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vcmi/client/windows/GUIClasses.cpp
Ivan Savenko dce9880d16 Minor refactoring of FunctionList using variadic templates.
Please make sure that all supported compilers are OK with this code
2014-11-12 22:46:37 +02:00

1830 lines
61 KiB
C++

#include "StdInc.h"
#include "GUIClasses.h"
#include "CAdvmapInterface.h"
#include "CCastleInterface.h"
#include "CCreatureWindow.h"
#include "CHeroWindow.h"
#include "CSpellWindow.h"
#include "../CBitmapHandler.h"
#include "../CDefHandler.h"
#include "../CGameInfo.h"
#include "../CMessage.h"
#include "../CMusicHandler.h"
#include "../CPlayerInterface.h"
#include "../CPreGame.h"
#include "../CVideoHandler.h"
#include "../Graphics.h"
#include "../mapHandler.h"
#include "../battle/CBattleInterfaceClasses.h"
#include "../battle/CBattleInterface.h"
#include "../battle/CCreatureAnimation.h"
#include "../gui/CGuiHandler.h"
#include "../gui/SDL_Extensions.h"
#include "../gui/CCursorHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/MiscWidgets.h"
#include "../windows/InfoWindows.h"
#include "../../CCallback.h"
#include "../lib/BattleState.h"
#include "../lib/CArtHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CConfigHandler.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/CGameState.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CModHandler.h"
#include "../lib/CondSh.h"
#include "../lib/CSpellHandler.h"
#include "../lib/CStopWatch.h"
#include "../lib/CTownHandler.h"
#include "../lib/GameConstants.h"
#include "../lib/HeroBonus.h"
#include "../lib/mapping/CMap.h"
#include "../lib/NetPacksBase.h"
#include "../lib/StartInfo.h"
/*
* GUIClasses.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
using namespace CSDL_Ext;
std::list<CFocusable*> CFocusable::focusables;
CFocusable * CFocusable::inputWithFocus;
#undef min
#undef max
CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
CIntObject(LCLICK | RCLICK),
parent(window),
selected(false),
creature(crea),
amount(totalAmount)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
pic = new CCreaturePic(1,1, creature, true, true);
// 1 + 1 px for borders
pos.w = pic->pos.w + 2;
pos.h = pic->pos.h + 2;
}
void CRecruitmentWindow::CCreatureCard::select(bool on)
{
selected = on;
redraw();
}
void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
{
if (down)
parent->select(this);
}
void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
{
if (down)
GH.pushInt(new CStackWindow(creature, true));
}
void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
if (selected)
drawBorder(to, pos, int3(248, 0, 0));
else
drawBorder(to, pos, int3(232, 212, 120));
}
CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
{
type |= REDRAW_PARENT;
pos = position + pos;
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
}
void CRecruitmentWindow::CCostBox::set(TResources res)
{
//just update values
for(auto & item : resources)
{
item.second.first->setText(boost::lexical_cast<std::string>(res[item.first]));
}
}
void CRecruitmentWindow::CCostBox::createItems(TResources res)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
for(auto & curr : resources)
{
delete curr.second.first;
delete curr.second.second;
}
resources.clear();
TResources::nziterator iter(res);
while (iter.valid())
{
CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
iter++;
}
if (!resources.empty())
{
int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
//reverse to display gold as first resource
for (auto & res : boost::adaptors::reverse(resources))
{
res.second.first->moveBy(Point(curx, 22));
res.second.second->moveBy(Point(curx, 22));
curx += 48;
}
}
redraw();
}
void CRecruitmentWindow::select(CCreatureCard *card)
{
if (card == selected)
return;
if (selected)
selected->select(false);
selected = card;
if (selected)
selected->select(true);
if (card)
{
si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
vstd::amin(maxAmount, card->amount);
slider->setAmount(maxAmount);
if(slider->getValue() != maxAmount)
slider->moveTo(maxAmount);
else // if slider already at 0 - emulate call to sliderMoved()
sliderMoved(maxAmount);
costPerTroopValue->createItems(card->creature->cost);
totalCostValue->createItems(card->creature->cost);
costPerTroopValue->set(card->creature->cost);
totalCostValue->set(card->creature->cost * maxAmount);
//Recruit %s
title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
maxButton->block(maxAmount == 0);
slider->block(maxAmount == 0);
}
}
void CRecruitmentWindow::buy()
{
CreatureID crid = selected->creature->idNumber;
SlotID dstslot = dst-> getSlotFor(crid);
if(!dstslot.validSlot() && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->creatureToMachineID(crid))) //no available slot
{
std::string txt;
if(dst->ID == Obj::HERO)
{
txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
}
else
{
txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
}
LOCPLINT->showInfoDialog(txt);
return;
}
onRecruit(crid, slider->getValue());
if(level >= 0)
close();
}
void CRecruitmentWindow::showAll(SDL_Surface * to)
{
CWindowObject::showAll(to);
// recruit\total values
drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
//cost boxes
drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
//buttons borders
drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
}
CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const std::function<void(CreatureID,int)> &Recruit, int y_offset):
CWindowObject(PLAYER_COLORED, "TPRCRT"),
onRecruit(Recruit),
level(Level),
dst(Dst),
selected(nullptr),
dwelling(Dwelling)
{
moveBy(Point(0, y_offset));
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
slider = new CSlider(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
maxButton = new CButton(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax,slider), SDLK_m);
buyButton = new CButton(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy,this), SDLK_RETURN);
cancelButton = new CButton(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close,this), SDLK_ESCAPE);
title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
availableCreaturesChanged();
}
void CRecruitmentWindow::availableCreaturesChanged()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
size_t selectedIndex = 0;
if (!cards.empty() && selected) // find position of selected item
selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
//deselect card
select(nullptr);
//delete old cards
for(auto & card : cards)
delete card;
cards.clear();
for(int i=0; i<dwelling->creatures.size(); i++)
{
//find appropriate level
if(level >= 0 && i != level)
continue;
int amount = dwelling->creatures[i].first;
//create new cards
for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
}
assert(!cards.empty());
const int creatureWidth = 102;
//normal distance between cards - 18px
int requiredSpace = 18;
//maximum distance we can use without reaching window borders
int availableSpace = pos.w - 50 - creatureWidth * cards.size();
if (cards.size() > 1) // avoid division by zero
availableSpace /= cards.size() - 1;
else
availableSpace = 0;
assert(availableSpace >= 0);
const int spaceBetween = std::min(requiredSpace, availableSpace);
const int totalCreatureWidth = spaceBetween + creatureWidth;
//now we know total amount of cards and can move them to correct position
int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
for(auto & card : cards)
{
card->moveBy(Point(curx, 64));
curx += totalCreatureWidth;
}
//restore selection
select(cards[selectedIndex]);
if(slider->getValue() == slider->getAmount())
slider->moveToMax();
else // if slider already at 0 - emulate call to sliderMoved()
sliderMoved(slider->getAmount());
}
void CRecruitmentWindow::sliderMoved(int to)
{
if (!selected)
return;
buyButton->block(!to);
availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
toRecruitValue->setText(boost::lexical_cast<std::string>(to));
totalCostValue->set(selected->creature->cost * to);
}
CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_,
int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
callback(callback_),
leftAmount(leftAmount_),
rightAmount(rightAmount_),
leftMin(leftMin_),
rightMin(rightMin_),
slider(nullptr)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
int total = leftAmount + rightAmount;
int leftMax = total - rightMin;
int rightMax = total - leftMin;
ok = new CButton(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
cancel = new CButton(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
int sliderPositions = total - leftMin - rightMin;
leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
//add filters to allow only number input
leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
animLeft = new CCreaturePic(20, 54, creature, true, false);
animRight = new CCreaturePic(177, 54,creature, true, false);
slider = new CSlider(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
std::string title = CGI->generaltexth->allTexts[256];
boost::algorithm::replace_first(title,"%s", creature->namePl);
new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
}
void CSplitWindow::setAmountText(std::string text, bool left)
{
try
{
setAmount(boost::lexical_cast<int>(text), left);
slider->moveTo(rightAmount - rightMin);
}
catch(boost::bad_lexical_cast &)
{
}
}
void CSplitWindow::setAmount(int value, bool left)
{
int total = leftAmount + rightAmount;
leftAmount = left ? value : total - value;
rightAmount = left ? total - value : value;
leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
}
void CSplitWindow::apply()
{
callback(leftAmount, rightAmount);
close();
}
void CSplitWindow::sliderMoved(int to)
{
setAmount(rightMin + to, false);
}
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback):
CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
cb(callback)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
LOCPLINT->showingDialog->setn(true);
new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
new CButton(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
//%s has gained a level.
new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
//%s is now a level %d %s.
new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
new CAnimImage("PSKIL42", pskill, 0, 174, 190);
new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
CGI->generaltexth->primarySkillNames[pskill] + " +1");
if (!skills.empty())
{
std::vector<CSelectableComponent *> comps;
for(auto & skill : skills)
{
comps.push_back(new CSelectableComponent(
CComponent::secskill,
skill,
hero->getSecSkillLevel( SecondarySkill(skill) )+1,
CComponent::medium));
}
box = new CComponentBox(comps, Rect(75, 300, pos.w - 150, 100));
}
else
box = nullptr;
}
CLevelWindow::~CLevelWindow()
{
//FIXME: call callback if there was nothing to select?
