mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
80f49badc9
Fixed #417 and #418. Moved / refactored some code. Minor fixes.
226 lines
6.3 KiB
C++
226 lines
6.3 KiB
C++
#ifndef __CADVMAPINTERFACE_H__
|
|
#define __CADVMAPINTERFACE_H__
|
|
#include <typeinfo>
|
|
#include "../global.h"
|
|
#include "SDL.h"
|
|
#include <map>
|
|
#include "AdventureMapButton.h"
|
|
#include "GUIClasses.h"
|
|
class CDefHandler;
|
|
class CCallback;
|
|
struct CGPath;
|
|
class CAdvMapInt;
|
|
class CGHeroInstance;
|
|
class CGTownInstance;
|
|
class CHeroWindow;
|
|
class CSpell;
|
|
/*****************************/
|
|
|
|
/*
|
|
* CAdcmapInterface.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
class CAdventureOptions : public CIntObject
|
|
{
|
|
public:
|
|
CPicture *bg;
|
|
AdventureMapButton *exit, *viewWorld, *puzzle, *dig, *scenInfo, *replay;
|
|
|
|
CAdventureOptions();
|
|
~CAdventureOptions();
|
|
static void showScenarioInfo();
|
|
};
|
|
|
|
|
|
class CMinimap : public CIntObject
|
|
{
|
|
public:
|
|
SDL_Surface * radar;
|
|
SDL_Surface * temps;
|
|
std::map<int,SDL_Color> colors;
|
|
std::map<int,SDL_Color> colorsBlocked;
|
|
std::vector<SDL_Surface *> map, FoW, flObjs; //one bitmap for each level (terrain, Fog of War, flaggable objects)
|
|
std::string statusbarTxt, rcText;
|
|
|
|
CMinimap(bool draw=true);
|
|
~CMinimap();
|
|
void show(SDL_Surface * to);
|
|
void draw(SDL_Surface * to);
|
|
void redraw(int level=-1);// (level==-1) => redraw all levels
|
|
void initMap(int level=-1);// (level==-1) => redraw all levels
|
|
void initFoW(int level=-1);// (level==-1) => redraw all levels
|
|
void initFlaggableObjs(int level=-1);// (level==-1) => redraw all levels
|
|
|
|
void updateRadar();
|
|
|
|
void clickRight(tribool down, bool previousState);
|
|
void clickLeft(tribool down, bool previousState);
|
|
void hover (bool on);
|
|
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
|
void activate(); // makes button active
|
|
void deactivate(); // makes button inactive (but don't deletes)
|
|
void hideTile(const int3 &pos); //puts FoW
|
|
void showTile(const int3 &pos); //removes FoW
|
|
void showVisibleTiles(int level=-1);// (level==-1) => redraw all levels
|
|
};
|
|
class CTerrainRect
|
|
: public CIntObject
|
|
{
|
|
public:
|
|
int tilesw, tilesh; //width and height of terrain to blit in tiles
|
|
int3 curHoveredTile;
|
|
int moveX, moveY; //shift between actual position of screen and the one we wil blit; ranges from -31 to 31 (in pixels)
|
|
|
|
CDefHandler * arrows;
|
|
CTerrainRect();
|
|
~CTerrainRect();
|
|
CGPath * currentPath;
|
|
void activate();
|
|
void deactivate();
|
|
void clickLeft(tribool down, bool previousState);
|
|
void clickRight(tribool down, bool previousState);
|
|
void hover(bool on);
|
|
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
|
void show(SDL_Surface * to);
|
|
void showPath(const SDL_Rect * extRect, SDL_Surface * to);
|
|
int3 whichTileIsIt(const int & x, const int & y); //x,y are cursor position
|
|
int3 whichTileIsIt(); //uses current cursor pos
|
|
};
|
|
class CResDataBar
|
|
: public CIntObject
|
|
{
|
|
public:
|
|
SDL_Surface * bg;
|
|
std::vector<std::pair<int,int> > txtpos;
|
|
std::string datetext;
|
|
|
|
void clickRight(tribool down, bool previousState);
|
|
void activate();
|
|
void deactivate();
|
|
CResDataBar();
|
|
CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist);
|
|
~CResDataBar();
|
|
|
|
void draw(SDL_Surface * to);
