures * fixed crashbug on maps with random monster * proper images of war machines are displayed in blacksmith * picking starting hero should work again * Ice Elemental will be treated as two-hex creature * minor fixes
93 lines
1.9 KiB
C++
93 lines
1.9 KiB
C++
#define VCMI_DLL
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#include "../stdafx.h"
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#include "CArtHandler.h"
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#include "CLodHandler.h"
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#include <boost/assign/std/vector.hpp>
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#include <boost/assign/list_of.hpp>
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#include "../lib/VCMI_Lib.h"
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extern CLodHandler *bitmaph;
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using namespace boost::assign;
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CArtHandler::CArtHandler()
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{
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VLC->arth = this;
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}
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void CArtHandler::loadArtifacts()
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{
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std::vector<ui16> slots;
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slots += 17, 16, 15,14,13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
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std::map<char,EartClass> classes =
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map_list_of('S',SartClass)('T',TartClass)('N',NartClass)('J',JartClass)('R',RartClass);
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std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
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int it=0;
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for(int i=0; i<2; ++i)
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{
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loadToIt(dump,buf,it,3);
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}
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for (int i=0; i<ARTIFACTS_QUANTITY; i++)
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{
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CArtifact nart;
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loadToIt(nart.name,buf,it,4);
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loadToIt(pom,buf,it,4);
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nart.price=atoi(pom.c_str());
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for(int j=0;j<slots.size();j++)
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{
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loadToIt(pom,buf,it,4);
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if(pom[0]=='x')
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nart.possibleSlots.push_back(slots[j]);
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}
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loadToIt(pom,buf,it,4);
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nart.aClass = classes[pom[0]];
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loadToIt(nart.description,buf,it,3);
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nart.id=i;
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artifacts.push_back(nart);
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}
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for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek
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{
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switch (artifacts[i].aClass)
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{
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case TartClass:
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treasures.push_back(&(artifacts[i]));
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break;
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case NartClass:
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minors.push_back(&(artifacts[i]));
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break;
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case JartClass:
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majors.push_back(&(artifacts[i]));
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break;
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case RartClass:
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relics.push_back(&(artifacts[i]));
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break;
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}
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}
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}
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int CArtHandler::convertMachineID(int id, bool creToArt )
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{
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int dif = 142;
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if(creToArt)
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{
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switch (id)
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{
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case 147:
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dif--;
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break;
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case 148:
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dif++;
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break;
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}
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dif = -dif;
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}
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else
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{
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switch (id)
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{
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case 6:
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dif--;
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break;
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case 5:
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dif++;
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break;
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}
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}
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return id + dif;
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} |