mirror of
https://github.com/vcmi/vcmi.git
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2942e2e824
-boost::iostreams *link with release boost libs always
166 lines
6.1 KiB
XML
166 lines
6.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="VCMI_client" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="bin\Debug\VCMI_client" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Debug\" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add directory="bin\Debug" />
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</Linker>
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</Target>
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<Target title="Release">
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<Option output="bin\Release\VCMI_client" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Release\" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add directory="bin\Release" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wextra" />
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<Add option="-Wall" />
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<Add option="-fexceptions" />
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<Add option="-Wpointer-arith" />
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<Add option="-Wno-switch" />
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<Add option="-Wno-sign-compare" />
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<Add option="-Wno-unused-parameter" />
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<Add option="-Wno-overloaded-virtual" />
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<Add option="-fpermissive" />
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<Add option="-DBOOST_THREAD_USE_LIB" />
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<Add option="-D_WIN32_WINNT=0x0501" />
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<Add directory="$(#boost.include)" />
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<Add directory="$(#sdl.include)" />
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<Add directory="." />
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<Add directory="client" />
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<Add directory="include" />
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</Compiler>
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<Linker>
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<Add option="-lole32" />
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<Add option="-loleaut32" />
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<Add option="-lws2_32" />
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<Add option="-lboost_program_options-mgw47-mt-1_51" />
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<Add option="-lboost_filesystem-mgw47-mt-1_51" />
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<Add option="-lboost_system-mgw47-mt-1_51" />
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<Add option="-lboost_thread-mgw47-mt-1_51" />
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<Add option="-lboost_chrono-mgw47-mt-1_51" />
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<Add option="-lSDL" />
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<Add option="-lSDL_image" />
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<Add option="-lSDL_mixer" />
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<Add option="-lSDL_ttf" />
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<Add option="-lVCMI_lib" />
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<Add directory="$(#boost.lib)" />
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<Add directory="$(#sdl.lib)" />
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</Linker>
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<Unit filename="CCallback.cpp" />
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<Unit filename="CCallback.h" />
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<Unit filename="client\AdventureMapClasses.cpp" />
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<Unit filename="client\AdventureMapClasses.h" />
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<Unit filename="client\BattleInterface\CBattleAnimations.cpp" />
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<Unit filename="client\BattleInterface\CBattleAnimations.h" />
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<Unit filename="client\BattleInterface\CBattleInterface.cpp" />
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<Unit filename="client\BattleInterface\CBattleInterface.h" />
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<Unit filename="client\BattleInterface\CBattleInterfaceClasses.cpp" />
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<Unit filename="client\BattleInterface\CBattleInterfaceClasses.h" />
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<Unit filename="client\BattleInterface\CCreatureAnimation.cpp" />
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<Unit filename="client\BattleInterface\CCreatureAnimation.h" />
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<Unit filename="client\CAdvmapInterface.cpp" />
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<Unit filename="client\CAdvmapInterface.h" />
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<Unit filename="client\CAnimation.cpp" />
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<Unit filename="client\CAnimation.h" />
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<Unit filename="client\CBitmapHandler.cpp" />
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<Unit filename="client\CBitmapHandler.h" />
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<Unit filename="client\CCastleInterface.cpp" />
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<Unit filename="client\CCastleInterface.h" />
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<Unit filename="client\CCreatureWindow.cpp" />
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<Unit filename="client\CCreatureWindow.h" />
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<Unit filename="client\CDefHandler.cpp" />
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<Unit filename="client\CDefHandler.h" />
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<Unit filename="client\CGameInfo.cpp" />
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<Unit filename="client\CGameInfo.h" />
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<Unit filename="client\CHeroWindow.cpp" />
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<Unit filename="client\CHeroWindow.h" />
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<Unit filename="client\CKingdomInterface.cpp" />
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<Unit filename="client\CKingdomInterface.h" />
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<Unit filename="client\CMT.cpp" />
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<Unit filename="client\CMessage.cpp" />
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<Unit filename="client\CMessage.h" />
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<Unit filename="client\CMusicHandler.cpp" />
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<Unit filename="client\CMusicHandler.h" />
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<Unit filename="client\CPlayerInterface.cpp" />
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<Unit filename="client\CPlayerInterface.h" />
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<Unit filename="client\CPreGame.cpp" />
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<Unit filename="client\CPreGame.h" />
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<Unit filename="client\CQuestLog.cpp" />
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<Unit filename="client\CQuestLog.h" />
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<Unit filename="client\CSoundBase.h" />
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<Unit filename="client\CSpellWindow.cpp" />
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<Unit filename="client\CSpellWindow.h" />
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<Unit filename="client\CVideoHandler.cpp" />
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<Unit filename="client\CVideoHandler.h" />
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<Unit filename="client\Client.cpp" />
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<Unit filename="client\Client.h" />
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<Unit filename="client\FontBase.h" />
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<Unit filename="client\FunctionList.h" />
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<Unit filename="client\GUIClasses.cpp" />
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<Unit filename="client\GUIClasses.h" />
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<Unit filename="client\Graphics.cpp" />
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<Unit filename="client\Graphics.h" />
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<Unit filename="client\NetPacksClient.cpp" />
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<Unit filename="client\StdInc.h">
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<Option compile="1" />
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<Option weight="0" />
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</Unit>
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<Unit filename="client\UIFramework\CCursorHandler.cpp" />
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<Unit filename="client\UIFramework\CCursorHandler.h" />
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<Unit filename="client\UIFramework\CGuiHandler.cpp" />
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<Unit filename="client\UIFramework\CGuiHandler.h" />
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<Unit filename="client\UIFramework\CIntObject.cpp" />
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<Unit filename="client\UIFramework\CIntObject.h" />
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<Unit filename="client\UIFramework\CIntObjectClasses.cpp" />
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<Unit filename="client\UIFramework\CIntObjectClasses.h" />
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<Unit filename="client\UIFramework\Geometries.cpp" />
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<Unit filename="client\UIFramework\Geometries.h" />
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<Unit filename="client\UIFramework\SDL_Extensions.cpp" />
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<Unit filename="client\UIFramework\SDL_Extensions.h" />
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<Unit filename="client\UIFramework\SDL_Pixels.h" />
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<Unit filename="client\VCMI_client.rc">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="client\mapHandler.cpp" />
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<Unit filename="client\mapHandler.h" />
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<Unit filename="client\resource.h" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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<lib_finder disable_auto="1" />
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