if (box && box->selectedIndex() != -1)
cb(box->selectedIndex());
LOCPLINT->showingDialog->setn(false);
}
static void setIntSetting(std::string group, std::string field, int value)
{
Settings entry = settings.write[group][field];
entry->Float() = value;
}
static void setBoolSetting(std::string group, std::string field, bool value)
{
Settings fullscreen = settings.write[group][field];
fullscreen->Bool() = value;
}
CSystemOptionsWindow::CSystemOptionsWindow():
CWindowObject(PLAYER_COLORED, "SysOpBck"),
onFullscreenChanged(settings.listen["video"]["fullscreen"])
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"];
//left window section
leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
leftGroup->add(122, 262, texts["resolutionButton"]["label"].String());
leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
//right section
rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String());
rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
//setting up buttons
load = new CButton (Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&] { bloadf(); }, SDLK_l);
load->setImageOrder(1, 0, 2, 3);
save = new CButton (Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&] { bsavef(); }, SDLK_s);
save->setImageOrder(1, 0, 2, 3);
restart = new CButton (Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&] { brestartf(); }, SDLK_r);
restart->setImageOrder(1, 0, 2, 3);
mainMenu = new CButton (Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&] { bmainmenuf(); }, SDLK_m);
mainMenu->setImageOrder(1, 0, 2, 3);
quitGame = new CButton (Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&] { bquitf(); }, SDLK_q);
quitGame->setImageOrder(1, 0, 2, 3);
backToMap = new CButton ( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&] { breturnf(); }, SDLK_RETURN);
backToMap->setImageOrder(1, 0, 2, 3);
backToMap->assignedKeys.insert(SDLK_ESCAPE);
heroMoveSpeed = new CToggleGroup(0);
heroMoveSpeed->addToggle(1, new CToggleButton(Point( 28, 77), "sysopb1.def", CGI->generaltexth->zelp[349]));
heroMoveSpeed->addToggle(2, new CToggleButton(Point( 76, 77), "sysopb2.def", CGI->generaltexth->zelp[350]));
heroMoveSpeed->addToggle(4, new CToggleButton(Point(124, 77), "sysopb3.def", CGI->generaltexth->zelp[351]));
heroMoveSpeed->addToggle(8, new CToggleButton(Point(172, 77), "sysopb4.def", CGI->generaltexth->zelp[352]));
heroMoveSpeed->setSelected(settings["adventure"]["heroSpeed"].Float());
heroMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
enemyMoveSpeed = new CToggleGroup(0);
enemyMoveSpeed->addToggle(2, new CToggleButton(Point( 28, 144), "sysopb5.def", CGI->generaltexth->zelp[353]));
enemyMoveSpeed->addToggle(4, new CToggleButton(Point( 76, 144), "sysopb6.def", CGI->generaltexth->zelp[354]));
enemyMoveSpeed->addToggle(8, new CToggleButton(Point(124, 144), "sysopb7.def", CGI->generaltexth->zelp[355]));
enemyMoveSpeed->addToggle(0, new CToggleButton(Point(172, 144), "sysopb8.def", CGI->generaltexth->zelp[356]));
enemyMoveSpeed->setSelected(settings["adventure"]["enemySpeed"].Float());
enemyMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
mapScrollSpeed = new CToggleGroup(0);
mapScrollSpeed->addToggle(1, new CToggleButton(Point( 28, 210), "sysopb9.def", CGI->generaltexth->zelp[357]));
mapScrollSpeed->addToggle(2, new CToggleButton(Point( 92, 210), "sysob10.def", CGI->generaltexth->zelp[358]));
mapScrollSpeed->addToggle(4, new CToggleButton(Point(156, 210), "sysob11.def", CGI->generaltexth->zelp[359]));
mapScrollSpeed->setSelected(settings["adventure"]["scrollSpeed"].Float());
mapScrollSpeed->addCallback(std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
musicVolume = new CToggleGroup(0, true);
for(int i=0; i<10; ++i)
musicVolume->addToggle(i*11, new CToggleButton(Point(29 + 19*i, 359), "syslb.def", CGI->generaltexth->zelp[326+i]));
musicVolume->setSelected(CCS->musich->getVolume());
musicVolume->addCallback(std::bind(&setIntSetting, "general", "music", _1));
effectsVolume = new CToggleGroup(0, true);
for(int i=0; i<10; ++i)
effectsVolume->addToggle(i*11, new CToggleButton(Point(29 + 19*i, 425), "syslb.def", CGI->generaltexth->zelp[336+i]));
effectsVolume->setSelected(CCS->soundh->getVolume());
effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1));
showReminder = new CToggleButton(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361],
[&] (bool value) { setBoolSetting("adventure", "heroReminder", value); });
quickCombat = new CToggleButton(Point(246, 87+32), "sysopchk.def", CGI->generaltexth->zelp[362],
[&] (bool value) { setBoolSetting("adventure", "quickCombat", value); });
spellbookAnim = new CToggleButton(Point(246, 87+64), "sysopchk.def", CGI->generaltexth->zelp[364],
[&] (bool value) { setBoolSetting("video", "spellbookAnimation", value); });
fullscreen = new CToggleButton(Point(246, 215), "sysopchk.def", CButton::tooltip(texts["fullscreenButton"]),
[&] (bool value) { setBoolSetting("video", "fullscreen", value); });
showReminder->setSelected(settings["adventure"]["heroReminder"].Bool());
quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool());
spellbookAnim->setSelected(settings["video"]["spellbookAnimation"].Bool());
fullscreen->setSelected(settings["video"]["fullscreen"].Bool());
onFullscreenChanged([&](const JsonNode &newState){ fullscreen->setSelected(newState.Bool());});
gameResButton = new CButton(Point(28, 275),"buttons/resolution", CButton::tooltip(texts["resolutionButton"]),
std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
std::string resText;
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
resText += "x";
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
}
void CSystemOptionsWindow::selectGameRes()
{
std::vector<std::string> items;
const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"];
for( config::CConfigHandler::GuiOptionsMap::value_type& value : conf.guiOptions)
{
std::string resX = boost::lexical_cast<std::string>(value.first.first);
std::string resY = boost::lexical_cast<std::string>(value.first.second);
items.push_back(resX + 'x' + resY);
}
GH.pushInt(new CObjectListWindow(items, nullptr, texts["label"].String(), texts["help"].String(),
std::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
}
void CSystemOptionsWindow::setGameRes(int index)
{
auto iter = conf.guiOptions.begin();
std::advance(iter, index);
//do not set resolution to illegal one (0x0)
assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
Settings gameRes = settings.write["video"]["screenRes"];
gameRes["width"].Float() = iter->first.first;
gameRes["height"].Float() = iter->first.second;
std::string resText;
resText += boost::lexical_cast<std::string>(iter->first.first);
resText += "x";
resText += boost::lexical_cast<std::string>(iter->first.second);
gameResLabel->setText(resText);
}
void CSystemOptionsWindow::bquitf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0);
}
void CSystemOptionsWindow::breturnf()
{
GH.popIntTotally(this);
}
void CSystemOptionsWindow::bmainmenuf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
}
void CSystemOptionsWindow::bloadf()
{
GH.popIntTotally(this);
LOCPLINT->proposeLoadingGame();
}
void CSystemOptionsWindow::bsavef()
{
GH.popIntTotally(this);
GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
}
void CSystemOptionsWindow::brestartf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
}
void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
{
GH.popIntTotally(this);
GH.pushSDLEvent(eventType, code);
}
CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
CWindowObject(PLAYER_COLORED, "TPTAVERN"),
tavernObj(TavernObj)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
if(h.size() < 2)
h.resize(2, nullptr);
h1 = new HeroPortrait(selected,0,72,299,h[0]);
h2 = new HeroPortrait(selected,1,162,299,h[1]);
selected = 0;
if (!h[0])
selected = 1;
if (!h[0] && !h[1])
selected = -1;
oldSelected = -1;
new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
cancel = new CButton(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
recruit = new CButton(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
thiefGuild = new CButton(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 2500) //not enough gold
{
recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
recruit->block(true);
}
else if(LOCPLINT->castleInt && LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
{
//Cannot recruit. You already have %d Heroes.
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
recruit->block(true);
}
else if((!LOCPLINT->castleInt) && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
{
//Cannot recruit. You already have %d Heroes.
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
recruit->block(true);
}
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
{
recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
recruit->block(true);
}
else
{
if(selected == -1)
recruit->block(true);
}
if (LOCPLINT->castleInt)
CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
else
CCS->videoh->open("TAVERN.BIK");
}
void CTavernWindow::recruitb()
{
const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
const CGObjectInstance *obj = tavernObj;
close();
LOCPLINT->cb->recruitHero(obj, toBuy);
}
void CTavernWindow::thievesguildb()
{
GH.pushInt( new CThievesGuildWindow(tavernObj) );
}
CTavernWindow::~CTavernWindow()
{
CCS->videoh->close();
}
void CTavernWindow::show(SDL_Surface * to)
{
CWindowObject::show(to);
CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
if(selected >= 0)
{
HeroPortrait *sel = selected ? h2 : h1;
if (selected != oldSelected && !recruit->isBlocked())
{
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
oldSelected = selected;
//Recruit %s the %s
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->name % sel->h->type->heroClass->name));
}
printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
}
}
void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
{
if(previousState && !down && h)
*_sel = _id;
}
void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
{
if(down && h)
{
GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
}
}
CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
: h(H), _sel(&sel), _id(id)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
OBJ_CONSTRUCTION_CAPTURING_ALL;
h = H;
pos.x += x;
pos.y += y;
pos.w = 58;
pos.h = 64;
if(H)
{
hoverName = CGI->generaltexth->tavernInfo[4];
boost::algorithm::replace_first(hoverName,"%s",H->name);
int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
for(int i=13; i<=17; i++) //war machines and spellbook don't count
if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
artifs--;
description = CGI->generaltexth->allTexts[215];
boost::algorithm::replace_first(description, "%s", h->name);
boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
boost::algorithm::replace_first(description, "%s", h->type->heroClass->name);
boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
new CAnimImage("portraitsLarge", h->portrait);
}
}
void CTavernWindow::HeroPortrait::hover( bool on )
{
//Hoverable::hover(on);
if(on)
GH.statusbar->setText(hoverName);
else
GH.statusbar->clear();
}
void CExchangeWindow::questlog(int whichHero)
{
CCS->curh->dragAndDropCursor(nullptr);
}
void CExchangeWindow::prepareBackground()
{
//printing heroes' names and levels
auto genTitle = [](const CGHeroInstance *h)
{
return boost::str(boost::format(CGI->generaltexth->allTexts[138])
% h->name % h->level % h->type->heroClass->name);
};
new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
//printing primary skills
for(int g=0; g<4; ++g)
new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
//heroes related thing
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
{
CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
//printing primary skills' amounts
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
//printing secondary skills
for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
{
int id = heroInst[b]->secSkills[m].first;
int level = heroInst[b]->secSkills[m].second;
new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
}
//hero's specialty
new CAnimImage("UN32", heroInst[b]->type->imageIndex, 0, 67 + 490*b, 45);
//experience
new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
//mana points
new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
}
//printing portraits
new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
}
CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID):
CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
heroInst[0] = LOCPLINT->cb->getHero(hero1);
heroInst[1] = LOCPLINT->cb->getHero(hero2);
prepareBackground();
artifs[0] = new CArtifactsOfHero(Point(-334, 150));
artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
artifs[0]->commonInfo->participants.insert(artifs[0]);
artifs[0]->setHero(heroInst[0]);
artifs[1] = new CArtifactsOfHero(Point(96, 150));
artifs[1]->commonInfo = artifs[0]->commonInfo;
artifs[1]->commonInfo->participants.insert(artifs[1]);
artifs[1]->setHero(heroInst[1]);
artSets.push_back(artifs[0]);
artSets.push_back(artifs[1]);
//primary skills
for(int g=0; g<4; ++g)
{
//primary skill's clickable areas
primSkillAreas.push_back(new LRClickableAreaWTextComp());
primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
primSkillAreas[g]->type = g;
primSkillAreas[g]->bonusValue = -1;
primSkillAreas[g]->baseType = 0;
primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
}
//heroes related thing
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
{
//secondary skill's clickable areas
for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
{
int skill = heroInst[b]->secSkills[g].first,
level = heroInst[b]->secSkills[g].second; // <1, 3>
secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
secSkillAreas[b][g]->baseType = 1;
secSkillAreas[b][g]->type = skill;
secSkillAreas[b][g]->bonusValue = level;
secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->skillName[skill]);
}
portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
specialty[b] = new LRClickableAreaWText();
specialty[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
specialty[b]->hoverText = CGI->generaltexth->heroscrn[27];
specialty[b]->text = heroInst[b]->type->specDescr;
experience[b] = new LRClickableAreaWText();
experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
spellPoints[b] = new LRClickableAreaWText();
spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
spellPoints[b]->text = CGI->generaltexth->allTexts[205];
boost::algorithm::replace_first(spellPoints[b]->text, "%s", heroInst[b]->name);
boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->mana));
boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->manaLimit()));
//setting morale
morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
morale[b]->set(heroInst[b]);
//setting luck
luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
luck[b]->set(heroInst[b]);
}
//buttons
quit = new CButton(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
if(queryID.getNum() > 0)
quit->addCallback([=]{ LOCPLINT->cb->selectionMade(0, queryID); });
questlogButton[0] = new CButton(Point( 10, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 0));
questlogButton[1] = new CButton(Point(740, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 1));
Rect barRect(5, 578, 725, 18);
ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
//garrison interface
garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
garr->addSplitBtn(new CButton( Point( 10, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), std::bind(&CGarrisonInt::splitClick, garr)));
garr->addSplitBtn(new CButton( Point(740, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), std::bind(&CGarrisonInt::splitClick, garr)));
}
CExchangeWindow::~CExchangeWindow() //d-tor
{
delete artifs[0]->commonInfo;
artifs[0]->commonInfo = nullptr;
artifs[1]->commonInfo = nullptr;
}
CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const std::function<void()> &onBuy):
CWindowObject(PLAYER_COLORED, "TPSHIP")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
bgWater = new CPicture("TPSHIPBK", 100, 69);
std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
bgShip->center(waterCenter);
// Create resource icons and costs.
