1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/client/lobby/OptionsTabBase.cpp
2024-08-29 00:37:39 +02:00

436 lines
14 KiB
C++

/*
* OptionsTabBase.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "OptionsTabBase.h"
#include "CSelectionBase.h"
#include "../widgets/ComboBox.h"
#include "../widgets/CTextInput.h"
#include "../widgets/Images.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../CServerHandler.h"
#include "../CGameInfo.h"
#include "../render/AssetGenerator.h"
#include "../../lib/StartInfo.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/texts/Languages.h"
#include "../../lib/texts/MetaString.h"
#include "../../lib/CConfigHandler.h"
static std::string timeToString(int time)
{
std::stringstream ss;
ss << time / 1000 / 60 << ":" << std::setw(2) << std::setfill('0') << time / 1000 % 60;
return ss.str();
};
std::vector<TurnTimerInfo> OptionsTabBase::getTimerPresets() const
{
std::vector<TurnTimerInfo> result;
for (auto const & tpreset : variables["timerPresets"].Vector())
{
TurnTimerInfo tinfo;
tinfo.baseTimer = tpreset[0].Integer() * 1000;
tinfo.turnTimer = tpreset[1].Integer() * 1000;
tinfo.battleTimer = tpreset[2].Integer() * 1000;
tinfo.unitTimer = tpreset[3].Integer() * 1000;
tinfo.accumulatingTurnTimer = tpreset[4].Bool();
tinfo.accumulatingUnitTimer = tpreset[5].Bool();
result.push_back(tinfo);
}
return result;
}
std::vector<SimturnsInfo> OptionsTabBase::getSimturnsPresets() const
{
std::vector<SimturnsInfo> result;
for (auto const & tpreset : variables["simturnsPresets"].Vector())
{
SimturnsInfo tinfo;
tinfo.optionalTurns = tpreset[0].Integer();
tinfo.requiredTurns = tpreset[1].Integer();
tinfo.allowHumanWithAI = tpreset[2].Bool();
result.push_back(tinfo);
}
return result;
}
OptionsTabBase::OptionsTabBase(const JsonPath & configPath)
{
AssetGenerator::createAdventureOptionsCleanBackground();
recActions = 0;
auto setTimerPresetCallback = [this](int index){
CSH->setTurnTimerInfo(getTimerPresets().at(index));
};
auto setSimturnsPresetCallback = [this](int index){
CSH->setSimturnsInfo(getSimturnsPresets().at(index));
};
addCallback("setTimerPreset", setTimerPresetCallback);
addCallback("setSimturnPreset", setSimturnsPresetCallback);
addCallback("setSimturnDurationMin", [&](int index){
SimturnsInfo info = SEL->getStartInfo()->simturnsInfo;
info.requiredTurns = index;
info.optionalTurns = std::max(info.optionalTurns, index);
CSH->setSimturnsInfo(info);
});
addCallback("setSimturnDurationMax", [&](int index){
SimturnsInfo info = SEL->getStartInfo()->simturnsInfo;
info.optionalTurns = index;
info.requiredTurns = std::min(info.requiredTurns, index);
CSH->setSimturnsInfo(info);
});
addCallback("setSimturnAI", [&](int index){
SimturnsInfo info = SEL->getStartInfo()->simturnsInfo;
info.allowHumanWithAI = index;
CSH->setSimturnsInfo(info);
});
addCallback("setCheatAllowed", [&](int index){
bool isMultiplayer = CSH->loadMode == ELoadMode::MULTI;
Settings entry = persistentStorage.write["startExtraOptions"][isMultiplayer ? "multiPlayer" : "singlePlayer"][isMultiplayer ? "cheatsAllowed" : "cheatsNotAllowed"];
entry->Bool() = isMultiplayer ? index : !index;
ExtraOptionsInfo info = SEL->getStartInfo()->extraOptionsInfo;
info.cheatsAllowed = index;
CSH->setExtraOptionsInfo(info);
