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vcmi/client/mainmenu/CMainMenu.cpp

725 lines
23 KiB
C++

/*
* CMainMenu.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CMainMenu.h"
#include "CCampaignScreen.h"
#include "CreditsScreen.h"
#include "CHighScoreScreen.h"
#include "../lobby/CBonusSelection.h"
#include "../lobby/CSelectionBase.h"
#include "../lobby/CLobbyScreen.h"
#include "../media/IMusicPlayer.h"
#include "../media/IVideoPlayer.h"
#include "../gui/CursorHandler.h"
#include "../windows/GUIClasses.h"
#include "../gui/CGuiHandler.h"
#include "../gui/ShortcutHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../render/Canvas.h"
#include "../globalLobby/GlobalLobbyLoginWindow.h"
#include "../globalLobby/GlobalLobbyClient.h"
#include "../globalLobby/GlobalLobbyWindow.h"
#include "../widgets/CComponent.h"
#include "../widgets/Buttons.h"
#include "../widgets/CTextInput.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/TextControls.h"
#include "../widgets/VideoWidget.h"
#include "../windows/InfoWindows.h"
#include "../CServerHandler.h"
#include "../render/AssetGenerator.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../Client.h"
#include "../CMT.h"
#include "../../CCallback.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/campaign/CampaignHandler.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/filesystem/CCompressedStream.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/modding/CModHandler.h"
#include "../../lib/VCMIDirs.h"
#include "../../lib/CStopWatch.h"
#include "../../lib/CThreadHelper.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/GameConstants.h"
#include "../../lib/CRandomGenerator.h"
std::shared_ptr<CMainMenu> CMM;
ISelectionScreenInfo * SEL = nullptr;
static void do_quit()
{
GH.dispatchMainThread([]()
{
handleQuit(false);
});
}
CMenuScreen::CMenuScreen(const JsonNode & configNode)
: CWindowObject(BORDERED), config(configNode)
{
OBJECT_CONSTRUCTION;
background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
if(config["scalable"].Bool())
background->scaleTo(GH.screenDimensions());
pos = background->center();
if(!config["video"].isNull())
{
Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
}
for(const JsonNode & node : config["items"].Vector())
menuNameToEntry.push_back(node["name"].String());
for(const JsonNode & node : config["images"].Vector())
images.push_back(CMainMenu::createPicture(node));
//Hardcoded entry
menuNameToEntry.push_back("credits");
tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
if(config["video"].isNull())
tabs->setRedrawParent(true);
}
std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
{
if(config["items"].Vector().size() == index)
return std::make_shared<CreditsScreen>(this->pos);
else
return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
}
void CMenuScreen::show(Canvas & to)
{
// TODO: avoid excessive redraws
CIntObject::showAll(to);
}
void CMenuScreen::activate()
{
CIntObject::activate();
}
void CMenuScreen::switchToTab(size_t index)
{
tabs->setActive(index);
}
void CMenuScreen::switchToTab(std::string name)
{
switchToTab(vstd::find_pos(menuNameToEntry, name));
}
size_t CMenuScreen::getActiveTab() const
{
return tabs->getActive();
}
//function for std::string -> std::function conversion for main menu
static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
{
static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
std::list<std::string> commands;
boost::split(commands, string, boost::is_any_of("\t "));
if(!commands.empty())
{
size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
commands.pop_front();
if(index > 3 || !commands.empty())
{
switch(index)
{
case 0: //to - switch to another tab, if such tab exists
{
size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
if(index2 != menuType.size())
return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
break;
}
case 1: //open campaign selection window
{
return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
break;
}
case 2: //start
{
switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
{
case 0:
return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
case 1:
return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
case 2:
return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
case 3:
return []() { CMainMenu::startTutorial(); };
}
break;
}
case 3: //load
{
switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
{
case 0:
return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
case 1:
return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
case 2:
return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
case 3:
return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
}
}
break;
case 4: //exit
{
return []() { CInfoWindow::showYesNoDialog(CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
}
break;
case 5: //highscores
{
return []() { CMainMenu::openHighScoreScreen(); };
}
}
}
}
logGlobal->error("Failed to parse command: %s", string);
return std::function<void()>();
}
std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
{
std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
std::pair<std::string, std::string> help;
if(!button["help"].isNull() && button["help"].Float() > 0)
help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
int posx = static_cast<int>(button["x"].Float());
if(posx < 0)
posx = pos.w + posx;
int posy = static_cast<int>(button["y"].Float());
if(posy < 0)