std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
quit = new CButton( Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
build = new CButton( Point( 42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this),SDLK_RETURN);
build->addCallback(onBuy);
for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
{
if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
{
build->block(true);
break;
}
}
statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
}
CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
grailPos(GrailPos),
currentAlpha(SDL_ALPHA_OPAQUE)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
CCS->soundh->playSound(soundBase::OBELISK);
quitb = new CButton(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
quitb->assignedKeys.insert(SDLK_ESCAPE);
quitb->borderColor = Colors::METALLIC_GOLD;
new CPicture("PUZZLOGO", 607, 3);
new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
new CResDataBar("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
auto & puzzleMap = CGI->townh->factions[faction]->puzzleMap;
for(auto & elem : puzzleMap)
{
const SPuzzleInfo & info = elem;
auto piece = new CPicture(info.filename, info.x, info.y);
//piece that will slowly disappear
if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
{
piecesToRemove.push_back(piece);
piece->needRefresh = true;
piece->recActions = piece->recActions & ~SHOWALL;
#ifndef VCMI_SDL1
SDL_SetSurfaceBlendMode(piece->bg,SDL_BLENDMODE_BLEND);
#endif // VCMI_SDL1
}
}
}
void CPuzzleWindow::showAll(SDL_Surface * to)
{
int3 moveInt = int3(8, 9, 0);
Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
CGI->mh->terrainRect
(grailPos - moveInt, adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
to, &mapRect, 0, 0, true, moveInt);
CWindowObject::showAll(to);
}
void CPuzzleWindow::show(SDL_Surface * to)
{
static int animSpeed = 2;
if (currentAlpha < animSpeed)
{
//animation done
for(auto & piece : piecesToRemove)
delete piece;
piecesToRemove.clear();
}
else
{
//update disappearing puzzles
for(auto & piece : piecesToRemove)
piece->setAlpha(currentAlpha);
currentAlpha -= animSpeed;
}
CWindowObject::show(to);
}
void CTransformerWindow::CItem::move()
{
if (left)
moveBy(Point(289, 0));
else
moveBy(Point(-289, 0));
left = !left;
}
void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
move();
parent->showAll(screen2);
}
}
void CTransformerWindow::CItem::update()
{
icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
}
CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id):
id(id), size(size), parent(parent)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
addUsedEvents(LCLICK);
left = true;
pos.w = 58;
pos.h = 64;
pos.x += 45 + (id%3)*83 + id/6*83;
pos.y += 109 + (id/3)*98;
icon = new CAnimImage("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
new CLabel(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));//stack size
}
void CTransformerWindow::makeDeal()
{
for (auto & elem : items)
if (!elem->left)
LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
}
void CTransformerWindow::addAll()
{
for (auto & elem : items)
if (elem->left)
elem->move();
showAll(screen2);
}
void CTransformerWindow::updateGarrisons()
{
for(auto & item : items)
{
item->update();
}
}
CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
CWindowObject(PLAYER_COLORED, "SKTRNBK"),
hero(_hero),
town(_town)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
if (hero)
army = hero;
else
army = town;
for (int i=0; i<GameConstants::ARMY_SIZE; i++ )
if ( army->getCreature(SlotID(i)) )
items.push_back(new CItem(this, army->getStackCount(SlotID(i)), i));
all = new CButton(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&] { addAll(); }, SDLK_a);
convert = new CButton(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&] { makeDeal(); }, SDLK_RETURN);
cancel = new CButton(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&] { close(); },SDLK_ESCAPE);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
}
void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
if ( state() != 2 )
return;
auto win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
GH.pushInt(win);
}
}
void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
{
if(down)
{
CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
new CComponent(CComponent::secskill, ID, 1));
}
}
void CUniversityWindow::CItem::hover(bool on)
{
if (on)
GH.statusbar->setText(CGI->generaltexth->skillName[ID]);
else
GH.statusbar->clear();
}
int CUniversityWindow::CItem::state()
{
if (parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
return 1;
if (!parent->hero->canLearnSkill())//can't learn more skills
return 0;
if (parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
return 0;
return 2;
}
void CUniversityWindow::CItem::showAll(SDL_Surface * to)
{
CPicture * bar;
switch (state())
{
case 0: bar = parent->red;
break;
case 1: bar = parent->yellow;
break;
case 2: bar = parent->green;
break;
default:bar = nullptr;
break;
}
assert(bar);
blitAtLoc(bar->bg, -28, -22, to);
blitAtLoc(bar->bg, -28, 48, to);
printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
CAnimImage::showAll(to);
}
CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
ID(_ID),
parent(_parent)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
}
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
CWindowObject(PLAYER_COLORED, "UNIVERS1"),
hero(_hero),
market(_market)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
green = new CPicture("UNIVGREN.PCX");
yellow = new CPicture("UNIVGOLD.PCX");//bars
