mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
202 lines
6.0 KiB
C++
202 lines
6.0 KiB
C++
/*
|
|
* Bonus.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "BonusEnum.h"
|
|
#include "BonusCustomTypes.h"
|
|
#include "../constants/VariantIdentifier.h"
|
|
#include "../constants/EntityIdentifiers.h"
|
|
#include "../MetaString.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
struct Bonus;
|
|
class IBonusBearer;
|
|
class CBonusSystemNode;
|
|
class ILimiter;
|
|
class IPropagator;
|
|
class IUpdater;
|
|
class BonusList;
|
|
class CSelector;
|
|
|
|
using BonusSubtypeID = VariantIdentifier<BonusCustomSubtype, SpellID, CreatureID, PrimarySkill, TerrainId, GameResID, SpellSchool>;
|
|
using BonusSourceID = VariantIdentifier<BonusCustomSource, SpellID, CreatureID, ArtifactID, CampaignScenarioID, SecondarySkill, HeroTypeID, Obj, ObjectInstanceID, BuildingTypeUniqueID, BattleField>;
|
|
using TBonusListPtr = std::shared_ptr<BonusList>;
|
|
using TConstBonusListPtr = std::shared_ptr<const BonusList>;
|
|
using TLimiterPtr = std::shared_ptr<ILimiter>;
|
|
using TPropagatorPtr = std::shared_ptr<IPropagator>;
|
|
using TUpdaterPtr = std::shared_ptr<IUpdater>;
|
|
|
|
class DLL_LINKAGE CAddInfo : public std::vector<si32>
|
|
{
|
|
public:
|
|
enum { NONE = -1 };
|
|
|
|
CAddInfo();
|
|
CAddInfo(si32 value);
|
|
|
|
bool operator==(si32 value) const;
|
|
bool operator!=(si32 value) const;
|
|
|
|
si32 & operator[](size_type pos);
|
|
si32 operator[](size_type pos) const;
|
|
|
|
std::string toString() const;
|
|
JsonNode toJsonNode() const;
|
|
};
|
|
|
|
#define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
|
|
|
|
/// Struct for handling bonuses of several types. Can be transferred to any hero
|
|
struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
|
|
{
|
|
BonusDuration::Type duration = BonusDuration::PERMANENT; //uses BonusDuration values
|
|
si16 turnsRemain = 0; //used if duration is N_TURNS, N_DAYS or ONE_WEEK
|
|
|
|
BonusType type = BonusType::NONE; //uses BonusType values - says to what is this bonus - 1 byte
|
|
BonusSubtypeID subtype;
|
|
|
|
BonusSource source = BonusSource::OTHER; //source type" uses BonusSource values - what gave that bonus
|
|
BonusSource targetSourceType;//Bonuses of what origin this amplifies, uses BonusSource values. Needed for PERCENT_TO_TARGET_TYPE.
|
|
si32 val = 0;
|
|
BonusSourceID sid; //source id: id of object/artifact/spell
|
|
BonusValueType valType = BonusValueType::ADDITIVE_VALUE;
|
|
std::string stacking; // bonuses with the same stacking value don't stack (e.g. Angel/Archangel morale bonus)
|
|
|
|
CAddInfo additionalInfo;
|
|
BonusLimitEffect effectRange = BonusLimitEffect::NO_LIMIT;
|
|
|
|
TLimiterPtr limiter;
|
|
TPropagatorPtr propagator;
|
|
TUpdaterPtr updater;
|
|
TUpdaterPtr propagationUpdater;
|
|
|
|
MetaString description;
|
|
|
|
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID);
|
|
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype);
|
|
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype, BonusValueType ValType);
|
|
Bonus() = default;
|
|
|
|
template <typename Handler> void serialize(Handler &h)
|
|
{
