mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
c9eba40fe6
Now CGTeleport is not publicly available handler, but generic class for teleport channels usage. Teleport channels are stored as part of information about the map.
473 lines
14 KiB
C++
473 lines
14 KiB
C++
#pragma once
|
|
|
|
#include "CObjectHandler.h"
|
|
#include "CArmedInstance.h"
|
|
#include "../ResourceSet.h"
|
|
|
|
/*
|
|
* MiscObjects.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
class DLL_LINKAGE CPlayersVisited: public CGObjectInstance
|
|
{
|
|
public:
|
|
std::set<PlayerColor> players; //players that visited this object
|
|
|
|
bool wasVisited(PlayerColor player) const;
|
|
bool wasVisited(TeamID team) const;
|
|
void setPropertyDer(ui8 what, ui32 val) override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGObjectInstance&>(*this);
|
|
h & players;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
|
|
{
|
|
public:
|
|
enum Action {
|
|
FIGHT = -2, FLEE = -1, JOIN_FOR_FREE = 0 //values > 0 mean gold price
|
|
};
|
|
|
|
enum Character {
|
|
COMPLIANT = 0, FRIENDLY = 1, AGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
|
|
};
|
|
|
|
ui32 identifier; //unique code for this monster (used in missions)
|
|
si8 character; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
|
|
std::string message; //message printed for attacking hero
|
|
TResources resources; // resources given to hero that has won with monsters
|
|
ArtifactID gainedArtifact; //ID of artifact gained to hero, -1 if none
|
|
bool neverFlees; //if true, the troops will never flee
|
|
bool notGrowingTeam; //if true, number of units won't grow
|
|
ui64 temppower; //used to handle fractional stack growth for tiny stacks
|
|
|
|
bool refusedJoining;
|
|
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
std::string getHoverText(PlayerColor player) const override;
|
|
std::string getHoverText(const CGHeroInstance * hero) const override;
|
|
void initObj() override;
|
|
void newTurn() const override;
|
|
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
|
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
|
|
|
//stack formation depends on position,
|
|
bool containsUpgradedStack() const;
|
|
int getNumberOfStacks(const CGHeroInstance *hero) const;
|
|
|
|
struct DLL_LINKAGE formationInfo // info about merging stacks after battle back into one
|
|
{
|
|
si32 basicType;
|
|
ui8 upgrade; //random seed used to determine number of stacks and is there's upgraded stack
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & basicType & upgrade;
|
|
}
|
|
} formation;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CArmedInstance&>(*this);
|
|
h & identifier & character & message & resources & gainedArtifact & neverFlees & notGrowingTeam & temppower;
|
|
h & refusedJoining & formation;
|
|
}
|
|
protected:
|
|
void setPropertyDer(ui8 what, ui32 val) override;
|
|
private:
|
|
|
|
void fight(const CGHeroInstance *h) const;
|
|
void flee( const CGHeroInstance * h ) const;
|
|
void fleeDecision(const CGHeroInstance *h, ui32 pursue) const;
|
|
void joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const;
|
|
|
|
int takenAction(const CGHeroInstance *h, bool allowJoin=true) const; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
|
|
|
|
};
|
|
|
|
|
|
class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
|
|
{
|
|
public:
|
|
std::string message;
|
|
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void initObj() override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGObjectInstance&>(*this);
|
|
h & message;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGWitchHut : public CPlayersVisited
|
|
{
|
|
public:
|
|
std::vector<si32> allowedAbilities;
|
|
ui32 ability;
|
|
|
|
std::string getHoverText(PlayerColor player) const override;
|
|
std::string getHoverText(const CGHeroInstance * hero) const override;
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void initObj() override;
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CPlayersVisited&>(*this);
|
|
h & allowedAbilities & ability;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGScholar : public CGObjectInstance
|
|
{
|
|
public:
|
|
enum EBonusType {PRIM_SKILL, SECONDARY_SKILL, SPELL, RANDOM = 255};
|
|
EBonusType bonusType;
|
|
ui16 bonusID; //ID of skill/spell
|
|
|
|
// void giveAnyBonus(const CGHeroInstance * h) const; //TODO: remove
|
|
CGScholar() : bonusType(EBonusType::RANDOM){};
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void initObj() override;
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGObjectInstance&>(*this);
|
|
h & bonusType & bonusID;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGGarrison : public CArmedInstance
|
|
{
|
|
public:
|
|
bool removableUnits;
|
|
|
|
bool passableFor(PlayerColor color) const override;
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CArmedInstance&>(*this);
|
|
h & removableUnits;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGArtifact : public CArmedInstance
|
|
{
|
|
public:
|
|
CArtifactInstance *storedArtifact;
|
|
std::string message;
|
|
|
|
CGArtifact() : CArmedInstance() {storedArtifact = nullptr;};
|
|
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
|
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
|
|
|
std::string getObjectName() const override;
|
|
|
|
void pick( const CGHeroInstance * h ) const;
|
|
void initObj() override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CArmedInstance&>(*this);
|
|
h & message & storedArtifact;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGResource : public CArmedInstance
|
|
{
|
|
public:
|
|
ui32 amount; //0 if random
|
|
std::string message;
|
|
|
|
CGResource();
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void initObj() override;
|
|
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
|
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
|
std::string getHoverText(PlayerColor player) const override;
|
|
|
|
void collectRes(PlayerColor player) const;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CArmedInstance&>(*this);
|
|
h & amount & message;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGShrine : public CPlayersVisited
|
|
{
|
|
public:
|
|
SpellID spell; //id of spell or NONE if random
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void initObj() override;
|
|
std::string getHoverText(PlayerColor player) const override;
|
|
std::string getHoverText(const CGHeroInstance * hero) const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CPlayersVisited&>(*this);;
|
|
