mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
f8a27a9fdb
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console: setBattleAI <AIName> VCAI also respects that setting and uses given AI as its battle back-end.
326 lines
18 KiB
XML
326 lines
18 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="RD|Win32">
|
|
<Configuration>RD</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="RD|x64">
|
|
<Configuration>RD</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{8355EBA8-65C2-44A4-BC2D-78053E1BF2D6}</ProjectGuid>
|
|
<RootNamespace>VCMI_client</RootNamespace>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\VCMI_global.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\VCMI_global.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\VCMI_global.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\VCMI_global.props" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup>
|
|
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
|
|
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)</OutDir>
|
|
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)</OutDir>
|
|
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
|
|
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Configuration)\</IntDir>
|
|
<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(SolutionDir)$(Configuration)\bin\</OutDir>
|
|
<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(SolutionDir)$(Configuration)\bin\</OutDir>
|
|
<IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
|
|
<IntDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(Configuration)\</IntDir>
|
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
|
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|x64'" />
|
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
|
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|x64'" />
|
|
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath)</IncludePath>
|
|
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IncludePath)</IncludePath>
|
|
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
|
|
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LibraryPath)</LibraryPath>
|
|
<IncludePath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">C:\C++\boost_1_42_0;$(IncludePath)</IncludePath>
|
|
<IncludePath Condition="'$(Configuration)|$(Platform)'=='RD|x64'">C:\C++\boost_1_42_0;$(IncludePath)</IncludePath>
|
|
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">C:\C++\boost_1_42_0\stage\lib;$(LibraryPath)</LibraryPath>
|
|
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='RD|x64'">C:\C++\boost_1_42_0\stage\lib;$(LibraryPath)</LibraryPath>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessToFile>false</PreprocessToFile>
|
|
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
|
<MinimalRebuild>false</MinimalRebuild>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
|
<AssemblerOutput>NoListing</AssemblerOutput>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>SDL.lib;zlib.lib;SDL_image.lib;SDL_ttf.lib;SDL_mixer.lib;VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<ShowProgress>NotSet</ShowProgress>
|
|
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<OptimizeReferences>false</OptimizeReferences>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
<Profile>true</Profile>
|
|
</Link>
|
|
<Manifest>
|
|
<AdditionalManifestFiles>$(ProjectDir)DPIaware.manifest;%(AdditionalManifestFiles)</AdditionalManifestFiles>
|
|
</Manifest>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<ClCompile>
|
|
<AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessToFile>false</PreprocessToFile>
|
|
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
|
<MinimalRebuild>false</MinimalRebuild>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<WarningLevel>Level1</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
|
<AssemblerOutput>NoListing</AssemblerOutput>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>SDL.lib;zlib.lib;SDL_image.lib;SDL_ttf.lib;SDL_mixer.lib;VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<ShowProgress>LinkVerbose</ShowProgress>
|
|
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<OptimizeReferences>false</OptimizeReferences>
|
|
<Profile>true</Profile>
|
|
</Link>
|
|
<Manifest>
|
|
<AdditionalManifestFiles>$(ProjectDir)DPIaware.manifest;%(AdditionalManifestFiles)</AdditionalManifestFiles>
|
|
</Manifest>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
|
|
<ClCompile>
|
|
<AdditionalOptions>/Oy- %(AdditionalOptions)</AdditionalOptions>
|
|
<Optimization>Full</Optimization>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<OmitFramePointers>false</OmitFramePointers>
|
|
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<StringPooling>true</StringPooling>
|
|
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<FunctionLevelLinking>false</FunctionLevelLinking>
|
|
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
|
<AssemblerOutput>All</AssemblerOutput>
|
|
<AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>SDL.lib;zlib.lib;SDL_image.lib;SDL_ttf.lib;SDL_mixer.lib;VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<GenerateMapFile>true</GenerateMapFile>
|
|
<Driver>NotSet</Driver>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<LinkTimeCodeGeneration>
|
|
