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3cc8afc046
This reverts commit 9bb8f2a971
.
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/*
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* ObstacleHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/EntityService.h>
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#include <vcmi/Entity.h>
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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#include "Terrain.h"
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#include "battle/BattleHex.h"
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struct DLL_LINKAGE ObstacleInfo : public EntityT<Obstacle>
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{
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Obstacle obstacle;
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si32 iconIndex;
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std::string name;
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std::string identifier;
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std::string defName;
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std::vector<Terrain> allowedTerrains;
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std::vector<std::string> allowedSpecialBfields;
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ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
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si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
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std::vector<si16> blockedTiles; //offsets relative to obstacle position (that is its left bottom corner)
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int32_t getIndex() const override;
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int32_t getIconIndex() const override;
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const std::string & getJsonKey() const override;
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const std::string & getName() const override;
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void registerIcons(const IconRegistar & cb) const override;
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Obstacle getId() const override;
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std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
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bool isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & defName;
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h & allowedTerrains;
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h & allowedSpecialBfields;
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h & isAbsoluteObstacle;
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h & width;
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h & height;
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h & blockedTiles;
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}
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};
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class DLL_LINKAGE ObstacleService : public EntityServiceT<Obstacle, ObstacleInfo>
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{
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public:
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};
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class ObstacleHandler: public CHandlerBase<Obstacle, ObstacleInfo, ObstacleInfo, ObstacleService>
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{
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public:
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void loadObstacles();
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std::vector<ObstacleInfo> obstacles; //info about obstacles that may be placed on battlefield
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std::vector<ObstacleInfo> absoluteObstacles; //info about obstacles that may be placed on battlefield
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & objects;
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}
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};
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