});
addCallback("setUnlimitedReplay", [&](int index){
bool isMultiplayer = CSH->loadMode == ELoadMode::MULTI;
Settings entry = persistentStorage.write["startExtraOptions"][isMultiplayer ? "multiPlayer" : "singlePlayer"]["unlimitedReplay"];
entry->Bool() = index;
ExtraOptionsInfo info = SEL->getStartInfo()->extraOptionsInfo;
info.unlimitedReplay = index;
CSH->setExtraOptionsInfo(info);
});
addCallback("setTurnTimerAccumulate", [&](int index){
TurnTimerInfo info = SEL->getStartInfo()->turnTimerInfo;
info.accumulatingTurnTimer = index;
CSH->setTurnTimerInfo(info);
});
addCallback("setUnitTimerAccumulate", [&](int index){
TurnTimerInfo info = SEL->getStartInfo()->turnTimerInfo;
info.accumulatingUnitTimer = index;
CSH->setTurnTimerInfo(info);
});
//helper function to parse string containing time to integer reflecting time in seconds
//assumed that input string can be modified by user, function shall support user's intention
// normal: 2:00, 12:30
// adding symbol: 2:005 -> 2:05, 2:305 -> 23:05,
// adding symbol (>60 seconds): 12:095 -> 129:05
// removing symbol: 129:0 -> 12:09, 2:0 -> 0:20, 0:2 -> 0:02
auto parseTimerString = [](const std::string & str) -> int
{
auto sc = str.find(":");
if(sc == std::string::npos)
return str.empty() ? 0 : std::stoi(str);
auto l = str.substr(0, sc);
auto r = str.substr(sc + 1, std::string::npos);
if(r.length() == 3) //symbol added
{
l.push_back(r.front());
r.erase(r.begin());
}
else if(r.length() == 1) //symbol removed
{
r.insert(r.begin(), l.back());
l.pop_back();
}
else if(r.empty())
r = "0";
int sec = std::stoi(r);
if(sec >= 60)
{
if(l.empty()) //9:00 -> 0:09
return sec / 10;
l.push_back(r.front()); //0:090 -> 9:00
r.erase(r.begin());
}
else if(l.empty())
return sec;
return std::min(24*60, std::stoi(l)) * 60 + std::stoi(r);
};
addCallback("parseAndSetTimer_base", [this, parseTimerString](const std::string & str){
int time = parseTimerString(str) * 1000;
if(time >= 0)
{
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
tinfo.baseTimer = time;
CSH->setTurnTimerInfo(tinfo);
if(auto ww = widget<CTextInput>("chessFieldBase"))
ww->setText(timeToString(time));
}
});
addCallback("parseAndSetTimer_turn", [this, parseTimerString](const std::string & str){
int time = parseTimerString(str) * 1000;
if(time >= 0)
{
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
tinfo.turnTimer = time;
CSH->setTurnTimerInfo(tinfo);
if(auto ww = widget<CTextInput>("chessFieldTurn"))
ww->setText(timeToString(time));
}
});
addCallback("parseAndSetTimer_battle", [this, parseTimerString](const std::string & str){
int time = parseTimerString(str) * 1000;
if(time >= 0)
{
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
tinfo.battleTimer = time;
CSH->setTurnTimerInfo(tinfo);
if(auto ww = widget<CTextInput>("chessFieldBattle"))
ww->setText(timeToString(time));
}
});
addCallback("parseAndSetTimer_unit", [this, parseTimerString](const std::string & str){
int time = parseTimerString(str) * 1000;
if(time >= 0)
{
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
tinfo.unitTimer = time;
CSH->setTurnTimerInfo(tinfo);
if(auto ww = widget<CTextInput>("chessFieldUnit"))
ww->setText(timeToString(time));
}
});
const JsonNode config(configPath);
build(config);
//set timers combo box callbacks