h & spell;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGMine : public CArmedInstance
|
|
{
|
|
public:
|
|
Res::ERes producedResource;
|
|
ui32 producedQuantity;
|
|
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
|
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
|
|
|
void flagMine(PlayerColor player) const;
|
|
void newTurn() const override;
|
|
void initObj() override;
|
|
|
|
std::string getObjectName() const override;
|
|
std::string getHoverText(PlayerColor player) const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CArmedInstance&>(*this);
|
|
h & producedResource & producedQuantity;
|
|
}
|
|
ui32 defaultResProduction();
|
|
};
|
|
|
|
struct DLL_LINKAGE TeleportChannel
|
|
{
|
|
enum EPassability {UNKNOWN, IMPASSABLE, PASSABLE};
|
|
|
|
TeleportChannel() : passability(UNKNOWN) {}
|
|
|
|
std::vector<ObjectInstanceID> entrances;
|
|
std::vector<ObjectInstanceID> exits;
|
|
EPassability passability;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & entrances & exits & passability;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGTeleport : public CGObjectInstance
|
|
{
|
|
public:
|
|
enum EType {UNKNOWN, ENTRANCE, EXIT, BOTH};
|
|
|
|
EType type;
|
|
TeleportChannelID channel;
|
|
|
|
CGTeleport();
|
|
bool isEntrance() const;
|
|
bool isExit() const;
|
|
bool isChannelEntrance(ObjectInstanceID id) const;
|
|
bool isChannelExit(ObjectInstanceID id) const;
|
|
std::vector<ObjectInstanceID> getAllEntrances(bool excludeCurrent = false) const;
|
|
std::vector<ObjectInstanceID> getAllExits(bool excludeCurrent = false) const;
|
|
ObjectInstanceID getRandomExit(const CGHeroInstance * h) const;
|
|
|
|
virtual void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, std::vector<ObjectInstanceID> exits) const = 0;
|
|
|
|
static bool isTeleport(const CGObjectInstance * dst);
|
|
static bool isConnected(const CGTeleport * src, const CGTeleport * dst);
|
|
static bool isConnected(const CGObjectInstance * src, const CGObjectInstance * dst);
|
|
static bool isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj);
|
|
static std::vector<ObjectInstanceID> getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits);
|
|
static void addToChannel(std::map<TeleportChannelID, shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & type & channel & static_cast<CGObjectInstance&>(*this);
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGMonolith : public CGTeleport
|
|
{
|
|
TeleportChannelID findMeChannel(std::vector<Obj> IDs, int SubID) const;
|
|
|
|
public:
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, std::vector<ObjectInstanceID> exits) const override;
|
|
void initObj() override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGTeleport&>(*this);
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGSubterraneanGate : public CGMonolith
|
|
{
|
|
public:
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void initObj() override;
|
|
static void postInit(CGameState * gs);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGMonolith&>(*this);
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGWhirlpool : public CGMonolith
|
|
{
|
|
public:
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, std::vector<ObjectInstanceID> exits) const override;
|
|
static bool isProtected( const CGHeroInstance * h );
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGMonolith&>(*this);
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGMagicWell : public CGObjectInstance //objects giving bonuses to luck/morale/movement
|
|
{
|
|
public:
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
std::string getHoverText(const CGHeroInstance * hero) const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGObjectInstance&>(*this);
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGSirens : public CGObjectInstance
|
|
{
|
|
public:
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
std::string getHoverText(const CGHeroInstance * hero) const override;
|
|
void initObj() override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGObjectInstance&>(*this);
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGObservatory : public CGObjectInstance //Redwood observatory
|
|
{
|
|
public:
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGObjectInstance&>(*this);
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGBoat : public CGObjectInstance
|
|
{
|
|
public:
|
|
ui8 direction;
|
|
const CGHeroInstance *hero; //hero on board
|
|
|
|
void initObj() override;
|
|
|
|
CGBoat()
|
|
{
|
|
hero = nullptr;
|
|
direction = 4;
|
|
}
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGObjectInstance&>(*this) & direction & hero;
|
|
}
|
|
};
|
|
|
|
class CGShipyard : public CGObjectInstance, public IShipyard
|
|
{
|
|
public:
|
|
void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed
|
|
CGShipyard();
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGObjectInstance&>(*this);
|
|
h & static_cast<IShipyard&>(*this);
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGMagi : public CGObjectInstance
|
|
{
|
|
public:
|
|
static std::map <si32, std::vector<ObjectInstanceID> > eyelist; //[subID][id], supports multiple sets as in H5
|
|
|
|
void initObj() override;
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGObjectInstance&>(*this);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE CCartographer : public CPlayersVisited
|
|
{
|
|
///behaviour varies depending on surface and floor
|
|
public:
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CPlayersVisited&>(*this);
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
|
|
{
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
};
|
|
|
|
class DLL_LINKAGE CGObelisk : public CPlayersVisited
|
|
{
|
|
public:
|
|
static ui8 obeliskCount; //how many obelisks are on map
|
|
static std::map<TeamID, ui8> visited; //map: team_id => how many obelisks has been visited
|
|
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void initObj() override;
|
|
std::string getHoverText(PlayerColor player) const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CPlayersVisited&>(*this);
|
|
}
|
|
protected:
|
|
void setPropertyDer(ui8 what, ui32 val) override;
|
|
};
|
|
|
|
class DLL_LINKAGE CGLighthouse : public CGObjectInstance
|
|
{
|
|
public:
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
void initObj() override;
|
|
std::string getHoverText(PlayerColor player) const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGObjectInstance&>(*this);
|
|
}
|
|
void giveBonusTo( PlayerColor player ) const;
|
|
};
|