|
|
void show(SDL_Surface * to);
|
|
};
|
|
class CInfoBar : public CIntObject
|
|
{
|
|
public:
|
|
CDefHandler *day, *week1, *week2, *week3, *week4;
|
|
SComponent * current;
|
|
int mode;
|
|
int pom;
|
|
SDL_Surface *selInfoWin; //info box for selection
|
|
|
|
CInfoBar();
|
|
~CInfoBar();
|
|
void newDay(int Day); //start showing new day/week animation
|
|
void showComp(SComponent * comp, int time=5000);
|
|
void tick();
|
|
void showAll(SDL_Surface * to); // if specific==0 function draws info about selected hero/town
|
|
void blitAnim(int mode);//0 - day, 1 - week
|
|
CDefHandler * getAnim(int mode);
|
|
void show(SDL_Surface * to);
|
|
void activate();
|
|
void deactivate();
|
|
void updateSelection(const CGObjectInstance *obj);
|
|
};
|
|
/*****************************/
|
|
class CAdvMapInt : public CIntObject //adventure map interface
|
|
{
|
|
public:
|
|
CAdvMapInt();
|
|
~CAdvMapInt();
|
|
|
|
int3 position; //top left corner of visible map part
|
|
int player;
|
|
|
|
|
|
enum{LEFT=1, RIGHT=2, UP=4, DOWN=8};
|
|
ui8 scrollingDir; //uses enum: LEFT RIGHT, UP, DOWN
|
|
|
|
enum{NA, INGAME, WAITING} state;
|
|
|
|
bool updateScreen, updateMinimap ;
|
|
unsigned char anim, animValHitCount; //animation frame
|
|
unsigned char heroAnim, heroAnimValHitCount; //animation frame
|
|
|
|
SDL_Surface * bg;
|
|
std::vector<CDefHandler *> gems;
|
|
CMinimap minimap;
|
|
CStatusBar statusbar;
|
|
|
|
AdventureMapButton kingOverview,//- kingdom overview
|
|
underground,//- underground switch
|
|
questlog,//- questlog
|
|
sleepWake, //- sleep/wake hero
|
|
moveHero, //- move hero
|
|
spellbook,//- spellbook
|
|
advOptions, //- adventure options
|
|
sysOptions,//- system options
|
|
nextHero, //- next hero
|
|
endTurn;//- end turn
|
|
|
|
CTerrainRect terrain; //visible terrain
|
|
CResDataBar resdatabar;
|
|
CHeroList heroList;
|
|
CTownList townList;
|
|
CInfoBar infoBar;
|
|
|
|
const CSpell *spellBeingCasted; //NULL if none
|
|
|
|
CHeroWindow * heroWindow;
|
|
|
|
const CArmedInstance *selection; //currently selected town/hero
|
|
|
|
//functions bound to buttons
|
|
void fshowOverview();
|
|
void fswitchLevel();
|
|
void fshowQuestlog();
|
|
void fsleepWake();
|
|
void fmoveHero();
|
|
void fshowSpellbok();
|
|
void fadventureOPtions();
|
|
void fsystemOptions();
|
|
void fnextHero();
|
|
void fendTurn();
|
|
|
|
void activate();
|
|
void deactivate();
|
|
|
|
void show(SDL_Surface * to); //redraws terrain
|
|
void showAll(SDL_Surface * to); //shows and activates adv. map interface
|
|
|
|
void select(const CArmedInstance *sel, bool centerView = true);
|
|
void selectionChanged();
|
|
void centerOn(int3 on);
|
|
void centerOn(const CGObjectInstance *obj);
|
|
int3 verifyPos(int3 ver);
|
|
void handleRightClick(std::string text, tribool down);
|
|
void keyPressed(const SDL_KeyboardEvent & key);
|
|
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
|
bool isActive();
|
|
|
|
void setPlayer(int Player);
|
|
void startHotSeatWait(int Player);
|
|
void startTurn();
|
|
void tileLClicked(const int3 &mp);
|
|
void tileHovered(const int3 &tile);
|
|
void tileRClicked(const int3 &mp);
|
|
void enterCastingMode(const CSpell * sp);
|
|
void leaveCastingMode(bool cast = false, int3 dest = int3(-1, -1, -1));
|
|
const CGHeroInstance * curHero() const;
|
|
const CGTownInstance * curTown() const;
|
|
};
|
|
|
|
extern CAdvMapInt *adventureInt;
|
|
|
|
#endif // __CADVMAPINTERFACE_H__
|