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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-30 08:57:00 +02:00
vcmi/lib
2024-08-26 14:01:00 +00:00
..
battle Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
bonuses Workaround on crash on visiting configurable building with "bonus" 2024-08-14 17:03:25 +00:00
campaign Merge pull request #4443 from IvanSavenko/fix_sonar 2024-08-14 17:12:27 +03:00
constants Merge pull request #4481 from Laserlicht/fix_hota 2024-08-24 16:06:12 +03:00
entities Restored replacement of town building bonuses via building upgrade 2024-08-19 11:47:13 +00:00
events Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
filesystem Add .ogv (HD Edition) as recognized extension for video 2024-08-20 19:23:55 +00:00
gameState Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
json Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
logging Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
mapObjectConstructors Fix negative QColor values 2024-08-23 09:43:40 +02:00
mapObjects Restored replacement of town building bonuses via building upgrade 2024-08-19 11:47:13 +00:00
mapping move CMap::isInTheMap to the header file and make it inline 2024-08-22 14:27:01 +02:00
minizip Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
modding Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
network Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
networkPacks Merge branch 'develop' into extended_statistic 2024-08-20 20:25:16 +02:00
pathfinder NKAI: whirlpool 2024-07-21 17:20:54 +03:00
registerTypes Rename town building types to more clear names 2024-08-19 11:47:13 +00:00
rewardable Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
rmg Cleanup 2024-07-30 08:50:33 +02:00
serializer Merge branch 'develop' into extended_statistic 2024-08-20 20:25:16 +02:00
spells Refactor for previous fix in CSpellHandler 2024-08-23 09:43:41 +02:00
texts Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
vstd
AI_Base.h
ArtifactUtils.cpp ArtifactsUIController class 2024-07-09 14:27:05 +03:00
ArtifactUtils.h ArtifactsUIController class 2024-07-09 14:27:05 +03:00
BasicTypes.cpp not use separate function 2024-08-10 21:48:16 +08:00
BattleFieldHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
BattleFieldHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
CArtHandler.h Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
CArtifactInstance.cpp
CArtifactInstance.h
CBonusTypeHandler.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Do not try to shoot at 2nd hex of wide creatures 2024-08-14 10:38:59 +00:00
CConsoleHandler.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
CCreatureHandler.cpp Merge pull request #4402 from Laserlicht/8th_creature 2024-08-14 17:04:32 +03:00
CCreatureHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CCreatureSet.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
CCreatureSet.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
CGameInfoCallback.cpp Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
CGameInfoCallback.h BattleAI: optional simulation depth 2024-08-21 23:27:42 +03:00
CGameInterface.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CGameInterface.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CHeroHandler.cpp Merge pull request #4415 from godric3/map-editor-validate-spells 2024-08-12 17:20:01 +03:00
CHeroHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CMakeLists.txt Merge pull request #4318 from IvanSavenko/upscaled_render 2024-08-20 14:23:30 +03:00
Color.h icon drawing 2024-08-15 00:21:02 +02:00
ConstTransitivePtr.h
CPlayerState.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CPlayerState.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CRandomGenerator.cpp Integrating changes from PR #4251 - add logging for rng 2024-07-16 15:31:58 +00:00
CRandomGenerator.h Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CSkillHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CSoundBase.h Fix issues introduced by fixing typos 2024-06-27 08:38:04 +00:00
CStack.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CStack.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
ExceptionsCommon.h Show error message on load if mod has broken creature instead of 2024-06-01 11:49:51 +00:00
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp use primary skill array 2024-08-08 22:03:54 +08:00
GameSettings.h use primary skill array 2024-08-08 22:03:54 +08:00
IBonusTypeHandler.h
IGameCallback.cpp Rename town building types to more clear names 2024-08-19 11:47:13 +00:00
IGameCallback.h Moved banks randomization to server-side with client netpack 2024-07-16 13:13:39 +00:00
IGameEventsReceiver.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
LogicalExpression.h
ObstacleHandler.cpp introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
ObstacleHandler.h introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
Point.h
Rect.cpp
Rect.h First iteration of upscaled rendering 2024-08-17 15:25:25 +00:00
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RiverHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RoadHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RoadHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp code review 2024-07-29 22:54:42 +02:00
StartInfo.h fix uninitialized var 2024-07-29 23:05:55 +02:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
TerrainHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
TurnTimerInfo.cpp Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
TurnTimerInfo.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
VCMI_Lib.h Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
VCMIDirs.cpp Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
VCMIDirs.h