mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
121 lines
3.2 KiB
C++
121 lines
3.2 KiB
C++
/*
|
|
* BattleQueries.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "BattleQueries.h"
|
|
#include "MapQueries.h"
|
|
#include "QueriesProcessor.h"
|
|
|
|
#include "../CGameHandler.h"
|
|
#include "../battles/BattleProcessor.h"
|
|
|
|
#include "../../lib/battle/IBattleState.h"
|
|
#include "../../lib/battle/SideInBattle.h"
|
|
#include "../../lib/CPlayerState.h"
|
|
#include "../../lib/mapObjects/CGObjectInstance.h"
|
|
#include "../../lib/mapObjects/CGTownInstance.h"
|
|
#include "../../lib/networkPacks/PacksForServer.h"
|
|
#include "../../lib/serializer/Cast.h"
|
|
|
|
void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
|
|
{
|
|
assert(result);
|
|
|
|
if(result && !isAiVsHuman)
|
|
objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
|
|
}
|
|
|
|
CBattleQuery::CBattleQuery(CGameHandler * owner, const IBattleInfo * bi):
|
|
CQuery(owner),
|
|
battleID(bi->getBattleID())
|
|
{
|
|
belligerents[0] = bi->getSideArmy(0);
|
|
belligerents[1] = bi->getSideArmy(1);
|
|
|
|
isAiVsHuman = bi->getSidePlayer(1).isValidPlayer() && gh->getPlayerState(bi->getSidePlayer(0))->isHuman() != gh->getPlayerState(bi->getSidePlayer(1))->isHuman();
|
|
|
|
addPlayer(bi->getSidePlayer(0));
|
|
addPlayer(bi->getSidePlayer(1));
|
|
}
|
|
|
|
CBattleQuery::CBattleQuery(CGameHandler * owner):
|
|
CQuery(owner)
|
|
{
|
|
belligerents[0] = belligerents[1] = nullptr;
|
|
}
|
|
|
|
bool CBattleQuery::blocksPack(const CPack * pack) const
|
|
{
|
|
if(dynamic_ptr_cast<MakeAction>(pack) != nullptr)
|
|
return false;
|
|
|
|
if(dynamic_ptr_cast<GamePause>(pack) != nullptr)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CBattleQuery::onRemoval(PlayerColor color)
|
|
{
|
|
assert(result);
|
|
|
|
if(result)
|
|
gh->battles->battleAfterLevelUp(battleID, *result);
|
|
}
|
|
|
|
void CBattleQuery::onExposure(QueryPtr topQuery)
|
|
{
|
|
// this method may be called in two cases:
|
|
// 1) when requesting battle replay (but before replay starts -> no valid result)
|
|
// 2) when aswering on levelup queries after accepting battle result -> valid result
|
|
if(result)
|
|
owner->popQuery(*this);
|
|
}
|
|
|
|
CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * bi, std::optional<BattleResult> Br):
|
|
CDialogQuery(owner),
|
|
bi(bi),
|
|
result(Br)
|
|
{
|
|
addPlayer(bi->getSidePlayer(0));
|
|
addPlayer(bi->getSidePlayer(1));
|
|
}
|
|
|
|
void CBattleDialogQuery::onRemoval(PlayerColor color)
|
|
{
|
|
if (!gh->getPlayerState(color)->isHuman())
|
|
return;
|
|
|
|
assert(answer);
|
|
if(*answer == 1)
|
|
{
|
|
gh->battles->restartBattlePrimary(
|
|
bi->getBattleID(),
|
|
bi->getSideArmy(0),
|
|
bi->getSideArmy(1),
|
|
bi->getLocation(),
|
|
bi->getSideHero(0),
|
|
bi->getSideHero(1),
|
|
bi->isCreatureBank(),
|
|
bi->getDefendedTown()
|
|
);
|
|
}
|
|
else
|
|
{
|
|
auto hero = bi->getSideHero(BattleSide::ATTACKER);
|
|
auto visitingObj = bi->getDefendedTown() ? bi->getDefendedTown() : gh->getVisitingObject(hero);
|
|
bool isAiVsHuman = bi->getSidePlayer(1).isValidPlayer() && gh->getPlayerState(bi->getSidePlayer(0))->isHuman() != gh->getPlayerState(bi->getSidePlayer(1))->isHuman();
|
|
|
|
gh->battles->endBattleConfirm(bi->getBattleID());
|
|
|
|
if(visitingObj && result && isAiVsHuman)
|
|
visitingObj->battleFinished(hero, *result);
|
|
}
|
|
}
|