mirror of
https://github.com/vcmi/vcmi.git
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1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
206 lines
5.2 KiB
C++
206 lines
5.2 KiB
C++
/*
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* CModInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CModInfo.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../VCMI_Lib.h"
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#include "../filesystem/Filesystem.h"
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VCMI_LIB_NAMESPACE_BEGIN
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static JsonNode addMeta(JsonNode config, const std::string & meta)
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{
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config.setModScope(meta);
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return config;
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}
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std::set<TModID> CModInfo::readModList(const JsonNode & input)
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{
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std::set<TModID> result;
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for (auto const & string : input.convertTo<std::set<std::string>>())
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result.insert(boost::to_lower_copy(string));
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return result;
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}
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CModInfo::CModInfo():
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explicitlyEnabled(false),
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implicitlyEnabled(true),
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validation(PENDING)
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{
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}
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CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config):
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identifier(identifier),
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dependencies(readModList(config["depends"])),
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conflicts(readModList(config["conflicts"])),
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explicitlyEnabled(false),
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implicitlyEnabled(true),
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validation(PENDING),
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config(addMeta(config, identifier))
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{
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if (!config["name"].String().empty())
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verificationInfo.name = config["name"].String();
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else
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verificationInfo.name = identifier;
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verificationInfo.version = CModVersion::fromString(config["version"].String());
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verificationInfo.parent = identifier.substr(0, identifier.find_last_of('.'));
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if(verificationInfo.parent == identifier)
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verificationInfo.parent.clear();
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if(!config["compatibility"].isNull())
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{
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vcmiCompatibleMin = CModVersion::fromString(config["compatibility"]["min"].String());
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vcmiCompatibleMax = CModVersion::fromString(config["compatibility"]["max"].String());
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}
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if (!config["language"].isNull())
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baseLanguage = config["language"].String();
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else
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baseLanguage = "english";
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loadLocalData(local);
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}
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JsonNode CModInfo::saveLocalData() const
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{
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std::ostringstream stream;
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stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << verificationInfo.checksum;
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JsonNode conf;
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conf["active"].Bool() = explicitlyEnabled;
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conf["validated"].Bool() = validation != FAILED;
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conf["checksum"].String() = stream.str();
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return conf;
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}
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std::string CModInfo::getModDir(const std::string & name)
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{
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return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
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}
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JsonPath CModInfo::getModFile(const std::string & name)
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{
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return JsonPath::builtinTODO(getModDir(name) + "/mod.json");
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}
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void CModInfo::updateChecksum(ui32 newChecksum)
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{
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// comment-out next line to force validation of all mods ignoring checksum
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if (newChecksum != verificationInfo.checksum)
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{
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verificationInfo.checksum = newChecksum;
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validation = PENDING;
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}
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}
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void CModInfo::loadLocalData(const JsonNode & data)
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{
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bool validated = false;
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implicitlyEnabled = true;
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explicitlyEnabled = !config["keepDisabled"].Bool();
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verificationInfo.checksum = 0;
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if (data.isStruct())
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{
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explicitlyEnabled = data["active"].Bool();
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validated = data["validated"].Bool();
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updateChecksum(strtol(data["checksum"].String().c_str(), nullptr, 16));
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}
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//check compatibility
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implicitlyEnabled &= (vcmiCompatibleMin.isNull() || CModVersion::GameVersion().compatible(vcmiCompatibleMin, true, true));
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implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(CModVersion::GameVersion(), true, true));
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if(!implicitlyEnabled)
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logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", verificationInfo.name);
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if (config["modType"].String() == "Translation")
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{
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if (baseLanguage != CGeneralTextHandler::getPreferredLanguage())
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{
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if (identifier.find_last_of('.') == std::string::npos)
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logGlobal->warn("Translation mod %s was not loaded: language mismatch!", verificationInfo.name);
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implicitlyEnabled = false;
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}
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}
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if (config["modType"].String() == "Compatibility")
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{
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// compatibility mods are always explicitly enabled
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// however they may be implicitly disabled - if one of their dependencies is missing
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explicitlyEnabled = true;
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}
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if (isEnabled())
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validation = validated ? PASSED : PENDING;
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else
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validation = validated ? PASSED : FAILED;
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verificationInfo.impactsGameplay = checkModGameplayAffecting();
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}
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bool CModInfo::checkModGameplayAffecting() const
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{
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if (modGameplayAffecting.has_value())
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return *modGameplayAffecting;
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static const std::vector<std::string> keysToTest = {
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"heroClasses",
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"artifacts",
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"creatures",
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"factions",
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"objects",
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"heroes",
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"spells",
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"skills",
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"templates",
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"scripts",
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"battlefields",
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"terrains",
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"rivers",
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"roads",
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"obstacles"
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};
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JsonPath modFileResource(CModInfo::getModFile(identifier));
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if(CResourceHandler::get("initial")->existsResource(modFileResource))
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{
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const JsonNode modConfig(modFileResource);
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for(const auto & key : keysToTest)
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{
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if (!modConfig[key].isNull())
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{
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modGameplayAffecting = true;
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return *modGameplayAffecting;
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}
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}
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}
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modGameplayAffecting = false;
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return *modGameplayAffecting;
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}
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const ModVerificationInfo & CModInfo::getVerificationInfo() const
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{
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assert(!verificationInfo.name.empty());
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return verificationInfo;
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}
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bool CModInfo::isEnabled() const
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{
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return implicitlyEnabled && explicitlyEnabled;
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}
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VCMI_LIB_NAMESPACE_END
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