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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
armywidget.cpp | ||
armywidget.h | ||
armywidget.ui | ||
heroskillswidget.cpp | ||
heroskillswidget.h | ||
heroskillswidget.ui | ||
herospellwidget.cpp | ||
herospellwidget.h | ||
herospellwidget.ui | ||
inspector.cpp | ||
inspector.h | ||
messagewidget.cpp | ||
messagewidget.h | ||
messagewidget.ui | ||
PickObjectDelegate.cpp | ||
PickObjectDelegate.h | ||
portraitwidget.cpp | ||
portraitwidget.h | ||
portraitwidget.ui | ||
questwidget.cpp | ||
questwidget.h | ||
questwidget.ui | ||
rewardswidget.cpp | ||
rewardswidget.h | ||
rewardswidget.ui | ||
townbuildingswidget.cpp | ||
townbuildingswidget.h | ||
townbuildingswidget.ui | ||
towneventdialog.cpp | ||
towneventdialog.h | ||
towneventdialog.ui | ||
towneventswidget.cpp | ||
towneventswidget.h | ||
towneventswidget.ui | ||
townspellswidget.cpp | ||
townspellswidget.h | ||
townspellswidget.ui |