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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
59 lines
983 B
C++
59 lines
983 B
C++
/*
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* Registry.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Registry.h"
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namespace spells
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{
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namespace effects
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{
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namespace detail
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{
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class RegistryImpl : public Registry
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{
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public:
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RegistryImpl() = default;
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~RegistryImpl() = default;
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const IEffectFactory * find(const std::string & name) const override
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{
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auto iter = data.find(name);
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if(iter == data.end())
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return nullptr;
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else
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return iter->second.get();
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}
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void add(const std::string & name, FactoryPtr item) override
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{
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data[name] = item;
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}
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private:
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std::map<std::string, FactoryPtr> data;
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};
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}
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Registry::Registry() = default;
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Registry::~Registry() = default;
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Registry * GlobalRegistry::get()
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{
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static std::unique_ptr<Registry> Instance = make_unique<detail::RegistryImpl>();
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return Instance.get();
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}
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}
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}
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