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vcmi/hch/CDefObjInfoHandler.h
Michał W. Urbańczyk cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00

43 lines
1.1 KiB
C++

#ifndef COBJINFOECTHANDLER_H
#define COBJINFOECTHANDLER_H
#include <vector>
#include <map>
#include "../global.h"
class CDefHandler;
class CLodHandler;
class DLL_EXPORT CGDefInfo
{
public:
std::string name;
unsigned char visitMap[6];
unsigned char blockMap[6];
unsigned char visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
int id, subid; //of object described by this defInfo
int terrainAllowed, //on which terrain it is possible to place object
terrainMenu; //in which menus in map editor object will be showed
int width, height; //tiles
int type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)
CDefHandler * handler;
int printPriority;
bool isVisitable();
bool operator<(const CGDefInfo& por)
{
if(id!=por.id)
return id<por.id;
else
return subid<por.subid;
}
CGDefInfo();
};
class DLL_EXPORT CDefObjInfoHandler
{
public:
std::map<int,std::map<int,CGDefInfo*> > gobjs;
std::map<int,CGDefInfo*> castles;
//std::vector<DefObjInfo> objs;
void load();
};
#endif //COBJINFOECTHANDLER_H