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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-30 08:57:00 +02:00
vcmi/lib
Ivan Savenko 7927470d46
Merge pull request #2076 from IvanSavenko/configurable_adventure_map
Implement scalable adventure map window
2023-05-12 17:39:45 +03:00
..
battle vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
bonuses vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
events
filesystem vcmi: modernize headers 2023-04-30 13:35:54 +03:00
logging vcmi: reduce boost a little bit 2023-04-11 17:11:14 +03:00
mapObjects Merge pull request #1822 from rilian-la-te/spell-mechanics-v3 2023-05-09 13:10:04 +03:00
mapping vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
minizip
registerTypes Merge remote-tracking branch 'upstream/develop' into town-buildings 2023-05-04 22:23:44 +04:00
rewardable vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
rmg Merge pull request #1822 from rilian-la-te/spell-mechanics-v3 2023-05-09 13:10:04 +03:00
serializer vcmi: bump serialization version 2023-05-05 21:30:45 +03:00
spells SpellSchool: use identifier instead of int 2023-05-07 20:37:32 +03:00
vstd
AI_Base.h
BasicTypes.cpp vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
BattleFieldHandler.cpp vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
BattleFieldHandler.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CArtHandler.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CBonusTypeHandler.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CBonusTypeHandler.h vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp Initial part of dynamically-sized adventure map: 2023-05-09 13:10:33 +03:00
CConfigHandler.h Initial part of dynamically-sized adventure map: 2023-05-09 13:10:33 +03:00
CConsoleHandler.cpp vcmi: reduce boost a little bit 2023-04-11 17:11:14 +03:00
CConsoleHandler.h vcmi: reduce boost a little bit 2023-04-11 17:11:14 +03:00
CCreatureHandler.cpp SpellSchool: use identifier instead of int 2023-05-07 20:37:32 +03:00
CCreatureHandler.h vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CCreatureSet.cpp vcmi: magicResistance is IFactionMember property 2023-05-02 00:53:50 +03:00
CCreatureSet.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CGameInfoCallback.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CGameInfoCallback.h int3 now has proper hasher function 2023-04-20 22:04:24 +03:00
CGameInterface.cpp vcmi: make some CStack properties private 2023-04-27 20:58:49 +03:00
CGameInterface.h vcmi: use std::optional 2023-04-17 00:43:13 +03:00
CGameState.cpp CBonusSystemNode: remove description 2023-05-05 18:57:11 +03:00
CGameState.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CGameStateFwd.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CGeneralTextHandler.cpp Disabled check for unused lines in translations due to false positives 2023-04-03 01:12:48 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CHeroHandler.h CHeroHandler: remove confusing map 2023-05-05 18:57:40 +03:00
CMakeLists.txt
CModHandler.cpp vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
CModHandler.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
Color.h
CondSh.h
ConstTransitivePtr.h
CPathfinder.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CPathfinder.h vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CPlayerState.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CPlayerState.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CRandomGenerator.cpp
CRandomGenerator.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CSkillHandler.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CSoundBase.h
CStack.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
CStack.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CStopWatch.h
CThreadHelper.cpp Haiku patch 2023-03-27 10:10:09 +02:00
CThreadHelper.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CTownHandler.cpp Merge remote-tracking branch 'upstream/develop' into town-buildings 2023-05-04 22:23:44 +04:00
CTownHandler.h Merge remote-tracking branch 'upstream/develop' into town-buildings 2023-05-04 22:23:44 +04:00
FunctionList.h
GameConstants.cpp vcmi: use std::optional 2023-04-17 00:43:13 +03:00
GameConstants.h Merge pull request #1822 from rilian-la-te/spell-mechanics-v3 2023-05-09 13:10:04 +03:00
GameSettings.cpp vcmi: add a last hex setting 2023-03-31 01:01:25 +03:00
GameSettings.h vcmi: add a last hex setting 2023-03-31 01:01:25 +03:00
IBonusTypeHandler.h
IGameCallback.cpp vcmi: split CBonusSystemNode, BonusParams and prop 2023-05-02 00:54:53 +03:00
IGameCallback.h int3 now has proper hasher function 2023-04-20 22:04:24 +03:00
IGameEventsReceiver.h int3 now has proper hasher function 2023-04-20 22:04:24 +03:00
IHandlerBase.cpp
IHandlerBase.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
int3.h Reodered methods in file to group similar code 2023-04-20 22:04:24 +03:00
Interprocess.h
JsonDetail.cpp Removed old code - VCMI now supports json-based animations everywhere 2023-03-30 19:59:19 +03:00
JsonDetail.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
JsonNode.cpp vcmi: more optionals in bonuses 2023-05-05 21:30:45 +03:00
JsonNode.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
JsonRandom.cpp Merge remote-tracking branch 'upstream/develop' into rewardable-expand 2023-05-01 21:51:10 +04:00
JsonRandom.h deeper decoupling 2023-04-30 17:13:07 +04:00
Languages.h
LoadProgress.cpp Fix divide by zero crash 2023-04-02 15:28:41 +04:00
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
NetPacks.h int3 now has proper hasher function 2023-04-20 22:04:24 +03:00
NetPacksBase.h vcmi: use std::variant 2023-04-17 00:43:13 +03:00
NetPacksLib.cpp Fix broken bonuses due to calling PutArtifact before NewArtifact 2023-05-09 16:48:52 +03:00
NetPacksLobby.h
NetPackVisitor.h client is able to erase artifact 2023-04-08 00:41:55 +03:00
ObstacleHandler.cpp
ObstacleHandler.h obstacle: remove trigger animation and sound 2023-03-31 01:01:25 +03:00
PathfinderUtil.h
Point.h vcmi:towns now can choose if moat render is needed 2023-03-31 01:01:25 +03:00
Rect.cpp
Rect.h
ResourceSet.cpp Removed vstd::advance. Added vstd::next to handle similar cases. 2023-05-01 17:58:18 +03:00
ResourceSet.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
RiverHandler.cpp
RiverHandler.h
RoadHandler.cpp
RoadHandler.h
ScopeGuard.h Fix ScopeGuard move behavior 2023-04-02 15:46:56 +04:00
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp Verifying mods before starting map 2023-04-16 15:38:13 +04:00
StartInfo.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
StdInc.cpp
StdInc.h
StringConstants.h Animations from config 2023-04-19 00:14:15 +04:00
TerrainHandler.cpp
TerrainHandler.h
TextOperations.cpp
TextOperations.h
UnlockGuard.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
vcmi_endian.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
VCMI_lib.cbp vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
VCMI_Lib.cpp
VCMI_Lib.h
VCMI_lib.vcxproj vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
VCMI_lib.vcxproj.filters vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
VCMIDirs.cpp fix "development mode" condition when building in single process mode 2023-04-05 20:22:29 +03:00
VCMIDirs.h