if(auto w = widget<ComboBox>("timerModeSwitch"))
{
w->onConstructItems = [&](std::vector<const void *> & curItems){
if(variables["timers"].isNull())
return;
for(auto & p : variables["timers"].Vector())
{
curItems.push_back(&p);
}
};
w->onSetItem = [&](const void * item){
if(item)
{
if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
{
for(auto wname : (*tObj)["hideWidgets"].Vector())
{
if(auto w = widget<CIntObject>(wname.String()))
w->setEnabled(false);
}
for(auto wname : (*tObj)["showWidgets"].Vector())
{
if(auto w = widget<CIntObject>(wname.String()))
w->setEnabled(true);
}
if((*tObj)["default"].isVector())
{
TurnTimerInfo tinfo;
tinfo.baseTimer = (*tObj)["default"].Vector().at(0).Integer() * 1000;
tinfo.turnTimer = (*tObj)["default"].Vector().at(1).Integer() * 1000;
tinfo.battleTimer = (*tObj)["default"].Vector().at(2).Integer() * 1000;
tinfo.unitTimer = (*tObj)["default"].Vector().at(3).Integer() * 1000;
CSH->setTurnTimerInfo(tinfo);
}
}
redraw();
}
};
w->getItemText = [this](int idx, const void * item){
if(item)
{
if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
return readText((*tObj)["text"]);
}
return std::string("");
};
w->setItem(0);
}
if(auto w = widget<ComboBox>("simturnsPresetSelector"))
{
w->onConstructItems = [this](std::vector<const void *> & curItems)
{
for (size_t i = 0; i < variables["simturnsPresets"].Vector().size(); ++i)
curItems.push_back((void*)i);
};
w->onSetItem = [setSimturnsPresetCallback](const void * item){
size_t itemIndex = (size_t)item;
setSimturnsPresetCallback(itemIndex);
};
}
if(auto w = widget<ComboBox>("timerPresetSelector"))
{
w->onConstructItems = [this](std::vector<const void *> & curItems)
{
for (size_t i = 0; i < variables["timerPresets"].Vector().size(); ++i)
curItems.push_back((void*)i);
};
w->onSetItem = [setTimerPresetCallback](const void * item){
size_t itemIndex = (size_t)item;
setTimerPresetCallback(itemIndex);
};
}
}
void OptionsTabBase::recreate(bool campaign)
{
auto const & generateSimturnsDurationText = [](int days) -> std::string
{
if (days == 0)
return CGI->generaltexth->translate("core.genrltxt.523");
if (days >= 1000000) // Not "unlimited" but close enough
return CGI->generaltexth->translate("core.turndur.10");
bool canUseMonth = days % 28 == 0 && days >= 28*2;
bool canUseWeek = days % 7 == 0 && days >= 7*2;
int value = days;
std::string text = "vcmi.optionsTab.simturns.days";
if (canUseWeek && !canUseMonth)
{
value = days / 7;
text = "vcmi.optionsTab.simturns.weeks";
}
if (canUseMonth)
{
value = days / 28;
text = "vcmi.optionsTab.simturns.months";
}
MetaString message;
message.appendTextID(Languages::getPluralFormTextID( CGI->generaltexth->getPreferredLanguage(), value, text));
message.replaceNumber(value);
return message.toString();
};
//Simultaneous turns
if(auto turnSlider = widget<CSlider>("simturnsDurationMin"))
turnSlider->setValue(SEL->getStartInfo()->simturnsInfo.requiredTurns, false);
if(auto turnSlider = widget<CSlider>("simturnsDurationMax"))
turnSlider->setValue(SEL->getStartInfo()->simturnsInfo.optionalTurns, false);
if(auto w = widget<CLabel>("labelSimturnsDurationValueMin"))
w->setText(generateSimturnsDurationText(SEL->getStartInfo()->simturnsInfo.requiredTurns));
