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b4070c6b3e
* Rewritten pregame * FNT fonts support * Several additions to GUI system. Changes are significant, some things may be broken.
80 lines
1.7 KiB
C++
80 lines
1.7 KiB
C++
#ifndef __STARTINFO_H__
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#define __STARTINFO_H__
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#include "global.h"
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#include <vector>
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/*
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* StartInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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enum Ebonus {brandom=-1,bartifact, bgold, bresource};
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struct PlayerSettings
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{
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si32 castle, hero, //ID, if -1 then random, if -2 then none
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heroPortrait; //-1 if default, else ID
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std::string heroName;
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si8 bonus; //usees enum type Ebonus
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ui8 color; //from 0 -
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ui8 serial;
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ui8 handicap;//0-no, 1-mild, 2-severe
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std::string name;
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ui8 human;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & castle;
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h & hero;
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h & heroPortrait;
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h & heroName;
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h & bonus;
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h & color;
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h & serial;
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h & handicap;
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h & name;
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h & human;
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}
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PlayerSettings()
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{
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bonus = brandom;
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castle = -2;
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heroPortrait = -1;
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}
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};
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struct StartInfo
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{
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ui8 mode; //0 - new game; 1 - load game
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ui8 difficulty; //0=easy; 4=impossible
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std::vector<PlayerSettings> playerInfos;
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ui8 turnTime; //in minutes, 0=unlimited
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std::string mapname;
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PlayerSettings & getIthPlayersSettings(int no)
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{
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for(unsigned int i=0; i<playerInfos.size(); ++i)
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if(playerInfos[i].color == no)
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return playerInfos[i];
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tlog1 << "Cannot find info about player " << no <<". Throwing...\n";
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throw std::string("Cannot find info about player");
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & mode;
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h & difficulty;
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h & playerInfos;
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h & turnTime;
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h & mapname;
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}
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};
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#endif // __STARTINFO_H__
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