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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/server
Michał W. Urbańczyk c61f536d8b * fixed remaining parts of #760
* it's possible to switch active creature during tacts phase by clicking on stack
* a few minor fixes after handleHex rewrite
2012-04-02 23:23:14 +00:00
..
CGameHandler.cpp * fixed remaining parts of #760 2012-04-02 23:23:14 +00:00
CGameHandler.h Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 2012-03-30 21:36:07 +00:00
CVCMIServer.cpp * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
CVCMIServer.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
Makefile.am Added test for librt, since linux needs it and OSX doesn't have it. 2012-02-13 02:15:05 +00:00
Makefile.in Added test for librt, since linux needs it and OSX doesn't have it. 2012-02-13 02:15:05 +00:00
NetPacksServer.cpp Little more work on #760: 2012-03-28 21:54:43 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
VCMI_server.vcxproj * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00