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109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
/*
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* QuestArtifact.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "QuestArtifactPlacer.h"
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#include "CMapGenerator.h"
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#include "RmgMap.h"
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#include "TreasurePlacer.h"
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#include "CZonePlacer.h"
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#include "../VCMI_Lib.h"
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#include "../mapObjects/CObjectHandler.h"
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#include "../mapObjects/CommonConstructors.h"
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#include "../mapObjects/MapObjects.h"
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void QuestArtifactPlacer::process()
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{
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findZonesForQuestArts();
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placeQuestArtifacts(&generator.rand);
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}
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void QuestArtifactPlacer::init()
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{
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DEPENDENCY_ALL(TreasurePlacer);
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}
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void QuestArtifactPlacer::addQuestArtZone(std::shared_ptr<Zone> otherZone)
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{
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questArtZones.push_back(otherZone);
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}
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void QuestArtifactPlacer::addQuestArtifact(const ArtifactID& id)
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{
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logGlobal->info("Need to place quest artifact artifact %s", VLC->artifacts()->getById(id)->getNameTranslated());
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questArtifactsToPlace.emplace_back(id);
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}
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void QuestArtifactPlacer::rememberPotentialArtifactToReplace(CGObjectInstance* obj)
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{
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artifactsToReplace.push_back(obj);
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}
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std::vector<CGObjectInstance*> QuestArtifactPlacer::getPossibleArtifactsToReplace() const
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{
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return artifactsToReplace;
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}
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void QuestArtifactPlacer::findZonesForQuestArts()
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{
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//FIXME: Store and access CZonePlacer from CMapGenerator
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const auto& distances = generator.getZonePlacer()->getDistanceMap().at(zone.getId());
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for (auto const& connectedZone : distances)
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{
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// Choose zones that are 1 or 2 connections away
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if (vstd::iswithin(connectedZone.second, 1, 2))
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{
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addQuestArtZone(map.getZones().at(connectedZone.first));
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}
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}
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logGlobal->info("Number of nearby zones suitable for quest artifacts: %d", questArtZones.size());
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logGlobal->info("Number of possible quest artifacts remaining: %d", generator.getQuestArtsRemaning().size());
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}
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void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator * rand)
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{
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for (const auto & artifactToPlace : questArtifactsToPlace)
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{
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RandomGeneratorUtil::randomShuffle(questArtZones, *rand);
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for (auto zone : questArtZones)
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{
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auto* qap = zone->getModificator<QuestArtifactPlacer>();
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std::vector<CGObjectInstance *> artifactsToReplace = qap->getPossibleArtifactsToReplace();
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if (artifactsToReplace.empty())
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continue;
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auto artifactToReplace = *RandomGeneratorUtil::nextItem(artifactsToReplace, *rand);
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logGlobal->info("Replacing %s at %s with the quest artifact %s",
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artifactToReplace->getObjectName(),
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artifactToReplace->getPosition().toString(),
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VLC->artifacts()->getById(artifactToPlace)->getNameTranslated());
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artifactToReplace->ID = Obj::ARTIFACT;
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artifactToReplace->subID = artifactToPlace;
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//Update appearance. Terrain is irrelevant.
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auto handler = VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, artifactToPlace);
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auto templates = handler->getTemplates();
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artifactToReplace->appearance = templates.front();
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//FIXME: Instance name is still "randomArtifact"
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qap->dropReplacedArtifact(artifactToReplace);
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break;
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}
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}
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}
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void QuestArtifactPlacer::dropReplacedArtifact(CGObjectInstance* obj)
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{
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boost::remove(artifactsToReplace, obj);
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} |