1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00
Files
vcmi/client/render/ImageLocator.cpp
2025-07-11 22:50:16 +02:00

81 lines
2.2 KiB
C++

/*
* ImageLocator.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ImageLocator.h"
#include "../GameEngine.h"
#include "IScreenHandler.h"
#include "../../lib/json/JsonNode.h"
SharedImageLocator::SharedImageLocator(const JsonNode & config, EImageBlitMode mode)
: defFrame(config["defFrame"].Integer())
, defGroup(config["defGroup"].Integer())
, layer(mode)
{
if(!config["file"].isNull())
image = ImagePath::fromJson(config["file"]);
if(!config["defFile"].isNull())
defFile = AnimationPath::fromJson(config["defFile"]);
if(!config["generateShadow"].isNull())
generateShadow = static_cast<SharedImageLocator::ShadowMode>(config["generateShadow"].Integer());
if(!config["generateOverlay"].isNull())
generateOverlay = static_cast<SharedImageLocator::OverlayMode>(config["generateOverlay"].Integer());
}
SharedImageLocator::SharedImageLocator(const ImagePath & path, EImageBlitMode mode)
: image(path)
, layer(mode)
{
}
SharedImageLocator::SharedImageLocator(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
: defFile(path)
, defFrame(frame)
, defGroup(group)
, layer(mode)
{
}
ImageLocator::ImageLocator(const JsonNode & config, EImageBlitMode mode)
: SharedImageLocator(config, mode)
, verticalFlip(config["verticalFlip"].Bool())
, horizontalFlip(config["horizontalFlip"].Bool())
{
}
bool SharedImageLocator::operator < (const SharedImageLocator & other) const
{
if(image != other.image)
return image < other.image;
if(defFile != other.defFile)
return defFile < other.defFile;
if(defGroup != other.defGroup)
return defGroup < other.defGroup;
if(defFrame != other.defFrame)
return defFrame < other.defFrame;
if(layer != other.layer)
return layer < other.layer;
if(generateShadow != other.generateShadow)
return generateShadow < other.generateShadow;
if(generateOverlay != other.generateOverlay)
return generateOverlay < other.generateOverlay;
return false;
}
bool ImageLocator::empty() const
{
return !image.has_value() && !defFile.has_value();
}