mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
213 lines
5.6 KiB
C++
213 lines
5.6 KiB
C++
/*
|
|
* Updaters.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
#include "Updaters.h"
|
|
#include "Limiters.h"
|
|
|
|
#include "../json/JsonNode.h"
|
|
#include "../mapObjects/CGHeroInstance.h"
|
|
#include "../CStack.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
const std::map<std::string, TUpdaterPtr> bonusUpdaterMap =
|
|
{
|
|
{"TIMES_HERO_LEVEL", std::make_shared<TimesHeroLevelUpdater>()},
|
|
{"TIMES_STACK_LEVEL", std::make_shared<TimesStackLevelUpdater>()},
|
|
{"ARMY_MOVEMENT", std::make_shared<ArmyMovementUpdater>()},
|
|
{"BONUS_OWNER_UPDATER", std::make_shared<OwnerUpdater>()}
|
|
};
|
|
|
|
std::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
|
{
|
|
return b;
|
|
}
|
|
|
|
std::string IUpdater::toString() const
|
|
{
|
|
return typeid(*this).name();
|
|
}
|
|
|
|
JsonNode IUpdater::toJsonNode() const
|
|
{
|
|
return JsonNode();
|
|
}
|
|
|
|
GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPer20(valPer20), stepSize(stepSize)
|
|
{
|
|
}
|
|
|
|
std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
|
{
|
|
if(context.getNodeType() == CBonusSystemNode::HERO)
|
|
{
|
|
int level = dynamic_cast<const CGHeroInstance &>(context).level;
|
|
int steps = stepSize ? level / stepSize : level;
|
|
//rounding follows format for HMM3 creature specialty bonus
|
|
int newVal = (valPer20 * steps + 19) / 20;
|
|
//return copy of bonus with updated val
|
|
auto newBonus = std::make_shared<Bonus>(*b);
|
|
newBonus->val = newVal;
|
|
return newBonus;
|
|
}
|
|
return b;
|
|
}
|
|
|
|
std::string GrowsWithLevelUpdater::toString() const
|
|
{
|
|
return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize);
|
|
}
|
|
|
|
JsonNode GrowsWithLevelUpdater::toJsonNode() const
|
|
{
|
|
JsonNode root;
|
|
|
|
root["type"].String() = "GROWS_WITH_LEVEL";
|
|
root["parameters"].Vector().emplace_back(valPer20);
|
|
if(stepSize > 1)
|
|
root["parameters"].Vector().emplace_back(stepSize);
|
|
|
|
return root;
|
|
}
|
|
|
|
std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
|
{
|
|
if(context.getNodeType() == CBonusSystemNode::HERO)
|
|
{
|
|
int level = dynamic_cast<const CGHeroInstance &>(context).level;
|
|
auto newBonus = std::make_shared<Bonus>(*b);
|
|
newBonus->val *= level;
|
|
return newBonus;
|
|
}
|
|
return b;
|
|
}
|
|
|
|
std::string TimesHeroLevelUpdater::toString() const
|
|
{
|
|
return "TimesHeroLevelUpdater";
|
|
}
|
|
|
|
JsonNode TimesHeroLevelUpdater::toJsonNode() const
|
|
{
|
|
return JsonNode("TIMES_HERO_LEVEL");
|
|
}
|
|
|
|
ArmyMovementUpdater::ArmyMovementUpdater():
|
|
base(20),
|
|
divider(3),
|
|
multiplier(10),
|
|
max(700)
|
|
{
|
|
}
|
|
|
|
ArmyMovementUpdater::ArmyMovementUpdater(int base, int divider, int multiplier, int max):
|
|
base(base),
|
|
divider(divider),
|
|
multiplier(multiplier),
|
|
max(max)
|
|
{
|
|
}
|
|
|
|
std::shared_ptr<Bonus> ArmyMovementUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
|
{
|
|
if(b->type == BonusType::MOVEMENT && context.getNodeType() == CBonusSystemNode::HERO)
|
|
{
|
|
auto speed = static_cast<const CGHeroInstance &>(context).getLowestCreatureSpeed();
|
|
si32 armySpeed = speed * base / divider;
|
|
auto counted = armySpeed * multiplier;
|
|
auto newBonus = std::make_shared<Bonus>(*b);
|
|
newBonus->source = BonusSource::ARMY;
|
|
newBonus->val += vstd::amin(counted, max);
|
|
return newBonus;
|
|
}
|
|
if(b->type != BonusType::MOVEMENT)
|
|
logGlobal->error("ArmyMovementUpdater should only be used for MOVEMENT bonus!");
|
|
return b;
|
|
}
|
|
|
|
std::string ArmyMovementUpdater::toString() const
|
|
{
|
|
return "ArmyMovementUpdater";
|
|
}
|
|
|
|
JsonNode ArmyMovementUpdater::toJsonNode() const
|
|
{
|
|
JsonNode root;
|
|
|
|
root["type"].String() = "ARMY_MOVEMENT";
|
|
root["parameters"].Vector().emplace_back(base);
|
|
root["parameters"].Vector().emplace_back(divider);
|
|
root["parameters"].Vector().emplace_back(multiplier);
|
|
root["parameters"].Vector().emplace_back(max);
|
|
|
|
return root;
|
|
}
|
|
std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
|
{
|
|
if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE)
|
|
{
|
|
int level = dynamic_cast<const CStackInstance &>(context).getLevel();
|
|
auto newBonus = std::make_shared<Bonus>(*b);
|
|
newBonus->val *= level;
|
|
return newBonus;
|
|
}
|
|
else if(context.getNodeType() == CBonusSystemNode::STACK_BATTLE)
|
|
{
|
|
const auto & stack = dynamic_cast<const CStack &>(context);
|
|
//only update if stack doesn't have an instance (summons, war machines)
|
|
//otherwise we'd end up multiplying twice
|
|
if(stack.base == nullptr)
|
|
{
|
|
int level = stack.unitType()->getLevel();
|
|
auto newBonus = std::make_shared<Bonus>(*b);
|
|
newBonus->val *= level;
|
|
return newBonus;
|
|
}
|
|
}
|
|
return b;
|
|
}
|
|
|
|
std::string TimesStackLevelUpdater::toString() const
|
|
{
|
|
return "TimesStackLevelUpdater";
|
|
}
|
|
|
|
JsonNode TimesStackLevelUpdater::toJsonNode() const
|
|
{
|
|
return JsonNode("TIMES_STACK_LEVEL");
|
|
}
|
|
|
|
std::string OwnerUpdater::toString() const
|
|
{
|
|
return "OwnerUpdater";
|
|
}
|
|
|
|
JsonNode OwnerUpdater::toJsonNode() const
|
|
{
|
|
return JsonNode("BONUS_OWNER_UPDATER");
|
|
}
|
|
|
|
std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
|
{
|
|
auto owner = context.getOwner();
|
|
|
|
if(owner == PlayerColor::UNFLAGGABLE)
|
|
owner = PlayerColor::NEUTRAL;
|
|
|
|
std::shared_ptr<Bonus> updated =
|
|
std::make_shared<Bonus>(b->duration, b->type, b->source, b->val, b->sid, b->subtype, b->valType);
|
|
updated->limiter = std::make_shared<OppositeSideLimiter>(owner);
|
|
return updated;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|