mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
aaa07e4d2e
Initial support of new terrains
442 lines
11 KiB
CMake
442 lines
11 KiB
CMake
set(lib_SRCS
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StdInc.cpp
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${CMAKE_BINARY_DIR}/Version.cpp
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battle/AccessibilityInfo.cpp
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battle/BattleAction.cpp
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battle/BattleAttackInfo.cpp
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battle/BattleHex.cpp
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battle/BattleInfo.cpp
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battle/BattleProxy.cpp
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battle/CBattleInfoCallback.cpp
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battle/CBattleInfoEssentials.cpp
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battle/CCallbackBase.cpp
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battle/CObstacleInstance.cpp
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battle/CPlayerBattleCallback.cpp
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battle/CUnitState.cpp
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battle/Destination.cpp
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battle/IBattleState.cpp
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battle/ReachabilityInfo.cpp
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battle/SideInBattle.cpp
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battle/SiegeInfo.cpp
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battle/Unit.cpp
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events/ApplyDamage.cpp
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events/GameResumed.cpp
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events/ObjectVisitEnded.cpp
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events/ObjectVisitStarted.cpp
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events/PlayerGotTurn.cpp
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events/TurnStarted.cpp
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filesystem/AdapterLoaders.cpp
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filesystem/CArchiveLoader.cpp
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filesystem/CBinaryReader.cpp
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filesystem/CCompressedStream.cpp
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filesystem/CFileInputStream.cpp
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filesystem/CFilesystemLoader.cpp
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filesystem/CMemoryBuffer.cpp
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filesystem/CMemoryStream.cpp
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filesystem/CZipLoader.cpp
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filesystem/CZipSaver.cpp
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filesystem/FileInfo.cpp
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filesystem/FileStream.cpp
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filesystem/Filesystem.cpp
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filesystem/MinizipExtensions.cpp
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filesystem/ResourceID.cpp
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logging/CBasicLogConfigurator.cpp
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logging/CLogger.cpp
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mapObjects/CArmedInstance.cpp
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mapObjects/CBank.cpp
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mapObjects/CGHeroInstance.cpp
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mapObjects/CGMarket.cpp
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mapObjects/CGPandoraBox.cpp
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mapObjects/CGTownInstance.cpp
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mapObjects/CObjectClassesHandler.cpp
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mapObjects/CObjectHandler.cpp
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mapObjects/CommonConstructors.cpp
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mapObjects/CQuest.cpp
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mapObjects/CRewardableConstructor.cpp
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mapObjects/CRewardableObject.cpp
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mapObjects/JsonRandom.cpp
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mapObjects/MiscObjects.cpp
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mapObjects/ObjectTemplate.cpp
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mapping/CCampaignHandler.cpp
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mapping/CDrawRoadsOperation.cpp
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mapping/CMap.cpp
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mapping/CMapEditManager.cpp
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mapping/CMapInfo.cpp
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mapping/CMapService.cpp
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mapping/MapFormatH3M.cpp
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mapping/MapFormatJson.cpp
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registerTypes/RegisterTypes.cpp
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registerTypes/TypesClientPacks1.cpp
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registerTypes/TypesClientPacks2.cpp
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registerTypes/TypesMapObjects1.cpp
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registerTypes/TypesMapObjects2.cpp
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registerTypes/TypesMapObjects3.cpp
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registerTypes/TypesLobbyPacks.cpp
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registerTypes/TypesServerPacks.cpp
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rmg/CMapGenerator.cpp
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rmg/CMapGenOptions.cpp
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rmg/CRmgTemplate.cpp
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rmg/CRmgTemplateStorage.cpp
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rmg/CRmgTemplateZone.cpp
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rmg/CZonePlacer.cpp
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serializer/BinaryDeserializer.cpp
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serializer/BinarySerializer.cpp
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serializer/CLoadIntegrityValidator.cpp
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serializer/CMemorySerializer.cpp
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serializer/Connection.cpp
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serializer/CSerializer.cpp
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serializer/CTypeList.cpp
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serializer/JsonDeserializer.cpp
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serializer/JsonSerializeFormat.cpp
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serializer/JsonSerializer.cpp
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serializer/JsonUpdater.cpp
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spells/AbilityCaster.cpp
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spells/AdventureSpellMechanics.cpp
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spells/BattleSpellMechanics.cpp
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spells/BonusCaster.cpp
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spells/CSpellHandler.cpp
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spells/ISpellMechanics.cpp
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spells/Problem.cpp
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spells/ProxyCaster.cpp
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spells/TargetCondition.cpp
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spells/ViewSpellInt.cpp
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spells/effects/Catapult.cpp
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spells/effects/Clone.cpp
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spells/effects/Damage.cpp
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spells/effects/Dispel.cpp
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spells/effects/Effect.cpp
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spells/effects/Effects.cpp
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spells/effects/Heal.cpp
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spells/effects/LocationEffect.cpp
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spells/effects/Obstacle.cpp
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spells/effects/Registry.cpp
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spells/effects/UnitEffect.cpp
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spells/effects/Summon.cpp
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spells/effects/Teleport.cpp
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spells/effects/Timed.cpp
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spells/effects/RemoveObstacle.cpp
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spells/effects/Sacrifice.cpp
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vstd/StringUtils.cpp
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CAndroidVMHelper.cpp
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CArtHandler.cpp
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CBonusTypeHandler.cpp
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CBuildingHandler.cpp
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CConfigHandler.cpp
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CConsoleHandler.cpp
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CCreatureHandler.cpp
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CCreatureSet.cpp
