mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
117 lines
3.1 KiB
C++
117 lines
3.1 KiB
C++
/*
|
|
* CPlayerState.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <vcmi/Player.h>
|
|
#include <vcmi/Team.h>
|
|
|
|
#include "bonuses/Bonus.h"
|
|
#include "bonuses/CBonusSystemNode.h"
|
|
#include "ResourceSet.h"
|
|
#include "TurnTimerInfo.h"
|
|
#include "ConstTransitivePtr.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CGHeroInstance;
|
|
class CGTownInstance;
|
|
class CGDwelling;
|
|
struct QuestInfo;
|
|
|
|
struct DLL_LINKAGE PlayerState : public CBonusSystemNode, public Player
|
|
{
|
|
public:
|
|
PlayerColor color;
|
|
bool human; //true if human controlled player, false for AI
|
|
TeamID team;
|
|
TResources resources;
|
|
std::set<ObjectInstanceID> visitedObjects; // as a std::set, since most accesses here will be from visited status checks
|
|
std::vector<ConstTransitivePtr<CGHeroInstance> > heroes;
|
|
std::vector<ConstTransitivePtr<CGTownInstance> > towns;
|
|
std::vector<ConstTransitivePtr<CGDwelling> > dwellings; //used for town growth
|
|
std::vector<QuestInfo> quests; //store info about all received quests
|
|
std::vector<Bonus> battleBonuses; //additional bonuses to be added during battle with neutrals
|
|
|
|
bool cheated;
|
|
bool enteredWinningCheatCode, enteredLosingCheatCode; //if true, this player has entered cheat codes for loss / victory
|
|
EPlayerStatus status;
|
|
std::optional<ui8> daysWithoutCastle;
|
|
TurnTimerInfo turnTimer;
|
|
|
|
PlayerState();
|
|
PlayerState(PlayerState && other) noexcept;
|
|
~PlayerState();
|
|
|
|
std::string nodeName() const override;
|
|
|
|
PlayerColor getId() const override;
|
|
TeamID getTeam() const override;
|
|
bool isHuman() const override;
|
|
const IBonusBearer * getBonusBearer() const override;
|
|
int getResourceAmount(int type) const override;
|
|
|
|
int32_t getIndex() const override;
|
|
int32_t getIconIndex() const override;
|
|
std::string getJsonKey() const override;
|
|
std::string getNameTranslated() const override;
|
|
std::string getNameTextID() const override;
|
|
void registerIcons(const IconRegistar & cb) const override;
|
|
|
|
bool checkVanquished() const
|
|
{
|
|
return heroes.empty() && towns.empty();
|
|
}
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & color;
|
|
h & human;
|
|
h & team;
|
|
h & resources;
|
|
h & status;
|
|
h & turnTimer;
|
|
h & heroes;
|
|
h & towns;
|
|
h & dwellings;
|
|
h & quests;
|
|
h & visitedObjects;
|
|
h & status;
|
|
h & daysWithoutCastle;
|
|
h & cheated;
|
|
h & battleBonuses;
|
|
h & enteredLosingCheatCode;
|
|
h & enteredWinningCheatCode;
|
|
h & static_cast<CBonusSystemNode&>(*this);
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE TeamState : public CBonusSystemNode
|
|
{
|
|
public:
|
|
TeamID id; //position in gameState::teams
|
|
std::set<PlayerColor> players; // members of this team
|
|
//TODO: boost::array, bool if possible
|
|
std::shared_ptr<boost::multi_array<ui8, 3>> fogOfWarMap; //[z][x][y] true - visible, false - hidden
|
|
|
|
TeamState();
|
|
TeamState(TeamState && other) noexcept;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id;
|
|
h & players;
|
|
h & fogOfWarMap;
|
|
h & static_cast<CBonusSystemNode&>(*this);
|
|
}
|
|
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|