</LinkTimeCodeGeneration>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
<Profile>true</Profile>
|
|
<ShowProgress>NotSet</ShowProgress>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
|
|
<ClCompile>
|
|
<AdditionalOptions>/Oy- %(AdditionalOptions)</AdditionalOptions>
|
|
<Optimization>Full</Optimization>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<OmitFramePointers>false</OmitFramePointers>
|
|
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<StringPooling>true</StringPooling>
|
|
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<FunctionLevelLinking>false</FunctionLevelLinking>
|
|
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
|
<AssemblerOutput>All</AssemblerOutput>
|
|
<AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>SDL.lib;zlib.lib;SDL_image.lib;SDL_ttf.lib;SDL_mixer.lib;VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<GenerateMapFile>true</GenerateMapFile>
|
|
<Driver>NotSet</Driver>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<LinkTimeCodeGeneration>
|
|
</LinkTimeCodeGeneration>
|
|
<Profile>true</Profile>
|
|
<ShowProgress>NotSet</ShowProgress>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="AdventureMapClasses.cpp" />
|
|
<ClCompile Include="BattleInterface\CBattleAnimations.cpp" />
|
|
<ClCompile Include="BattleInterface\CBattleInterface.cpp" />
|
|
<ClCompile Include="BattleInterface\CBattleInterfaceClasses.cpp" />
|
|
<ClCompile Include="BattleInterface\CCreatureAnimation.cpp" />
|
|
<ClCompile Include="CAdvmapInterface.cpp" />
|
|
<ClCompile Include="CAnimation.cpp" />
|
|
<ClCompile Include="..\CCallback.cpp" />
|
|
<ClCompile Include="CBitmapHandler.cpp" />
|
|
<ClCompile Include="CCastleInterface.cpp" />
|
|
<ClCompile Include="CCreatureWindow.cpp" />
|
|
<ClCompile Include="CDefHandler.cpp" />
|
|
<ClCompile Include="CGameInfo.cpp" />
|
|
<ClCompile Include="CHeroWindow.cpp" />
|
|
<ClCompile Include="CKingdomInterface.cpp" />
|
|
<ClCompile Include="Client.cpp" />
|
|
<ClCompile Include="CMessage.cpp" />
|
|
<ClCompile Include="CMT.cpp" />
|
|
<ClCompile Include="CMusicHandler.cpp" />
|
|
<ClCompile Include="CPlayerInterface.cpp" />
|
|
<ClCompile Include="CPreGame.cpp" />
|
|
<ClCompile Include="CQuestLog.cpp" />
|
|
<ClCompile Include="CSpellWindow.cpp" />
|
|
<ClCompile Include="CVideoHandler.cpp" />
|
|
<ClCompile Include="Graphics.cpp" />
|
|
<ClCompile Include="GUIClasses.cpp" />
|
|
<ClCompile Include="mapHandler.cpp" />
|
|
<ClCompile Include="NetPacksClient.cpp" />
|
|
<ClCompile Include="StdInc.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdInc.h</PrecompiledHeaderFile>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|x64'">Create</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="UIFramework\CCursorHandler.cpp" />
|
|
<ClCompile Include="UIFramework\CGuiHandler.cpp" />
|
|
<ClCompile Include="UIFramework\CIntObject.cpp" />
|
|
<ClCompile Include="UIFramework\CIntObjectClasses.cpp" />
|
|
<ClCompile Include="UIFramework\Geometries.cpp" />
|
|
<ClCompile Include="UIFramework\SDL_Extensions.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\Global.h" />
|
|
<ClInclude Include="AdventureMapClasses.h" />
|
|
<ClInclude Include="BattleInterface\CBattleAnimations.h" />
|
|
<ClInclude Include="BattleInterface\CBattleInterface.h" />
|
|
<ClInclude Include="BattleInterface\CBattleInterfaceClasses.h" />
|
|
<ClInclude Include="BattleInterface\CCreatureAnimation.h" />
|
|
<ClInclude Include="CAdvmapInterface.h" />
|
|
<ClInclude Include="CAnimation.h" />
|
|
<ClInclude Include="CBitmapHandler.h" />
|
|
<ClInclude Include="..\CCallback.h" />
|
|
<ClInclude Include="CCastleInterface.h" />
|
|
<ClInclude Include="CCreatureWindow.h" />
|
|
<ClInclude Include="CDefHandler.h" />
|
|
<ClInclude Include="CGameInfo.h" />
|
|
<ClInclude Include="CHeroWindow.h" />
|
|
<ClInclude Include="CKingdomInterface.h" />
|
|
<ClInclude Include="Client.h" />
|
|
<ClInclude Include="CMessage.h" />
|
|
<ClInclude Include="CMusicHandler.h" />
|
|
<ClInclude Include="CPlayerInterface.h" />
|
|
<ClInclude Include="CPreGame.h" />
|
|
<ClInclude Include="CQuestLog.h" />
|
|
<ClInclude Include="CSoundBase.h" />
|
|
<ClInclude Include="CSpellWindow.h" />
|
|
<ClInclude Include="CVideoHandler.h" />
|
|
<ClInclude Include="FontBase.h" />
|
|
<ClInclude Include="FunctionList.h" />
|
|
<ClInclude Include="Graphics.h" />
|
|
<ClInclude Include="GUIClasses.h" />
|
|
<ClInclude Include="mapHandler.h" />
|
|
<ClInclude Include="resource.h" />
|
|
<ClInclude Include="StdInc.h" />
|
|
<ClInclude Include="UIFramework\CCursorHandler.h" />
|
|
<ClInclude Include="UIFramework\CGuiHandler.h" />
|
|
<ClInclude Include="UIFramework\CIntObject.h" />
|
|
<ClInclude Include="UIFramework\CIntObjectClasses.h" />
|
|
<ClInclude Include="UIFramework\Geometries.h" />
|
|
<ClInclude Include="UIFramework\SDL_Extensions.h" />
|
|
<ClInclude Include="UIFramework\SDL_Pixels.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="..\ChangeLog" />
|
|
<None Include="vcmi.ico" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ResourceCompile Include="VCMI_client.rc" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\lib\VCMI_lib.vcxproj">
|
|
<Project>{b952ffc5-3039-4de1-9f08-90acda483d8f}</Project>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |