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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
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/*
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* CRmgTemplateStorage.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CRmgTemplate.h"
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#include "CRmgTemplateZone.h"
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#include "../IHandlerBase.h"
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class JsonNode;
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typedef std::vector<JsonNode> JsonVector;
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/// The CJsonRmgTemplateLoader loads templates from a JSON file.
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class DLL_LINKAGE CRmgTemplateStorage : public IHandlerBase
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{
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public:
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CRmgTemplateStorage();
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~CRmgTemplateStorage();
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const std::map<std::string, CRmgTemplate *> & getTemplates() const;
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std::vector<bool> getDefaultAllowed() const;
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std::vector<JsonNode> loadLegacyData(size_t dataSize);
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/// loads single object into game. Scope is namespace of this object, same as name of source mod
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virtual void loadObject(std::string scope, std::string name, const JsonNode & data);
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virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index);
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private:
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CRmgTemplate::CSize parseMapTemplateSize(const std::string & text) const;
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CRmgTemplateZone::CTownInfo parseTemplateZoneTowns(const JsonNode & node) const;
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ETemplateZoneType::ETemplateZoneType parseZoneType(const std::string & type) const;
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std::set<TFaction> parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const;
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std::set<ETerrainType> parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const;
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CRmgTemplate::CPlayerCountRange parsePlayers(const std::string & players) const;
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protected:
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std::map<std::string, CRmgTemplate *> templates;
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};
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