red = new CPicture("UNIVRED.PCX");
green->recActions =
yellow->recActions =
red->recActions = DISPOSE;
CIntObject * titlePic = nullptr;
if (market->o->ID == Obj::TOWN)
titlePic = new CAnimImage(CGI->townh->factions[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
else
titlePic = new CPicture("UNIVBLDG");
titlePic->center(Point(232 + pos.x, 76 + pos.y));
//Clerk speech
new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
//University
new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
assert(list.size() == 4);
for (int i=0; i<list.size(); i++)//prepare clickable items
items.push_back(new CItem(this, list[i], 54+i*104, 234));
cancel = new CButton(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&]{ close(); }, SDLK_RETURN);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
parent(PARENT)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
std::string text = CGI->generaltexth->allTexts[608];
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%d", "2000");
new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
std::string hoverText = CGI->generaltexth->allTexts[609];
boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
text = CGI->generaltexth->zelp[633].second;
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%d", "2000");
confirm= new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [&]{makeDeal(SKILL);}, SDLK_RETURN);
confirm->block(!available);
cancel = new CButton(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&]{ close(); }, SDLK_ESCAPE);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
void CUnivConfirmWindow::makeDeal(int skill)
{
LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
close();
}
CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
CWindowObject(PLAYER_COLORED, "APHLFTBK"),
fort(object),
hero(visitor)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
slotsCount=7;
resources = CDefHandler::giveDefEss("SMALRES.DEF");
new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());//Hill Fort
heroPic = new CHeroArea(30, 60, hero);
currState.resize(slotsCount+1);
costs.resize(slotsCount);
totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
for (int i = 0; i < slotsCount; i++)
{
currState[i] = getState(SlotID(i));
upgrade[i] = new CButton(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [&]{ makeDeal(SlotID(i)); }, SDLK_1 + i);
for (auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
upgrade[i]->addImage(image);
upgrade[i]->block(currState[i] == -1);
}
currState[slotsCount] = getState(SlotID(slotsCount));
upgradeAll = new CButton(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&]{ makeDeal(SlotID(slotsCount));}, SDLK_0);
for (auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
upgradeAll->addImage(image);
quit = new CButton(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,nullptr);
updateGarrisons();
}
void CHillFortWindow::updateGarrisons()
{
for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
totalSumm[i]=0;
for (int i=0; i<slotsCount; i++)
{
costs[i].clear();
int newState = getState(SlotID(i));
if (newState != -1)
{
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
if (info.newID.size())//we have upgrades here - update costs
{
costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
totalSumm += costs[i];
}
}
currState[i] = newState;
upgrade[i]->setIndex(newState);
upgrade[i]->block(currState[i] == -1);
upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
}
int newState = getState(SlotID(slotsCount));
currState[slotsCount] = newState;
upgradeAll->setIndex(newState);
garr->recreateSlots();
}
void CHillFortWindow::makeDeal(SlotID slot)
{
assert(slot.getNum()>=0);
int offset = (slot.getNum() == slotsCount)?2:0;
switch (currState[slot.getNum()])
{
case 0:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
std::vector<CComponent*>(), soundBase::sound_todo);
break;
case 1:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
std::vector<CComponent*>(), soundBase::sound_todo);
break;
case 2:
for (int i=0; i<slotsCount; i++)
if ( slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
{
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
}
break;
}
}
void CHillFortWindow::showAll (SDL_Surface *to)
{
CWindowObject::showAll(to);
for ( int i=0; i<slotsCount; i++)
{
if ( currState[i] == 0 || currState[i] == 2 )
{
if ( costs[i].size() )//we have several elements
{
int curY = 128;//reverse iterator is used to display gold as first element
for(int j = costs[i].size()-1; j >= 0; j--)
{
int val = costs[i][j];
if(!val) continue;
blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::WHITE, to);
curY += 20;
}
}
else//free upgrade - print gold image and "Free" text
{
blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::WHITE, to);
}
}
}
for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
{
if (totalSumm[i])//this resource is used - display it
{
blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::WHITE, to);
}
}
}
std::string CHillFortWindow::getTextForSlot(SlotID slot)
{
if ( !hero->getCreature(slot) )//we don`t have creature here
return "";
std::string str = CGI->generaltexth->allTexts[318];
int amount = hero->getStackCount(slot);
if ( amount == 1 )
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
else
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
return str;
}
int CHillFortWindow::getState(SlotID slot)
{
TResources myRes = LOCPLINT->cb->getResourceAmount();
if ( slot.getNum() == slotsCount )//"Upgrade all" slot
{
bool allUpgraded = true;//All creatures are upgraded?
