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vcmi/lib/mapping/CMapService.cpp
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

145 lines
4.0 KiB
C++

/*
* CMapService.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CMapService.h"
#include "../filesystem/Filesystem.h"
#include "../filesystem/CBinaryReader.h"
#include "../filesystem/CCompressedStream.h"
#include "../filesystem/CMemoryStream.h"
#include "../filesystem/CMemoryBuffer.h"
#include "CMap.h"
#include "MapFormatH3M.h"
#include "MapFormatJson.h"
VCMI_LIB_NAMESPACE_BEGIN
std::unique_ptr<CMap> CMapService::loadMap(const ResourceID & name) const
{
auto stream = getStreamFromFS(name);
return getMapLoader(stream)->loadMap();
}
std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ResourceID & name) const
{
auto stream = getStreamFromFS(name);
return getMapLoader(stream)->loadMapHeader();
}
std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size, const std::string & name) const
{
auto stream = getStreamFromMem(buffer, size);
std::unique_ptr<CMap> map(getMapLoader(stream)->loadMap());
std::unique_ptr<CMapHeader> header(map.get());
//might be original campaign and require patch
getMapPatcher(name)->patchMapHeader(header);
header.release();
return map;
}
std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size, const std::string & name) const
{
auto stream = getStreamFromMem(buffer, size);
std::unique_ptr<CMapHeader> header = getMapLoader(stream)->loadMapHeader();
//might be original campaign and require patch
getMapPatcher(name)->patchMapHeader(header);
return header;
}
void CMapService::saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const
{
CMemoryBuffer serializeBuffer;
{
CMapSaverJson saver(&serializeBuffer);
saver.saveMap(map);
}
{
boost::filesystem::remove(fullPath);
boost::filesystem::ofstream tmp(fullPath, boost::filesystem::ofstream::binary);
tmp.write((const char *)serializeBuffer.getBuffer().data(),serializeBuffer.getSize());
tmp.flush();
tmp.close();
}
}
std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const ResourceID & name)
{
return CResourceHandler::get()->load(name);
}
std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
{
return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
}
std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream)
{
// Read map header
CBinaryReader reader(stream.get());
ui32 header = reader.readUInt32();
reader.getStream()->seek(0);
//check for ZIP magic. Zip files are VCMI maps
switch(header)
{
case 0x06054b50:
case 0x04034b50:
case 0x02014b50:
return std::unique_ptr<IMapLoader>(new CMapLoaderJson(stream.get()));
break;
default:
// Check which map format is used
// gzip header is 3 bytes only in size
switch(header & 0xffffff)
{
// gzip header magic number, reversed for LE
case 0x00088B1F:
stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
case EMapFormat::WOG :
case EMapFormat::AB :
case EMapFormat::ROE :
case EMapFormat::SOD :
return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
default :
throw std::runtime_error("Unknown map format");
}
}
}
static JsonNode loadPatches(std::string path)
{
JsonNode node = JsonUtils::assembleFromFiles(path);
for (auto & entry : node.Struct())
JsonUtils::validate(entry.second, "vcmi:mapHeader", "patch for " + entry.first);
return node;
}
std::unique_ptr<IMapPatcher> CMapService::getMapPatcher(std::string scenarioName)
{
static JsonNode node;
if (node.isNull())
node = loadPatches("config/mapOverrides.json");
boost::to_lower(scenarioName);
logGlobal->debug("Request to patch map %s", scenarioName);
return std::unique_ptr<IMapPatcher>(new CMapPatcher(node[scenarioName]));
}
VCMI_LIB_NAMESPACE_END