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CGameInfoCallback.cpp
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CGameInterface.cpp
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CGameState.cpp
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CGeneralTextHandler.cpp
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CHeroHandler.cpp
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CModHandler.cpp
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CPathfinder.cpp
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CPlayerState.cpp
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CRandomGenerator.cpp
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CScriptingModule.cpp
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CSkillHandler.cpp
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CStack.cpp
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CThreadHelper.cpp
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CTownHandler.cpp
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GameConstants.cpp
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HeroBonus.cpp
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IGameCallback.cpp
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IHandlerBase.cpp
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JsonDetail.cpp
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JsonNode.cpp
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LogicalExpression.cpp
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NetPacksLib.cpp
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StartInfo.cpp
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ResourceSet.cpp
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ScriptHandler.cpp
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Terrain.cpp
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VCMIDirs.cpp
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VCMI_Lib.cpp
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${VCMILIB_ADDITIONAL_SOURCES}
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)
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# Version.cpp is a generated file
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set_source_files_properties(${CMAKE_BINARY_DIR}/Version.cpp
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PROPERTIES GENERATED TRUE
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)
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set(lib_HEADERS
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../include/vstd/CLoggerBase.h
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../Global.h
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StdInc.h
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../include/vstd/ContainerUtils.h
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../include/vstd/RNG.h
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../include/vstd/StringUtils.h
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../include/vcmi/events/ApplyDamage.h
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../include/vcmi/events/Event.h
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../include/vcmi/events/EventBus.h
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../include/vcmi/events/SubscriptionRegistry.h
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../include/vcmi/scripting/Service.h
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../include/vcmi/spells/Caster.h
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../include/vcmi/spells/Magic.h
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../include/vcmi/spells/Service.h
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../include/vcmi/spells/Spell.h
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../include/vcmi/Artifact.h
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../include/vcmi/ArtifactService.h
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../include/vcmi/Creature.h
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../include/vcmi/CreatureService.h
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../include/vcmi/Entity.h
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../include/vcmi/Environment.h
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../include/vcmi/Services.h
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abilities/Ability.h
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battle/AccessibilityInfo.h
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battle/BattleAction.h
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battle/BattleAttackInfo.h
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battle/BattleHex.h
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battle/BattleInfo.h
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battle/BattleProxy.h
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battle/CBattleInfoCallback.h
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battle/CBattleInfoEssentials.h
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battle/CCallbackBase.h
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battle/CObstacleInstance.h
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battle/CPlayerBattleCallback.h
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battle/CUnitState.h
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battle/Destination.h
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battle/IBattleInfoCallback.h
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battle/IBattleState.h
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battle/IUnitInfo.h
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battle/ReachabilityInfo.h
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battle/SideInBattle.h
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battle/SiegeInfo.h
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battle/Unit.h
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events/ApplyDamage.h
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events/GameResumed.h
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events/ObjectVisitEnded.h
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events/ObjectVisitStarted.h
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events/PlayerGotTurn.h
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events/TurnStarted.h
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filesystem/AdapterLoaders.h
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filesystem/CArchiveLoader.h
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filesystem/CBinaryReader.h
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filesystem/CCompressedStream.h
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filesystem/CFileInputStream.h
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filesystem/CFilesystemLoader.h
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filesystem/CInputOutputStream.h
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filesystem/CInputStream.h
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filesystem/CMemoryBuffer.h
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filesystem/CMemoryStream.h
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filesystem/COutputStream.h
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filesystem/CStream.h
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filesystem/CZipLoader.h
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filesystem/CZipSaver.h
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filesystem/FileInfo.h
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filesystem/FileStream.h
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filesystem/Filesystem.h
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filesystem/ISimpleResourceLoader.h
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filesystem/MinizipExtensions.h
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filesystem/ResourceID.h
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logging/CBasicLogConfigurator.h
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logging/CLogger.h
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mapObjects/CArmedInstance.h
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mapObjects/CBank.h
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mapObjects/CGHeroInstance.h
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mapObjects/CGMarket.h
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mapObjects/CGPandoraBox.h
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mapObjects/CGTownInstance.h
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mapObjects/CObjectClassesHandler.h
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mapObjects/CObjectHandler.h
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mapObjects/CommonConstructors.h
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mapObjects/CQuest.h
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mapObjects/CRewardableConstructor.h
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mapObjects/CRewardableObject.h
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mapObjects/JsonRandom.h
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mapObjects/MapObjects.h
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mapObjects/MiscObjects.h
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mapObjects/ObjectTemplate.h
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mapping/CCampaignHandler.h
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mapping/CDrawRoadsOperation.h
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mapping/CMapDefines.h
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mapping/CMapEditManager.h
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mapping/CMap.h
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mapping/CMapInfo.h
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mapping/CMapService.h
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mapping/MapFormatH3M.h
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mapping/MapFormatJson.h
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registerTypes/RegisterTypes.h