for (int i=0; i<slotsCount; i++)
allUpgraded &= currState[i] == 1 || currState[i] == -1;
if (allUpgraded)
return 1;
if(!totalSumm.canBeAfforded(myRes))
return 0;
return 2;
}
if (hero->slotEmpty(slot))//no creature here
return -1;
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
if (!info.newID.size())//already upgraded
return 1;
if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
return 0;
return 2;//can upgrade
}
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
owner(_owner)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
type |= BLOCK_ADV_HOTKEYS;
SThievesGuildInfo tgi; //info to be displayed
LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
exitb = new CButton (Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&]{ close();}, SDLK_RETURN);
exitb->assignedKeys.insert(SDLK_ESCAPE);
statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
resdatabar = new CMinorResDataBar();
resdatabar->pos.x += pos.x;
resdatabar->pos.y += pos.y;
//data for information table:
// fields[row][column] = list of id's of players for this box
static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
&SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
//printing texts & descriptions to background
for(int g=0; g<12; ++g)
{
int posY[] = {400, 460, 510};
int y;
if(g < 9)
y = 52 + 32*g;
else
y = posY[g-9];
std::string text = CGI->generaltexth->jktexts[24+g];
boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
}
for(int g=1; g<tgi.playerColors.size(); ++g)
new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
for(int g=0; g<tgi.playerColors.size(); ++g)
new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]);
//printing flags
for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
{
for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
{
std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
//position of box
int xpos = 259 + 66 * b;
int ypos = 41 + 32 * g;
size_t rowLength[2]; //size of each row
rowLength[0] = std::min<size_t>(players.size(), 4);
rowLength[1] = players.size() - rowLength[0];
for (size_t j=0; j< 2; j++)
{
// origin of this row | offset for 2nd row| shift right for short rows
//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
int rowStartX = xpos + (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
int rowStartY = ypos + (j ? 4 : 0);
for (size_t i=0; i< rowLength[j]; i++)
{
new CAnimImage("itgflags", players[i + j*4].getNum(), 0, rowStartX + i*12, rowStartY);
}
}
}
}
static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
//printing best hero
int counter = 0;
for(auto & iter : tgi.colorToBestHero)
{
if(iter.second.portrait >= 0)
{
new CPicture(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334);
new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
//TODO: r-click info:
// - r-click on hero
// - r-click on primary skill label
if(iter.second.details)
{
new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
0, FONT_TINY, TOPLEFT, Colors::WHITE);
for (int i=0; i<iter.second.details->primskills.size(); ++i)
{
new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
}
}
}
counter++;
}
//printing best creature
counter = 0;
for(auto & it : tgi.bestCreature)
{
if(it.second >= 0)
new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
counter++;
}
//printing personality
counter = 0;
for(auto & it : tgi.personality)
{
std::string text;
if(it.second == EAiTactic::NONE)
{
text = CGI->generaltexth->arraytxt[172];
}
else if(it.second != EAiTactic::RANDOM)
{
text = CGI->generaltexth->arraytxt[168 + it.second];
}
new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
counter++;
}
}
CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
parent(_parent),
index(_id)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
border = new CPicture("TPGATES");
pos = border->pos;
addUsedEvents(LCLICK);
type |= REDRAW_PARENT;
text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
select(index == parent->selected);
}
void CObjectListWindow::CItem::select(bool on)
{
if (on)
border->recActions = 255;
else
border->recActions = ~(UPDATE | SHOWALL);
redraw();
}
void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
{
if( previousState && !down)
parent->changeSelection(index);
}
CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
std::function<void(int)> Callback):
CWindowObject(PLAYER_COLORED, "TPGATE"),
onSelect(Callback)
{
items.reserve(_items.size());
for(int id : _items)
{
items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
}
init(titlePic, _title, _descr);
}
CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
std::function<void(int)> Callback):
CWindowObject(PLAYER_COLORED, "TPGATE"),
onSelect(Callback)
{
items.reserve(_items.size());
for (size_t i=0; i<_items.size(); i++)
items.push_back(std::make_pair(int(i), _items[i]));
init(titlePic, _title, _descr);
}
void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::string _descr)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
ok = new CButton(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
ok->block(true);
exit = new CButton( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CGuiHandler::popIntTotally,&GH, this), SDLK_ESCAPE);
if (titlePic)
{
titleImage = titlePic;
addChild(titleImage);
titleImage->recActions = defActions;
titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
}
list = new CListBox(std::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
list->type |= REDRAW_PARENT;
}
CIntObject * CObjectListWindow::genItem(size_t index)
{
if (index < items.size())
return new CItem(this, index, items[index].second);
return nullptr;
}
void CObjectListWindow::elementSelected()
{
std::function<void(int)> toCall = onSelect;//save
int where = items[selected].first; //required variables
GH.popIntTotally(this);//then destroy window
toCall(where);//and send selected object
}
void CObjectListWindow::changeSelection(size_t which)
{
ok->block(false);
if (selected == which)
return;
std::list< CIntObject * > elements = list->getItems();
for(CIntObject * element : elements)
{
CItem *item;
if ( (item = dynamic_cast<CItem*>(element)) )
{
if (item->index == selected)
item->select(false);
if (item->index == which)
item->select(true);
}
}
selected = which;
}
void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.state != SDL_PRESSED)
return;
int sel = selected;
switch(key.keysym.sym)
{
break; case SDLK_UP:
sel -=1;
break; case SDLK_DOWN:
sel +=1;
break; case SDLK_PAGEUP:
sel -=9;
break; case SDLK_PAGEDOWN:
sel +=9;
break; case SDLK_HOME:
sel = 0;
break; case SDLK_END:
sel = items.size();
break; default:
return;
}
vstd::abetween(sel, 0, items.size()-1);
list->scrollTo(sel);
changeSelection(sel);
}