if(auto w = widget<CLabel>("labelSimturnsDurationValueMax"))
w->setText(generateSimturnsDurationText(SEL->getStartInfo()->simturnsInfo.optionalTurns));
if(auto buttonSimturnsAI = widget<CToggleButton>("buttonSimturnsAI"))
buttonSimturnsAI->setSelectedSilent(SEL->getStartInfo()->simturnsInfo.allowHumanWithAI);
if(auto buttonTurnTimerAccumulate = widget<CToggleButton>("buttonTurnTimerAccumulate"))
buttonTurnTimerAccumulate->setSelectedSilent(SEL->getStartInfo()->turnTimerInfo.accumulatingTurnTimer);
if(auto chessFieldTurnLabel = widget<CLabel>("chessFieldTurnLabel"))
{
if (SEL->getStartInfo()->turnTimerInfo.accumulatingTurnTimer)
chessFieldTurnLabel->setText(CGI->generaltexth->translate("vcmi.optionsTab.chessFieldTurnAccumulate.help"));
else
chessFieldTurnLabel->setText(CGI->generaltexth->translate("vcmi.optionsTab.chessFieldTurnDiscard.help"));
}
if(auto chessFieldUnitLabel = widget<CLabel>("chessFieldUnitLabel"))
{
if (SEL->getStartInfo()->turnTimerInfo.accumulatingUnitTimer)
chessFieldUnitLabel->setText(CGI->generaltexth->translate("vcmi.optionsTab.chessFieldUnitAccumulate.help"));
else
chessFieldUnitLabel->setText(CGI->generaltexth->translate("vcmi.optionsTab.chessFieldUnitDiscard.help"));
}
if(auto buttonUnitTimerAccumulate = widget<CToggleButton>("buttonUnitTimerAccumulate"))
buttonUnitTimerAccumulate->setSelectedSilent(SEL->getStartInfo()->turnTimerInfo.accumulatingUnitTimer);
const auto & turnTimerRemote = SEL->getStartInfo()->turnTimerInfo;
//classic timer
if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
{
if(!variables["timerPresets"].isNull() && !turnTimerRemote.battleTimer && !turnTimerRemote.unitTimer && !turnTimerRemote.baseTimer)
{
for(int idx = 0; idx < variables["timerPresets"].Vector().size(); ++idx)
{
auto & tpreset = variables["timerPresets"].Vector()[idx];
if(tpreset.Vector().at(1).Integer() == turnTimerRemote.turnTimer / 1000)
{
turnSlider->scrollTo(idx, false);
if(auto w = widget<CLabel>("labelTurnDurationValue"))
w->setText(CGI->generaltexth->turnDurations[idx]);
}
}
}
}
if(auto ww = widget<CTextInput>("chessFieldBase"))
ww->setText(timeToString(turnTimerRemote.baseTimer));
if(auto ww = widget<CTextInput>("chessFieldTurn"))
ww->setText(timeToString(turnTimerRemote.turnTimer));
if(auto ww = widget<CTextInput>("chessFieldBattle"))
ww->setText(timeToString(turnTimerRemote.battleTimer));
if(auto ww = widget<CTextInput>("chessFieldUnit"))
ww->setText(timeToString(turnTimerRemote.unitTimer));
if(auto w = widget<ComboBox>("timerModeSwitch"))
{
if(turnTimerRemote.battleTimer || turnTimerRemote.unitTimer || turnTimerRemote.baseTimer)
{
if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
if(turnSlider->isActive())
w->setItem(1);
}
}
if(auto buttonCheatAllowed = widget<CToggleButton>("buttonCheatAllowed"))
{
buttonCheatAllowed->setSelectedSilent(SEL->getStartInfo()->extraOptionsInfo.cheatsAllowed);
buttonCheatAllowed->block(CSH->isGuest());
}
if(auto buttonUnlimitedReplay = widget<CToggleButton>("buttonUnlimitedReplay"))
{
buttonUnlimitedReplay->setSelectedSilent(SEL->getStartInfo()->extraOptionsInfo.unlimitedReplay);
buttonUnlimitedReplay->block(CSH->isGuest());
}
if(auto textureCampaignOverdraw = widget<CFilledTexture>("textureCampaignOverdraw"))
textureCampaignOverdraw->setEnabled(campaign);
}