posy = pos.h + posy;
EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
{
logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
}
auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
if (button["center"].Bool())
result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
return result;
}
CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
{
OBJECT_CONSTRUCTION;
setRedrawParent(true);
pos = parent->pos;
for(const JsonNode & node : config["images"].Vector())
images.push_back(CMainMenu::createPicture(node));
for(const JsonNode & node : config["buttons"].Vector())
{
buttons.push_back(createButton(parent, node));
buttons.back()->setHoverable(true);
buttons.back()->setRedrawParent(true);
}
}
CMainMenuConfig::CMainMenuConfig()
: campaignSets(JsonPath::builtin("config/campaignSets.json"))
, config(JsonPath::builtin("config/mainmenu.json"))
{
if (config["game-select"].Vector().empty())
handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
}
const CMainMenuConfig & CMainMenuConfig::get()
{
static const CMainMenuConfig config;
return config;
}
const JsonNode & CMainMenuConfig::getConfig() const
{
return config;
}
const JsonNode & CMainMenuConfig::getCampaigns() const
{
return campaignSets;
}
CMainMenu::CMainMenu()
{
pos.w = GH.screenDimensions().x;
pos.h = GH.screenDimensions().y;
menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
OBJECT_CONSTRUCTION;
backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
}
CMainMenu::~CMainMenu()
{
if(GH.curInt == this)
GH.curInt = nullptr;
}
void CMainMenu::playIntroVideos()
{
auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
if(CCS->videoh->open(VideoPath::builtin(video), scaleFactor))
GH.windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
else
cb(true);
};
playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
if(!skipped)
playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
if(!skipped)
playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
playMusic();
});
else
playMusic();
});
else
playMusic();
});
}
void CMainMenu::playMusic()
{
CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
}
void CMainMenu::activate()
{
// check if screen was resized while main menu was inactive - e.g. in gameplay mode
if (pos.dimensions() != GH.screenDimensions())
onScreenResize();
CIntObject::activate();
}
void CMainMenu::onScreenResize()
{
pos.w = GH.screenDimensions().x;
pos.h = GH.screenDimensions().y;
menu = nullptr;
menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
backgroundAroundMenu->pos = pos;
}
void CMainMenu::update()
{
if(CMM != this->shared_from_this()) //don't update if you are not a main interface
return;
if(GH.windows().count() == 0)
{
GH.windows().pushWindow(CMM);
GH.windows().pushWindow(menu);
menu->switchToTab(menu->getActiveTab());
}
// Handles mouse and key input
GH.handleEvents();
GH.windows().simpleRedraw();
}
void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
{
CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
CSH->loadMode = loadMode;
GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
}
void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
{
auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
ourCampaign->campaignSet = campaignSet;
openCampaignLobby(ourCampaign);
}
void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
{
CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
CSH->campaignStateToSend = campaign;
GH.windows().createAndPushWindow<CSimpleJoinScreen>();
}
void CMainMenu::openCampaignScreen(std::string name)
{
auto const & config = CMainMenuConfig::get().getCampaigns();
AssetGenerator::createCampaignBackground();
AssetGenerator::createChroniclesCampaignImages();
if(!vstd::contains(config.Struct(), name))
{
logGlobal->error("Unknown campaign set: %s", name);
return;
}
bool campaignsFound = true;
for (auto const & entry : config[name]["items"].Vector())
{
ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
if(entry["optional"].Bool())
continue;
if(!CResourceHandler::get()->existsResource(resourceID))
campaignsFound = false;
}
if (!campaignsFound)
{
CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
return;
}
GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
}
void CMainMenu::startTutorial()
{
ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
if(!CResourceHandler::get()->existsResource(tutorialMap))
{
CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
return;
}
auto mapInfo = std::make_shared<CMapInfo>();
mapInfo->mapInit(tutorialMap.getName());
CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
CSH->startMapAfterConnection(mapInfo);
}
void CMainMenu::openHighScoreScreen()
{
GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
return;
}
std::shared_ptr<CMainMenu> CMainMenu::create()
{
if(!CMM)
CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
return CMM;
}
std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
{
return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
}
CMultiMode::CMultiMode(ESelectionScreen ScreenType)
: screenType(ScreenType)
{
OBJECT_CONSTRUCTION;
background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
pos = background->center(); //center, window has size of bg graphic
picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
playerName->setText(getPlayersNames()[0]);
playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOTSEAT);
buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOST_GAME);
buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this), EShortcut::MAIN_MENU_JOIN_GAME);
buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
}
void CMultiMode::openLobby()
{
close();
CSH->getGlobalLobby().activateInterface();
}
void CMultiMode::hostTCP()
{
auto savedScreenType = screenType;
close();
GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI);
}
void CMultiMode::joinTCP()
{
auto savedScreenType = screenType;
close();
GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI);
}
std::vector<std::string> CMultiMode::getPlayersNames()
{
std::vector<std::string> playerNames;
std::string playerNameStr = settings["general"]["playerName"].String();
if (playerNameStr == "Player")
playerNameStr = CGI->generaltexth->translate("core.genrltxt.434");
playerNames.push_back(playerNameStr);
for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
{
const std::string &nameStr = playerName.String();
if (!nameStr.empty())
{
playerNames.push_back(nameStr);
}
}
return playerNames;
}
void CMultiMode::onNameChange(std::string newText)
{
Settings name = settings.write["general"]["playerName"];
name->String() = newText;
}
CMultiPlayers::CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
: loadMode(LoadMode), screenType(ScreenType), host(Host)
{
OBJECT_CONSTRUCTION;
background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
pos = background->center(); //center, window has size of bg graphic
std::string text = CGI->generaltexth->allTexts[446];
boost::replace_all(text, "\t", "\n");
textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
for(int i = 0; i < inputNames.size(); i++)
{
inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
}
buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
for(int i = 0; i < playerNames.size(); i++)
{
inputNames[i]->setText(playerNames[i]);
}
#ifndef VCMI_MOBILE
inputNames[0]->giveFocus();
#endif
}
void CMultiPlayers::onChange(std::string newText)
{
}
void CMultiPlayers::enterSelectionScreen()
{
std::vector<std::string> playerNames;
for(auto playerName : inputNames)
{
if (playerName->getText().length())
playerNames.push_back(playerName->getText());
}
Settings playerName = settings.write["general"]["playerName"];
Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
multiPlayerNames->Vector().clear();
if (!playerNames.empty())
{
playerName->String() = playerNames.front();
for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
{
multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
}
}
else
{
// Without the check the saving crashes directly.
// When empty reset the player's name. This would translate to it being
// the default for the next run. But enables deleting players, by just
// deleting the names, otherwise some UI element should have been added.
playerName->clear();
}
CMainMenu::openLobby(screenType, host, playerNames, loadMode);
}
CSimpleJoinScreen::CSimpleJoinScreen(bool host)
{
OBJECT_CONSTRUCTION;
background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
if(host && !settings["session"]["donotstartserver"].Bool())
{
textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
buttonOk->block(true);
startConnection();
}
else
{
textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
inputPort->setFilterNumber(0, 65535);
inputAddress->giveFocus();
}
inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
}
void CSimpleJoinScreen::connectToServer()
{
textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
buttonOk->block(true);
GH.stopTextInput();
startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
}
void CSimpleJoinScreen::leaveScreen()
{
textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
CSH->setState(EClientState::CONNECTION_CANCELLED);
}
void CSimpleJoinScreen::onChange(const std::string & newText)
{
buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
}
void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
{
if(addr.empty())
CSH->startLocalServerAndConnect(false);
else
CSH->connectToServer(addr, port);
}
CLoadingScreen::CLoadingScreen()
: CLoadingScreen(getBackground())
{
}
CLoadingScreen::CLoadingScreen(ImagePath background)
: CWindowObject(BORDERED, background)
{
OBJECT_CONSTRUCTION;
addUsedEvents(TIME);
CCS->musich->stopMusic(5000);
const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
if(conf.isStruct())
{
const int posx = conf["x"].Integer();
const int posy = conf["y"].Integer();
const int blockSize = conf["size"].Integer();
const int blocksAmount = conf["amount"].Integer();
for(int i = 0; i < blocksAmount; ++i)
{
progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
progressBlocks.back()->deactivate();
progressBlocks.back()->visible = false;
}
}
}
CLoadingScreen::~CLoadingScreen()
{
}
void CLoadingScreen::tick(uint32_t msPassed)
{
if(!progressBlocks.empty())
{
int status = float(get()) / 255.f * progressBlocks.size();
for(int i = 0; i < status; ++i)
{
progressBlocks.at(i)->activate();
progressBlocks.at(i)->visible = true;
}
}
}
ImagePath CLoadingScreen::getBackground()
{
ImagePath fname = ImagePath::builtin("loadbar");
const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
if(conf.isStruct())
{
if(conf["background"].isVector())
return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
if(conf["background"].isString())
return ImagePath::fromJson(conf["background"]);
return fname;
}
if(conf.isVector() && !conf.Vector().empty())
return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
return fname;
}