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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/*
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* ShrineInstanceConstructor.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ShrineInstanceConstructor.h"
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#include "../mapObjects/MiscObjects.h"
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#include "../JsonRandom.h"
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#include "../IGameCallback.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void ShrineInstanceConstructor::initTypeData(const JsonNode & config)
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{
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parameters = config;
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}
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void ShrineInstanceConstructor::randomizeObject(CGShrine * shrine, CRandomGenerator & rng) const
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{
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auto visitTextParameter = parameters["visitText"];
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if (visitTextParameter.isNumber())
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shrine->visitText.appendLocalString(EMetaText::ADVOB_TXT, static_cast<ui32>(visitTextParameter.Float()));
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else
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shrine->visitText.appendRawString(visitTextParameter.String());
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if(shrine->spell == SpellID::NONE) // shrine has no predefined spell
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{
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std::vector<SpellID> possibilities;
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shrine->cb->getAllowedSpells(possibilities);
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shrine->spell =JsonRandom::loadSpell(parameters["spell"], rng, possibilities);
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}
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}
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VCMI_LIB_NAMESPACE_END
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