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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
152 lines
3.1 KiB
C++
152 lines
3.1 KiB
C++
/*
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* ResourceID.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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/**
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* Specifies the resource type.
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*
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* Supported file extensions:
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*
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* Text: .txt .json
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* Animation: .def
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* Mask: .msk .msg
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* Campaign: .h3c
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* Map: .h3m
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* Font: .fnt
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* Image: .bmp, .jpg, .pcx, .png, .tga
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* Sound: .wav .82m
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* Video: .smk, .bik .mjpg .mpg
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* Music: .mp3, .ogg
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* Archive: .lod, .snd, .vid .pac .zip
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* Palette: .pal
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* Savegame: .v*gm1
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*/
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namespace EResType
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{
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enum Type
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{
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TEXT,
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ANIMATION,
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MASK,
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CAMPAIGN,
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MAP,
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BMP_FONT,
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TTF_FONT,
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IMAGE,
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VIDEO,
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SOUND,
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MUSIC,
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ARCHIVE_VID,
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ARCHIVE_ZIP,
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ARCHIVE_SND,
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ARCHIVE_LOD,
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PALETTE,
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CLIENT_SAVEGAME,
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SERVER_SAVEGAME,
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DIRECTORY,
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ERM,
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ERT,
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ERS,
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OTHER,
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UNDEFINED,
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LUA
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};
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}
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/**
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* A struct which identifies a resource clearly.
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*/
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class DLL_LINKAGE ResourceID
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{
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public:
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/**
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* Default c-tor.
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*/
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//ResourceID();
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/**
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* Ctor. Can be used to create identifier for resource loading using one parameter
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*
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* @param fullName The resource name including extension.
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*/
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explicit ResourceID(std::string fullName);
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/**
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* Ctor.
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*
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* @param name The resource name.
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* @param type The resource type. A constant from the enumeration EResType.
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*/
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ResourceID(std::string name, EResType::Type type);
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/**
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* Compares this object with a another resource identifier.
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*
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* @param other The other resource identifier.
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* @return Returns true if both are equally, false if not.
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*/
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inline bool operator==(ResourceID const & other) const
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{
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return name == other.name && type == other.type;
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}
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std::string getName() const {return name;}
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EResType::Type getType() const {return type;}
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//void setName(std::string name);
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//void setType(EResType::Type type);
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private:
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/**
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* Specifies the resource type. EResType::OTHER if not initialized.
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* Required to prevent conflicts if files with different types (e.g. text and image) have the same name.
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*/
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EResType::Type type;
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/** Specifies the resource name. No extension so .pcx and .png can override each other, always in upper case. **/
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std::string name;
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};
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namespace std
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{
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template <> struct hash<ResourceID>
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{
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size_t operator()(const ResourceID & resourceIdent) const
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{
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std::hash<int> intHasher;
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std::hash<std::string> stringHasher;
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return stringHasher(resourceIdent.getName()) ^ intHasher(static_cast<int>(resourceIdent.getType()));
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}
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};
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}
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/**
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* A helper class which provides a functionality to convert extension strings to EResTypes.
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*/
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class DLL_LINKAGE EResTypeHelper
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{
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public:
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/**
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* Converts a extension string to a EResType enum object.
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*
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* @param extension The extension string e.g. .BMP, .PNG
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* @return Returns a EResType enum object
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*/
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static EResType::Type getTypeFromExtension(std::string extension);
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/**
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* Gets the EResType as a string representation.
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*
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* @param type the EResType
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* @return the type as a string representation
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*/
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static std::string getEResTypeAsString(EResType::Type type);
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};
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