1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/lib/serializer/JsonUpdater.h
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

45 lines
2.2 KiB
C++

/*
* JsonUpdater.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "JsonTreeSerializer.h"
class CBonusSystemNode;
class DLL_LINKAGE JsonUpdater: public JsonTreeSerializer<const JsonNode *>
{
public:
JsonUpdater(const IInstanceResolver * instanceResolver_, const JsonNode & root_);
void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) override;
void serializeLIC(const std::string & fieldName, LIC & value) override;
void serializeLIC(const std::string & fieldName, LICSet & value) override;
void serializeString(const std::string & fieldName, std::string & value) override;
void serializeRaw(const std::string & fieldName, JsonNode & value, const boost::optional<const JsonNode &> defaultValue) override;
void serializeBonuses(const std::string & fieldName, CBonusSystemNode * value);
protected:
void serializeInternal(const std::string & fieldName, boost::logic::tribool & value) override;
void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const TDecoder & decoder, const TEncoder & encoder) override;
void serializeInternal(const std::string & fieldName, std::vector<si32> & value, const TDecoder & decoder, const TEncoder & encoder) override;
void serializeInternal(const std::string & fieldName, double & value, const boost::optional<double> & defaultValue) override;
void serializeInternal(const std::string & fieldName, si64 & value, const boost::optional<si64> & defaultValue) override;
void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const std::vector<std::string> & enumMap) override;
void serializeInternal(std::string & value) override;
void serializeInternal(int64_t & value) override;
private:
void readLICPart(const JsonNode & part, const TDecoder & decoder, const bool val, std::vector<bool> & value);
void readLICPart(const JsonNode & part, const TDecoder & decoder, std::set<si32> & value);
};