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rmg/CMapGenerator.h
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rmg/CMapGenOptions.h
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rmg/CRmgTemplate.h
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rmg/CRmgTemplateStorage.h
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rmg/CRmgTemplateZone.h
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rmg/CZonePlacer.h
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rmg/float3.h
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serializer/BinaryDeserializer.h
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serializer/BinarySerializer.h
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serializer/CLoadIntegrityValidator.h
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serializer/CMemorySerializer.h
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serializer/Connection.h
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serializer/CSerializer.h
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serializer/CTypeList.h
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serializer/JsonDeserializer.h
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serializer/JsonSerializeFormat.h
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serializer/JsonSerializer.h
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serializer/JsonUpdater.h
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serializer/Cast.h
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spells/AbilityCaster.h
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spells/AdventureSpellMechanics.h
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spells/BattleSpellMechanics.h
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spells/BonusCaster.h
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spells/CSpellHandler.h
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spells/ISpellMechanics.h
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spells/Problem.h
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spells/ProxyCaster.h
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spells/TargetCondition.h
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spells/ViewSpellInt.h
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spells/effects/Catapult.h
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spells/effects/Clone.h
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spells/effects/Damage.h
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spells/effects/Dispel.h
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spells/effects/Effect.h
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spells/effects/Effects.h
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spells/effects/EffectsFwd.h
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spells/effects/Heal.h
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spells/effects/LocationEffect.h
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spells/effects/Obstacle.h
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spells/effects/Registry.h
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spells/effects/UnitEffect.h
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spells/effects/Summon.h
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spells/effects/Teleport.h
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spells/effects/Timed.h
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spells/effects/RemoveObstacle.h
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spells/effects/Sacrifice.h
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AI_Base.h
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CAndroidVMHelper.h
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CArtHandler.h
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CBonusTypeHandler.h
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CBuildingHandler.h
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CConfigHandler.h
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CConsoleHandler.h
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CCreatureHandler.h
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CCreatureSet.h
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CGameInfoCallback.h
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CGameInterface.h
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CGameStateFwd.h
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CGameState.h
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CGeneralTextHandler.h
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CHeroHandler.h
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CModHandler.h
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CondSh.h
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ConstTransitivePtr.h
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CPathfinder.h
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CPlayerState.h
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CRandomGenerator.h
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CScriptingModule.h
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CSkillHandler.h
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CSoundBase.h
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CStack.h
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CStopWatch.h
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CThreadHelper.h
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CTownHandler.h
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FunctionList.h
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GameConstants.h
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HeroBonus.h
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IBonusTypeHandler.h
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IGameCallback.h
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IGameEventsReceiver.h
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IHandlerBase.h
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int3.h
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Interprocess.h
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JsonDetail.h
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JsonNode.h
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LogicalExpression.h
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NetPacksBase.h
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NetPacks.h
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NetPacksLobby.h
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PathfinderUtil.h
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ResourceSet.h
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ScriptHandler.h
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ScopeGuard.h
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StartInfo.h
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StringConstants.h
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Terrain.h
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UnlockGuard.h
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VCMIDirs.h
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vcmi_endian.h
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VCMI_Lib.h
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)
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assign_source_group(${lib_SRCS} ${lib_HEADERS})
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add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
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set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
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target_link_libraries(vcmi PUBLIC
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minizip::minizip ZLIB::ZLIB
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${SYSTEM_LIBS} Boost::boost Boost::thread Boost::filesystem Boost::program_options Boost::locale Boost::date_time
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)
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target_include_directories(vcmi
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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PUBLIC ${CMAKE_HOME_DIRECTORY}
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PUBLIC ${CMAKE_HOME_DIRECTORY}/include
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PRIVATE ${SDL2_INCLUDE_DIR}
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)
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if(WIN32)
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set_target_properties(vcmi
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PROPERTIES
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OUTPUT_NAME "VCMI_lib"
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PROJECT_LABEL "VCMI_lib"
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)
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endif()
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if(ANDROID)
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return()
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endif()
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vcmi_set_output_dir(vcmi "")
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enable_pch(vcmi)
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# We want to deploy assets into build directory for easier debugging without install
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add_custom_command(TARGET vcmi POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/config ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Mods ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
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)
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# Update version before vcmi compiling
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if(TARGET update_version)
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add_dependencies(vcmi update_version)
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endif()
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install(TARGETS vcmi RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR})
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