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vcmi/lib/ObstacleHandler.h
nordsoft 3cc8afc046 Revert "Game runs without crash"
This reverts commit 9bb8f2a971.
2022-09-04 15:47:58 +04:00

74 lines
2.2 KiB
C++

/*
* ObstacleHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
#include "GameConstants.h"
#include "IHandlerBase.h"
#include "Terrain.h"
#include "battle/BattleHex.h"
struct DLL_LINKAGE ObstacleInfo : public EntityT<Obstacle>
{
Obstacle obstacle;
si32 iconIndex;
std::string name;
std::string identifier;
std::string defName;
std::vector<Terrain> allowedTerrains;
std::vector<std::string> allowedSpecialBfields;
ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
std::vector<si16> blockedTiles; //offsets relative to obstacle position (that is its left bottom corner)
int32_t getIndex() const override;
int32_t getIconIndex() const override;
const std::string & getJsonKey() const override;
const std::string & getName() const override;
void registerIcons(const IconRegistar & cb) const override;
Obstacle getId() const override;
std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
bool isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & defName;
h & allowedTerrains;
h & allowedSpecialBfields;
h & isAbsoluteObstacle;
h & width;
h & height;
h & blockedTiles;
}
};
class DLL_LINKAGE ObstacleService : public EntityServiceT<Obstacle, ObstacleInfo>
{
public:
};
class ObstacleHandler: public CHandlerBase<Obstacle, ObstacleInfo, ObstacleInfo, ObstacleService>
{
public:
void loadObstacles();
std::vector<ObstacleInfo> obstacles; //info about obstacles that may be placed on battlefield
std::vector<ObstacleInfo> absoluteObstacles; //info about obstacles that may be placed on battlefield
template <typename Handler> void serialize(Handler & h, const int version)
{
h & objects;
}
};