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51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
/*
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* ServerCallback.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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namespace vstd
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{
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class RNG;
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}
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struct CPackForClient;
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struct BattleLogMessage;
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struct BattleStackMoved;
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struct BattleUnitsChanged;
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struct SetStackEffect;
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struct StacksInjured;
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struct BattleObstaclesChanged;
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struct CatapultAttack;
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class DLL_LINKAGE ServerCallback
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{
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public:
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virtual ~ServerCallback() = default;
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virtual void complain(const std::string & problem) = 0;
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virtual bool describeChanges() const = 0;
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virtual vstd::RNG * getRNG() = 0;
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virtual void apply(CPackForClient & pack) = 0;
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virtual void apply(BattleLogMessage & pack) = 0;
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virtual void apply(BattleStackMoved & pack) = 0;
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virtual void apply(BattleUnitsChanged & pack) = 0;
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virtual void apply(SetStackEffect & pack) = 0;
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virtual void apply(StacksInjured & pack) = 0;
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virtual void apply(BattleObstaclesChanged & pack) = 0;
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virtual void apply(CatapultAttack & pack) = 0;
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};
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VCMI_LIB_NAMESPACE_END
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