|
|
h & duration;
|
|
h & type;
|
|
h & subtype;
|
|
h & source;
|
|
h & val;
|
|
h & sid;
|
|
if (h.version < Handler::Version::BONUS_META_STRING)
|
|
{
|
|
std::string oldDescription;
|
|
h & oldDescription;
|
|
description = MetaString::createFromRawString(oldDescription);
|
|
}
|
|
else
|
|
h & description;
|
|
|
|
h & additionalInfo;
|
|
h & turnsRemain;
|
|
h & valType;
|
|
h & stacking;
|
|
h & effectRange;
|
|
h & limiter;
|
|
h & propagator;
|
|
h & updater;
|
|
h & propagationUpdater;
|
|
h & targetSourceType;
|
|
if (h.version < Handler::Version::MANA_LIMIT && type == BonusType::MANA_PER_KNOWLEDGE_PERCENTAGE)
|
|
{
|
|
if (valType == BonusValueType::ADDITIVE_VALUE || valType == BonusValueType::BASE_NUMBER)
|
|
val *= 100;
|
|
}
|
|
}
|
|
|
|
template <typename Ptr>
|
|
static bool compareByAdditionalInfo(const Ptr& a, const Ptr& b)
|
|
{
|
|
return a->additionalInfo < b->additionalInfo;
|
|
}
|
|
static bool NDays(const Bonus *hb)
|
|
{
|
|
auto set = hb->duration & BonusDuration::N_DAYS;
|
|
return set.any();
|
|
}
|
|
static bool NTurns(const Bonus *hb)
|
|
{
|
|
auto set = hb->duration & BonusDuration::N_TURNS;
|
|
return set.any();
|
|
}
|
|
static bool OneDay(const Bonus *hb)
|
|
{
|
|
auto set = hb->duration & BonusDuration::ONE_DAY;
|
|
return set.any();
|
|
}
|
|
static bool OneWeek(const Bonus *hb)
|
|
{
|
|
auto set = hb->duration & BonusDuration::ONE_WEEK;
|
|
return set.any();
|
|
}
|
|
static bool OneBattle(const Bonus *hb)
|
|
{
|
|
auto set = hb->duration & BonusDuration::ONE_BATTLE;
|
|
return set.any();
|
|
}
|
|
static bool Permanent(const Bonus *hb)
|
|
{
|
|
auto set = hb->duration & BonusDuration::PERMANENT;
|
|
return set.any();
|
|
}
|
|
static bool UntilGetsTurn(const Bonus *hb)
|
|
{
|
|
auto set = hb->duration & BonusDuration::STACK_GETS_TURN;
|
|
return set.any();
|
|
}
|
|
static bool UntilAttack(const Bonus *hb)
|
|
{
|
|
auto set = hb->duration & BonusDuration::UNTIL_ATTACK;
|
|
return set.any();
|
|
}
|
|
static bool UntilBeingAttacked(const Bonus *hb)
|
|
{
|
|
auto set = hb->duration & BonusDuration::UNTIL_BEING_ATTACKED;
|
|
return set.any();
|
|
}
|
|
static bool UntilCommanderKilled(const Bonus *hb)
|
|
{
|
|
auto set = hb->duration & BonusDuration::COMMANDER_KILLED;
|
|
return set.any();
|
|
}
|
|
static bool UntilOwnAttack(const Bonus *hb)
|
|
{
|
|
auto set = hb->duration & BonusDuration::UNTIL_OWN_ATTACK;
|
|
return set.any();
|
|
}
|
|
inline bool operator == (const BonusType & cf) const
|
|
{
|
|
return type == cf;
|
|
}
|
|
inline void operator += (const ui32 Val) //no return
|
|
{
|
|
val += Val;
|
|
}
|
|
|
|
std::string Description(std::optional<si32> customValue = {}) const;
|
|
JsonNode toJsonNode() const;
|
|
|
|
std::shared_ptr<Bonus> addLimiter(const TLimiterPtr & Limiter); //returns this for convenient chain-calls
|
|
std::shared_ptr<Bonus> addPropagator(const TPropagatorPtr & Propagator); //returns this for convenient chain-calls
|
|
std::shared_ptr<Bonus> addUpdater(const TUpdaterPtr & Updater); //returns this for convenient chain-calls
|
|
};
|
|
|
|
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus);
|
|
|
|
VCMI_LIB_NAMESPACE_END
|